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dm-unimmersive

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import { Segment, PlayerState, Root, RootState, PlayerLabel, UpdatePlayerState } from '../types'; import { AppAction } from '../state/actions'; declare class PlayerController { scenario: Segment[]; abortedSegment: any; private _players; constructor(); get players(): PlayerState[]; set players(new_players: PlayerState[]); buildPool({ scenario, active_player }: { scenario: Segment[]; active_player: PlayerState; }): Segment[]; findSegmentById(id: string, scenario: Segment[]): Segment; findDefaultSegment(segment: Segment, scenario: Segment[]): Segment | undefined; handleStateUpdates(store: any, action: AppAction): string | number | boolean | Segment | Segment[] | PlayerState | Root | import("../types").ExtendedVideoJsPlayer | import("../types").RewindingState | import("../types").PopupProps | import("../state/actions").ShowSubtitlesPayload | import("../types").PlayerProgress | import("../types").PlayerProgress[] | { next_btn: boolean; } | { prev_btn: boolean; } | { top: boolean | "any"; } | { bottom: boolean | "any"; } | import("../types").CurrentTime; getActivePlayer(state: Root): { id: string; segment: Segment; }; updateState(active_player: PlayerState, state: RootState, previous_segment_action?: boolean): { pool: Segment[]; players: PlayerState[]; watched: Segment[]; next_default_segment: PlayerState; prev_segment: PlayerState; active_player_id: string; }; createPlayer(segment: Segment, label: any): { id: string; label: any; segment: Segment; }; _replaceWithSavingPosition(prev_players: any, next_players: any, active_player: any): any[]; requestPlayerUpdate(label: PlayerLabel, id: string): UpdatePlayerState; saveAbortedSegment(segment: Segment): void; saveAbortedPlayer(player: PlayerState): void; calcTimeline(state: Root): number; calcCurrentPosition(state: RootState, current_segment_time: number): number; returnPreviousSegment(state: Root, return_from_splitting_segment?: boolean): Segment; getNextSegment(state: Root): Segment; getWatchedDuration(state: Root): number; removeDuplicatesAndSplittingFiles(array: Segment[]): Segment[]; _createPoolUntilInteractiveSegment(pool: Segment[]): Segment[]; testViewOfDuration(): import("../types").Branch[]; isPlayerAlreadyExist(id: string): HTMLElement; getSeekableSegment(seekable: number): { timeline_duration: number; seekable_segment: any; segment_current_time: any; }; _isNormalOrSplittingSegmentPlaying(id: string): boolean; getPreviousDuration(): number; isPreviousSegmentWasSplitting(watched: Segment[]): boolean; _createPlayers(active_player_id: string, state: Root): PlayerState[]; isPreviousPlayer(id: string): boolean; isNextPlayer(id: string): boolean; isSplittingFilePlaying(id: string): boolean; isNormalSegmentPlaying(id: string): boolean; } declare const _default: PlayerController; export default _default;