dmpixi
Version:
多卖pixi 淘宝小程序 支持骨骼动画,整屏滚动等
139 lines (138 loc) • 4.8 kB
TypeScript
/// <reference types="pixi.js" />
declare namespace PIXI {
interface Container {
containerRenderWebGL(renderer: WebGLRenderer): void;
containerRenderCanvas(renderer: CanvasRenderer): void;
}
}
declare namespace PIXI.display {
}
declare namespace PIXI {
interface DisplayObject {
parentGroup: PIXI.display.Group;
parentLayer: PIXI.display.Layer;
_activeParentLayer: PIXI.display.Layer;
zOrder: number;
zIndex: number;
updateOrder: number;
displayOrder: number;
layerableChildren: boolean;
}
}
declare namespace PIXI.display {
import DisplayObject = PIXI.DisplayObject;
import utils = PIXI.utils;
class Group extends utils.EventEmitter {
static _layerUpdateId: number;
computedChildren: Array<DisplayObject>;
_activeLayer: Layer;
_activeStage: Stage;
_activeChildren: Array<DisplayObject>;
_lastUpdateId: number;
useRenderTexture: boolean;
useDoubleBuffer: boolean;
sortPriority: number;
clearColor: ArrayLike<number>;
canDrawWithoutLayer: boolean;
canDrawInParentStage: boolean;
zIndex: number;
enableSort: boolean;
constructor(zIndex: number, sorting: boolean | Function);
_tempResult: Array<DisplayObject>;
_tempZero: Array<DisplayObject>;
useZeroOptimization: boolean;
doSort(layer: Layer, sorted: Array<DisplayObject>): void;
static compareZIndex(a: DisplayObject, b: DisplayObject): number;
doSortWithZeroOptimization(layer: Layer, sorted: Array<DisplayObject>): void;
clear(): void;
addDisplayObject(stage: Stage, displayObject: DisplayObject): void;
foundLayer(stage: Stage, layer: Layer): void;
foundStage(stage: Stage): void;
check(stage: Stage): void;
static _lastLayerConflict: number;
static conflict(): void;
}
}
declare namespace PIXI.display {
}
declare namespace PIXI.display {
class LayerTextureCache {
layer: Layer;
constructor(layer: Layer);
renderTexture: PIXI.RenderTexture;
doubleBuffer: Array<PIXI.RenderTexture>;
currentBufferIndex: number;
_tempRenderTarget: PIXI.RenderTarget;
initRenderTexture(renderer?: PIXI.WebGLRenderer): void;
getRenderTexture(): PIXI.RenderTexture;
pushTexture(renderer: PIXI.WebGLRenderer): void;
popTexture(renderer: PIXI.WebGLRenderer): void;
destroy(): void;
}
class Layer extends PIXI.Container {
constructor(group?: Group);
isLayer: boolean;
group: Group;
_activeChildren: Array<PIXI.DisplayObject>;
_tempChildren: Array<PIXI.DisplayObject>;
_activeStageParent: Stage;
_sortedChildren: Array<PIXI.DisplayObject>;
_tempLayerParent: Layer;
textureCache: LayerTextureCache;
insertChildrenBeforeActive: boolean;
insertChildrenAfterActive: boolean;
beginWork(stage: Stage): void;
endWork(): void;
useRenderTexture: boolean;
useDoubleBuffer: boolean;
clearColor: ArrayLike<number>;
sortPriority: number;
getRenderTexture(): PIXI.RenderTexture;
updateDisplayLayers(): void;
doSort(): void;
_preRender(renderer: PIXI.WebGLRenderer | PIXI.CanvasRenderer): boolean;
_postRender(renderer: PIXI.WebGLRenderer | PIXI.CanvasRenderer): void;
renderWebGL(renderer: PIXI.WebGLRenderer): void;
renderCanvas(renderer: PIXI.CanvasRenderer): void;
destroy(options?: any): void;
}
}
declare namespace PIXI {
interface WebGLRenderer {
_activeLayer: PIXI.display.Layer;
_renderSessionId: number;
_lastDisplayOrder: number;
incDisplayOrder(): number;
}
interface CanvasRenderer {
_activeLayer: PIXI.display.Layer;
_renderSessionId: number;
_lastDisplayOrder: number;
incDisplayOrder(): number;
}
}
declare namespace PIXI.display {
}
declare namespace PIXI.display {
import DisplayObject = PIXI.DisplayObject;
class Stage extends Layer {
constructor();
static _updateOrderCounter: number;
isStage: boolean;
_tempGroups: Array<DisplayObject>;
_activeLayers: Array<Layer>;
_activeParentStage: Stage;
clear(): void;
destroy(options?: any): void;
_addRecursive(displayObject: DisplayObject): void;
_addRecursiveChildren(displayObject: DisplayObject): void;
_updateStageInner(): void;
updateAsChildStage(stage: Stage): void;
updateStage(): void;
}
}
declare namespace PIXI.display {
}
declare module "pixi-layers" {
export = PIXI.display;
}