discordjs-logger
Version:
Discord.js all events!
45 lines (44 loc) • 1.96 kB
TypeScript
import { Client, ClientEvents, Events } from "discord.js";
/**
* Type definition for an event handler based on ClientEvents.
* The generic type "T extends keyof ClientEvents" ensures that the handler receives
* the correct parameters for the specific event emitted by discord.js.
*/
type EventHandler<T extends keyof ClientEvents> = (...args: ClientEvents[T]) => void;
declare class DiscordEventHandler {
private readonly client;
/**
* Constructs the DiscordEventHandler instance.
* @param client - An instance of the Discord Client.
*/
constructor(client: Client);
/**
* Registers a specific event with a custom handler.
*
* @param event - The event name (a key from ClientEvents) you want to listen to.
* @param handler - The function to call when the event is emitted.
*
* The handler is wrapped in a try-catch block to log errors without crashing the bot.
*/
on<T extends keyof ClientEvents>(event: T, handler: EventHandler<T>): void;
/**
* Overloaded method to register multiple events.
*
* Usage 1: Pass an array of events (of type Events) to register them with a default handler.
* Usage 2: Pass an array of tuples [event, handler] to register custom handlers for each event.
*
* @param arg - Either an array of Events or an array of [event, handler] tuples.
*/
registerEvents(events: Events[]): void;
registerEvents<T extends keyof ClientEvents>(eventHandlers: [T, EventHandler<T>][]): void;
/**
* Registers all available events using the default handler which logs the event name and its arguments.
*
* How it works:
* - Retrieves all values from the discord.js Events enum using Object.values().
* - Filters out values to ensure only strings (valid events) are used.
* - Calls registerEvents() with the array of events.
*/
logAllEvents(): void;
}
export default DiscordEventHandler;