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dnd-core

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Drag and drop sans the GUI

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import { Store } from 'redux'; import { State } from './reducers'; import { DragSource, DropTarget, SourceType, TargetType, Identifier, HandlerRegistry } from './interfaces'; export default class HandlerRegistryImpl implements HandlerRegistry { private store; private types; private dragSources; private dropTargets; private pinnedSourceId; private pinnedSource; constructor(store: Store<State>); addSource(type: SourceType, source: DragSource): string; addTarget(type: TargetType, target: DropTarget): string; containsHandler(handler: DragSource | DropTarget): boolean; getSource(sourceId: string, includePinned?: boolean): DragSource; getTarget(targetId: string): DropTarget; getSourceType(sourceId: string): string | symbol; getTargetType(targetId: string): Identifier | Identifier[]; isSourceId(handlerId: string): boolean; isTargetId(handlerId: string): boolean; removeSource(sourceId: string): void; removeTarget(targetId: string): void; pinSource(sourceId: string): void; unpinSource(): void; private addHandler(role, type, handler); }