djs-selfbot-v11
Version:
Selfbot module Discord
93 lines (82 loc) • 2.87 kB
JavaScript
const AbstractHandler = require('./AbstractHandler');
const Constants = require('../../../../util/Constants');
const Util = require('../../../../util/Util');
class PresenceUpdateHandler extends AbstractHandler {
handle(packet) {
const client = this.packetManager.client;
const data = packet.d;
//console.log(data);
let user = client.users.get(data.user.id);
//const guild = client.guilds.get(data.guild_id);
const friend = client.user.friends.get(data.user.id);
if (friend && data.user.username) {
const oldPresence = Util.cloneObject(friend);
if (friend.presence) {
oldPresence.frozenPresence = Util.cloneObject(friend.presence);
}
client._setPresence(data.user.id, data);
client.emit(Constants.Events.FRIEND_PRESENCE_UPDATE, oldPresence, friend);
}
// Step 1
if (!user) {
if (data.user.username) {
user = client.dataManager.newUser(data.user);
} else {
return;
}
}
const oldUser = Util.cloneObject(user);
user.patch(data.user);
if (!user.equals(oldUser)) {
client.emit(Constants.Events.USER_UPDATE, oldUser, user);
}
//let event = false;
for (const guild of client.guilds.map(g => g)) {
if (!guild.members.get(user.id)) continue;
let member = guild.members.get(user.id);
if (!member && data.status !== 'offline') {
member = guild._addMember({
user,
roles: data.roles,
deaf: false,
mute: false,
}, false);
client.emit(Constants.Events.GUILD_MEMBER_AVAILABLE, member);
}
if (member) {
if (client.listenerCount(Constants.Events.PRESENCE_UPDATE) === 0) {
guild._setPresence(user.id, data);
return;
}
const oldMember = Util.cloneObject(member);
if (member.presence) {
oldMember.frozenPresence = Util.cloneObject(member.presence);
}
guild._setPresence(user.id, data);
client.emit(Constants.Events.PRESENCE_UPDATE, oldMember, member);
} else {
guild._setPresence(user.id, data);
}
}
/*if (guild) {
}*/
}
}
/**
* Emitted whenever a guild member's presence changes, or they change one of their details.
* @event Client#presenceUpdate
* @param {GuildMember} oldMember The member before the presence update
* @param {GuildMember} newMember The member after the presence update
*/
/**
* Emitted whenever a user's details (e.g. username) are changed.
* @event Client#userUpdate
* @param {User} oldUser The user before the update
* @param {User} newUser The user after the update
*/
/**
* Emitted whenever a member becomes available in a large guild.
* @event Client#guildMemberAvailable
* @param {GuildMember} member The member that became available
*/
module.exports = PresenceUpdateHandler;