discord.js-selfbot-v13
Version:
An unofficial discord.js fork for creating selfbots
51 lines (41 loc) • 1.76 kB
JavaScript
'use strict';
const Action = require('./Action');
const { Events } = require('../../util/Constants');
const { PartialTypes } = require('../../util/Constants');
class PresenceUpdateAction extends Action {
handle(data) {
let user = this.client.users.cache.get(data.user.id);
if (!user && data.user?.username) user = this.client.users._add(data.user);
if (!user && ('username' in data.user || this.client.options.partials.includes(PartialTypes.USER))) {
user = this.client.users._add(data.user);
}
if (!user) return;
if (data.user?.username) {
if (!user._equals(data.user)) this.client.actions.UserUpdate.handle(data.user);
}
const guild = this.client.guilds.cache.get(data.guild_id);
if (guild) {
let member = guild.members.cache.get(user.id);
if (!member && data.status !== 'offline') {
member = guild.members._add({
user,
deaf: false,
mute: false,
});
this.client.emit(Events.GUILD_MEMBER_AVAILABLE, member);
}
}
const oldPresence = (guild || this.client).presences.cache.get(user.id)?._clone() ?? null;
const newPresence = (guild || this.client).presences._add(Object.assign(data, { guild }));
if (this.client.listenerCount(Events.PRESENCE_UPDATE) && !newPresence.equals(oldPresence)) {
/**
* Emitted whenever a guild member's presence (e.g. status, activity) is changed.
* @event Client#presenceUpdate
* @param {?Presence} oldPresence The presence before the update, if one at all
* @param {Presence} newPresence The presence after the update
*/
this.client.emit(Events.PRESENCE_UPDATE, oldPresence, newPresence);
}
}
}
module.exports = PresenceUpdateAction;