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djs-selfbot-v11

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Selfbot module Discord

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const AbstractHandler = require('./AbstractHandler'); const Constants = require('../../../../util/Constants'); const Util = require('../../../../util/Util'); class PresenceUpdateHandler extends AbstractHandler { handle(packet) { const client = this.packetManager.client; const data = packet.d; //console.log(data); let user = client.users.get(data.user.id); //const guild = client.guilds.get(data.guild_id); const friend = client.user.friends.get(data.user.id); if (friend && data.user.username) { const oldPresence = Util.cloneObject(friend); if (friend.presence) { oldPresence.frozenPresence = Util.cloneObject(friend.presence); } client._setPresence(data.user.id, data); client.emit(Constants.Events.FRIEND_PRESENCE_UPDATE, oldPresence, friend); } // Step 1 if (!user) { if (data.user.username) { user = client.dataManager.newUser(data.user); } else { return; } } const oldUser = Util.cloneObject(user); user.patch(data.user); if (!user.equals(oldUser)) { client.emit(Constants.Events.USER_UPDATE, oldUser, user); } //let event = false; for (const guild of client.guilds.map(g => g)) { if (!guild.members.get(user.id)) continue; let member = guild.members.get(user.id); if (!member && data.status !== 'offline') { member = guild._addMember({ user, roles: data.roles, deaf: false, mute: false, }, false); client.emit(Constants.Events.GUILD_MEMBER_AVAILABLE, member); } if (member) { if (client.listenerCount(Constants.Events.PRESENCE_UPDATE) === 0) { guild._setPresence(user.id, data); return; } const oldMember = Util.cloneObject(member); if (member.presence) { oldMember.frozenPresence = Util.cloneObject(member.presence); } guild._setPresence(user.id, data); client.emit(Constants.Events.PRESENCE_UPDATE, oldMember, member); } else { guild._setPresence(user.id, data); } } /*if (guild) { }*/ } } /** * Emitted whenever a guild member's presence changes, or they change one of their details. * @event Client#presenceUpdate * @param {GuildMember} oldMember The member before the presence update * @param {GuildMember} newMember The member after the presence update */ /** * Emitted whenever a user's details (e.g. username) are changed. * @event Client#userUpdate * @param {User} oldUser The user before the update * @param {User} newUser The user after the update */ /** * Emitted whenever a member becomes available in a large guild. * @event Client#guildMemberAvailable * @param {GuildMember} member The member that became available */ module.exports = PresenceUpdateHandler;