dnd-core
Version:
Drag and drop sans the GUI
50 lines • 2.13 kB
JavaScript
"use strict";
var __assign = (this && this.__assign) || Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
var without_1 = __importDefault(require("lodash/without"));
var dragDrop_1 = require("../actions/dragDrop");
var registry_1 = require("../actions/registry");
var initialState = {
itemType: null,
item: null,
sourceId: null,
targetIds: [],
dropResult: null,
didDrop: false,
isSourcePublic: null,
};
function dragOperation(state, action) {
if (state === void 0) { state = initialState; }
var payload = action.payload;
switch (action.type) {
case dragDrop_1.BEGIN_DRAG:
return __assign({}, state, { itemType: payload.itemType, item: payload.item, sourceId: payload.sourceId, isSourcePublic: payload.isSourcePublic, dropResult: null, didDrop: false });
case dragDrop_1.PUBLISH_DRAG_SOURCE:
return __assign({}, state, { isSourcePublic: true });
case dragDrop_1.HOVER:
return __assign({}, state, { targetIds: payload.targetIds });
case registry_1.REMOVE_TARGET:
if (state.targetIds.indexOf(payload.targetId) === -1) {
return state;
}
return __assign({}, state, { targetIds: without_1.default(state.targetIds, payload.targetId) });
case dragDrop_1.DROP:
return __assign({}, state, { dropResult: payload.dropResult, didDrop: true, targetIds: [] });
case dragDrop_1.END_DRAG:
return __assign({}, state, { itemType: null, item: null, sourceId: null, dropResult: null, didDrop: false, isSourcePublic: null, targetIds: [] });
default:
return state;
}
}
exports.default = dragOperation;
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