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dmpixi

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多卖pixi 淘宝小程序 支持骨骼动画,整屏滚动等

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/// <reference types="pixi.js" /> declare namespace PIXI { interface Container { containerRenderWebGL(renderer: WebGLRenderer): void; containerRenderCanvas(renderer: CanvasRenderer): void; } } declare namespace PIXI.display { } declare namespace PIXI { interface DisplayObject { parentGroup: PIXI.display.Group; parentLayer: PIXI.display.Layer; _activeParentLayer: PIXI.display.Layer; zOrder: number; zIndex: number; updateOrder: number; displayOrder: number; layerableChildren: boolean; } } declare namespace PIXI.display { import DisplayObject = PIXI.DisplayObject; import utils = PIXI.utils; class Group extends utils.EventEmitter { static _layerUpdateId: number; computedChildren: Array<DisplayObject>; _activeLayer: Layer; _activeStage: Stage; _activeChildren: Array<DisplayObject>; _lastUpdateId: number; useRenderTexture: boolean; useDoubleBuffer: boolean; sortPriority: number; clearColor: ArrayLike<number>; canDrawWithoutLayer: boolean; canDrawInParentStage: boolean; zIndex: number; enableSort: boolean; constructor(zIndex: number, sorting: boolean | Function); _tempResult: Array<DisplayObject>; _tempZero: Array<DisplayObject>; useZeroOptimization: boolean; doSort(layer: Layer, sorted: Array<DisplayObject>): void; static compareZIndex(a: DisplayObject, b: DisplayObject): number; doSortWithZeroOptimization(layer: Layer, sorted: Array<DisplayObject>): void; clear(): void; addDisplayObject(stage: Stage, displayObject: DisplayObject): void; foundLayer(stage: Stage, layer: Layer): void; foundStage(stage: Stage): void; check(stage: Stage): void; static _lastLayerConflict: number; static conflict(): void; } } declare namespace PIXI.display { } declare namespace PIXI.display { class LayerTextureCache { layer: Layer; constructor(layer: Layer); renderTexture: PIXI.RenderTexture; doubleBuffer: Array<PIXI.RenderTexture>; currentBufferIndex: number; _tempRenderTarget: PIXI.RenderTarget; initRenderTexture(renderer?: PIXI.WebGLRenderer): void; getRenderTexture(): PIXI.RenderTexture; pushTexture(renderer: PIXI.WebGLRenderer): void; popTexture(renderer: PIXI.WebGLRenderer): void; destroy(): void; } class Layer extends PIXI.Container { constructor(group?: Group); isLayer: boolean; group: Group; _activeChildren: Array<PIXI.DisplayObject>; _tempChildren: Array<PIXI.DisplayObject>; _activeStageParent: Stage; _sortedChildren: Array<PIXI.DisplayObject>; _tempLayerParent: Layer; textureCache: LayerTextureCache; insertChildrenBeforeActive: boolean; insertChildrenAfterActive: boolean; beginWork(stage: Stage): void; endWork(): void; useRenderTexture: boolean; useDoubleBuffer: boolean; clearColor: ArrayLike<number>; sortPriority: number; getRenderTexture(): PIXI.RenderTexture; updateDisplayLayers(): void; doSort(): void; _preRender(renderer: PIXI.WebGLRenderer | PIXI.CanvasRenderer): boolean; _postRender(renderer: PIXI.WebGLRenderer | PIXI.CanvasRenderer): void; renderWebGL(renderer: PIXI.WebGLRenderer): void; renderCanvas(renderer: PIXI.CanvasRenderer): void; destroy(options?: any): void; } } declare namespace PIXI { interface WebGLRenderer { _activeLayer: PIXI.display.Layer; _renderSessionId: number; _lastDisplayOrder: number; incDisplayOrder(): number; } interface CanvasRenderer { _activeLayer: PIXI.display.Layer; _renderSessionId: number; _lastDisplayOrder: number; incDisplayOrder(): number; } } declare namespace PIXI.display { } declare namespace PIXI.display { import DisplayObject = PIXI.DisplayObject; class Stage extends Layer { constructor(); static _updateOrderCounter: number; isStage: boolean; _tempGroups: Array<DisplayObject>; _activeLayers: Array<Layer>; _activeParentStage: Stage; clear(): void; destroy(options?: any): void; _addRecursive(displayObject: DisplayObject): void; _addRecursiveChildren(displayObject: DisplayObject): void; _updateStageInner(): void; updateAsChildStage(stage: Stage): void; updateStage(): void; } } declare namespace PIXI.display { } declare module "pixi-layers" { export = PIXI.display; }