discord.js
Version:
A powerful library for interacting with the Discord API
45 lines (37 loc) • 1.15 kB
JavaScript
;
const Events = require('../../util/Events');
/**
* Manages voice connections for the client
*/
class ClientVoiceManager {
constructor(client) {
/**
* The client that instantiated this voice manager
* @type {Client}
* @readonly
* @name ClientVoiceManager#client
*/
Object.defineProperty(this, 'client', { value: client });
/**
* Maps guild ids to voice adapters created for use with `@discordjs/voice`.
* @type {Map<Snowflake, Object>}
*/
this.adapters = new Map();
client.on(Events.ShardDisconnect, (_, shardId) => {
for (const [guildId, adapter] of this.adapters.entries()) {
if (client.guilds.cache.get(guildId)?.shardId === shardId) {
adapter.destroy();
}
}
});
}
onVoiceServer(payload) {
this.adapters.get(payload.guild_id)?.onVoiceServerUpdate(payload);
}
onVoiceStateUpdate(payload) {
if (payload.guild_id && payload.session_id && payload.user_id === this.client.user?.id) {
this.adapters.get(payload.guild_id)?.onVoiceStateUpdate(payload);
}
}
}
module.exports = ClientVoiceManager;