dnd-core
Version:
Drag and drop sans the GUI
56 lines (55 loc) • 2.31 kB
JavaScript
import { invariant } from '@react-dnd/invariant';
import { matchesType } from '../../utils/matchesType.js';
import { HOVER } from './types.js';
export function createHover(manager) {
return function hover(targetIdsArg, { clientOffset } = {}) {
verifyTargetIdsIsArray(targetIdsArg);
const targetIds = targetIdsArg.slice(0);
const monitor = manager.getMonitor();
const registry = manager.getRegistry();
const draggedItemType = monitor.getItemType();
removeNonMatchingTargetIds(targetIds, registry, draggedItemType);
checkInvariants(targetIds, monitor, registry);
hoverAllTargets(targetIds, monitor, registry);
return {
type: HOVER,
payload: {
targetIds,
clientOffset: clientOffset || null
}
};
};
}
function verifyTargetIdsIsArray(targetIdsArg) {
invariant(Array.isArray(targetIdsArg), 'Expected targetIds to be an array.');
}
function checkInvariants(targetIds, monitor, registry) {
invariant(monitor.isDragging(), 'Cannot call hover while not dragging.');
invariant(!monitor.didDrop(), 'Cannot call hover after drop.');
for(let i = 0; i < targetIds.length; i++){
const targetId = targetIds[i];
invariant(targetIds.lastIndexOf(targetId) === i, 'Expected targetIds to be unique in the passed array.');
const target = registry.getTarget(targetId);
invariant(target, 'Expected targetIds to be registered.');
}
}
function removeNonMatchingTargetIds(targetIds, registry, draggedItemType) {
// Remove those targetIds that don't match the targetType. This
// fixes shallow isOver which would only be non-shallow because of
// non-matching targets.
for(let i = targetIds.length - 1; i >= 0; i--){
const targetId = targetIds[i];
const targetType = registry.getTargetType(targetId);
if (!matchesType(targetType, draggedItemType)) {
targetIds.splice(i, 1);
}
}
}
function hoverAllTargets(targetIds, monitor, registry) {
// Finally call hover on all matching targets.
targetIds.forEach(function(targetId) {
const target = registry.getTarget(targetId);
target.hover(monitor, targetId);
});
}
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