dist-javascript-algorithms-and-data-structures
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Algorithms and data-structures implemented on JavaScript
104 lines (80 loc) • 3.33 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = knightTour;
/**
* @param {number[][]} chessboard
* @param {number[]} position
* @return {number[][]}
*/
function getPossibleMoves(chessboard, position) {
// Generate all knight moves (even those that go beyond the board).
const possibleMoves = [[position[0] - 1, position[1] - 2], [position[0] - 2, position[1] - 1], [position[0] + 1, position[1] - 2], [position[0] + 2, position[1] - 1], [position[0] - 2, position[1] + 1], [position[0] - 1, position[1] + 2], [position[0] + 1, position[1] + 2], [position[0] + 2, position[1] + 1]]; // Filter out all moves that go beyond the board.
return possibleMoves.filter(move => {
const boardSize = chessboard.length;
return move[0] >= 0 && move[1] >= 0 && move[0] < boardSize && move[1] < boardSize;
});
}
/**
* @param {number[][]} chessboard
* @param {number[]} move
* @return {boolean}
*/
function isMoveAllowed(chessboard, move) {
return chessboard[move[0]][move[1]] !== 1;
}
/**
* @param {number[][]} chessboard
* @param {number[][]} moves
* @return {boolean}
*/
function isBoardCompletelyVisited(chessboard, moves) {
const totalPossibleMovesCount = chessboard.length ** 2;
const existingMovesCount = moves.length;
return totalPossibleMovesCount === existingMovesCount;
}
/**
* @param {number[][]} chessboard
* @param {number[][]} moves
* @return {boolean}
*/
function knightTourRecursive(chessboard, moves) {
const currentChessboard = chessboard; // If board has been completely visited then we've found a solution.
if (isBoardCompletelyVisited(currentChessboard, moves)) {
return true;
} // Get next possible knight moves.
const lastMove = moves[moves.length - 1];
const possibleMoves = getPossibleMoves(currentChessboard, lastMove); // Try to do next possible moves.
for (let moveIndex = 0; moveIndex < possibleMoves.length; moveIndex += 1) {
const currentMove = possibleMoves[moveIndex]; // Check if current move is allowed. We aren't allowed to go to
// the same cells twice.
if (isMoveAllowed(currentChessboard, currentMove)) {
// Actually do the move.
moves.push(currentMove);
currentChessboard[currentMove[0]][currentMove[1]] = 1; // If further moves starting from current are successful then
// return true meaning the solution is found.
if (knightTourRecursive(currentChessboard, moves)) {
return true;
} // BACKTRACKING.
// If current move was unsuccessful then step back and try to do another move.
moves.pop();
currentChessboard[currentMove[0]][currentMove[1]] = 0;
}
} // Return false if we haven't found solution.
return false;
}
/**
* @param {number} chessboardSize
* @return {number[][]}
*/
function knightTour(chessboardSize) {
// Init chessboard.
const chessboard = Array(chessboardSize).fill(null).map(() => Array(chessboardSize).fill(0)); // Init moves array.
const moves = []; // Do first move and place the knight to the 0x0 cell.
const firstMove = [0, 0];
moves.push(firstMove);
chessboard[firstMove[0]][firstMove[0]] = 1; // Recursively try to do the next move.
const solutionWasFound = knightTourRecursive(chessboard, moves);
return solutionWasFound ? moves : [];
}