dnd-core
Version:
Drag and drop sans the GUI
34 lines • 1.51 kB
JavaScript
;
var __assign = (this && this.__assign) || Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
var get_1 = __importDefault(require("lodash/get"));
var dragOffset_1 = __importDefault(require("./dragOffset"));
var dragOperation_1 = __importDefault(require("./dragOperation"));
var refCount_1 = __importDefault(require("./refCount"));
var dirtyHandlerIds_1 = __importDefault(require("./dirtyHandlerIds"));
var stateId_1 = __importDefault(require("./stateId"));
function reduce(state, action) {
if (state === void 0) { state = {}; }
return {
dirtyHandlerIds: dirtyHandlerIds_1.default(state.dirtyHandlerIds, {
type: action.type,
payload: __assign({}, action.payload, { prevTargetIds: get_1.default(state, 'dragOperation.targetIds', []) }),
}),
dragOffset: dragOffset_1.default(state.dragOffset, action),
refCount: refCount_1.default(state.refCount, action),
dragOperation: dragOperation_1.default(state.dragOperation, action),
stateId: stateId_1.default(state.stateId),
};
}
exports.default = reduce;
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