discord.js-selfbot-v13-proxy
Version:
A unofficial discord.js-selfbot-v13 fork for creating selfbots with proxy [Based on discord.js v13]
444 lines (384 loc) • 13.8 kB
JavaScript
'use strict';
const EventEmitter = require('node:events');
const path = require('node:path');
const process = require('node:process');
const { setTimeout } = require('node:timers');
const { setTimeout: sleep } = require('node:timers/promises');
const { Error } = require('../errors');
const Util = require('../util/Util');
let childProcess = null;
let Worker = null;
/**
* A self-contained shard created by the {@link ShardingManager}. Each one has a {@link ChildProcess} that contains
* an instance of the bot and its {@link Client}. When its child process/worker exits for any reason, the shard will
* spawn a new one to replace it as necessary.
* @extends {EventEmitter}
*/
class Shard extends EventEmitter {
constructor(manager, id) {
super();
if (manager.mode === 'process') childProcess = require('node:child_process');
else if (manager.mode === 'worker') Worker = require('node:worker_threads').Worker;
/**
* Manager that created the shard
* @type {ShardingManager}
*/
this.manager = manager;
/**
* The shard's id in the manager
* @type {number}
*/
this.id = id;
/**
* Arguments for the shard's process (only when {@link ShardingManager#mode} is `process`)
* @type {string[]}
*/
this.args = manager.shardArgs ?? [];
/**
* Arguments for the shard's process executable (only when {@link ShardingManager#mode} is `process`)
* @type {string[]}
*/
this.execArgv = manager.execArgv;
/**
* Environment variables for the shard's process, or workerData for the shard's worker
* @type {Object}
*/
this.env = Object.assign({}, process.env, {
SHARDING_MANAGER: true,
SHARDS: this.id,
SHARD_COUNT: this.manager.totalShards,
DISCORD_TOKEN: this.manager.token,
});
/**
* Whether the shard's {@link Client} is ready
* @type {boolean}
*/
this.ready = false;
/**
* Process of the shard (if {@link ShardingManager#mode} is `process`)
* @type {?ChildProcess}
*/
this.process = null;
/**
* Worker of the shard (if {@link ShardingManager#mode} is `worker`)
* @type {?Worker}
*/
this.worker = null;
/**
* Ongoing promises for calls to {@link Shard#eval}, mapped by the `script` they were called with
* @type {Map<string, Promise>}
* @private
*/
this._evals = new Map();
/**
* Ongoing promises for calls to {@link Shard#fetchClientValue}, mapped by the `prop` they were called with
* @type {Map<string, Promise>}
* @private
*/
this._fetches = new Map();
/**
* Listener function for the {@link ChildProcess}' `exit` event
* @type {Function}
* @private
*/
this._exitListener = null;
}
/**
* Forks a child process or creates a worker thread for the shard.
* <warn>You should not need to call this manually.</warn>
* @param {number} [timeout=30000] The amount in milliseconds to wait until the {@link Client} has become ready
* before resolving (`-1` or `Infinity` for no wait)
* @returns {Promise<ChildProcess>}
*/
spawn(timeout = 30_000) {
if (this.process) throw new Error('SHARDING_PROCESS_EXISTS', this.id);
if (this.worker) throw new Error('SHARDING_WORKER_EXISTS', this.id);
this._exitListener = this._handleExit.bind(this, undefined, timeout);
if (this.manager.mode === 'process') {
this.process = childProcess
.fork(path.resolve(this.manager.file), this.args, {
env: this.env,
execArgv: this.execArgv,
})
.on('message', this._handleMessage.bind(this))
.on('exit', this._exitListener);
} else if (this.manager.mode === 'worker') {
this.worker = new Worker(path.resolve(this.manager.file), { workerData: this.env })
.on('message', this._handleMessage.bind(this))
.on('exit', this._exitListener);
}
this._evals.clear();
this._fetches.clear();
const child = this.process ?? this.worker;
/**
* Emitted upon the creation of the shard's child process/worker.
* @event Shard#spawn
* @param {ChildProcess|Worker} process Child process/worker that was created
*/
this.emit('spawn', child);
if (timeout === -1 || timeout === Infinity) return Promise.resolve(child);
return new Promise((resolve, reject) => {
const cleanup = () => {
clearTimeout(spawnTimeoutTimer);
this.off('ready', onReady);
this.off('disconnect', onDisconnect);
this.off('death', onDeath);
};
const onReady = () => {
cleanup();
resolve(child);
};
const onDisconnect = () => {
cleanup();
reject(new Error('SHARDING_READY_DISCONNECTED', this.id));
};
const onDeath = () => {
cleanup();
reject(new Error('SHARDING_READY_DIED', this.id));
};
const onTimeout = () => {
cleanup();
reject(new Error('SHARDING_READY_TIMEOUT', this.id));
};
const spawnTimeoutTimer = setTimeout(onTimeout, timeout);
this.once('ready', onReady);
this.once('disconnect', onDisconnect);
this.once('death', onDeath);
});
}
/**
* Immediately kills the shard's process/worker and does not restart it.
*/
kill() {
if (this.process) {
this.process.removeListener('exit', this._exitListener);
this.process.kill();
} else {
this.worker.removeListener('exit', this._exitListener);
this.worker.terminate();
}
this._handleExit(false);
}
/**
* Options used to respawn a shard.
* @typedef {Object} ShardRespawnOptions
* @property {number} [delay=500] How long to wait between killing the process/worker and
* restarting it (in milliseconds)
* @property {number} [timeout=30000] The amount in milliseconds to wait until the {@link Client}
* has become ready before resolving (`-1` or `Infinity` for no wait)
*/
/**
* Kills and restarts the shard's process/worker.
* @param {ShardRespawnOptions} [options] Options for respawning the shard
* @returns {Promise<ChildProcess>}
*/
async respawn({ delay = 500, timeout = 30_000 } = {}) {
this.kill();
if (delay > 0) await sleep(delay);
return this.spawn(timeout);
}
/**
* Sends a message to the shard's process/worker.
* @param {*} message Message to send to the shard
* @returns {Promise<Shard>}
*/
send(message) {
return new Promise((resolve, reject) => {
if (this.process) {
this.process.send(message, err => {
if (err) reject(err);
else resolve(this);
});
} else {
this.worker.postMessage(message);
resolve(this);
}
});
}
/**
* Fetches a client property value of the shard.
* @param {string} prop Name of the client property to get, using periods for nesting
* @returns {Promise<*>}
* @example
* shard.fetchClientValue('guilds.cache.size')
* .then(count => console.log(`${count} guilds in shard ${shard.id}`))
* .catch(console.error);
*/
fetchClientValue(prop) {
// Shard is dead (maybe respawning), don't cache anything and error immediately
if (!this.process && !this.worker) return Promise.reject(new Error('SHARDING_NO_CHILD_EXISTS', this.id));
// Cached promise from previous call
if (this._fetches.has(prop)) return this._fetches.get(prop);
const promise = new Promise((resolve, reject) => {
const child = this.process ?? this.worker;
const listener = message => {
if (message?._fetchProp !== prop) return;
child.removeListener('message', listener);
this.decrementMaxListeners(child);
this._fetches.delete(prop);
if (!message._error) resolve(message._result);
else reject(Util.makeError(message._error));
};
this.incrementMaxListeners(child);
child.on('message', listener);
this.send({ _fetchProp: prop }).catch(err => {
child.removeListener('message', listener);
this.decrementMaxListeners(child);
this._fetches.delete(prop);
reject(err);
});
});
this._fetches.set(prop, promise);
return promise;
}
/**
* Evaluates a script or function on the shard, in the context of the {@link Client}.
* @param {string|Function} script JavaScript to run on the shard
* @param {*} [context] The context for the eval
* @returns {Promise<*>} Result of the script execution
*/
eval(script, context) {
// Stringify the script if it's a Function
const _eval = typeof script === 'function' ? `(${script})(this, ${JSON.stringify(context)})` : script;
// Shard is dead (maybe respawning), don't cache anything and error immediately
if (!this.process && !this.worker) return Promise.reject(new Error('SHARDING_NO_CHILD_EXISTS', this.id));
// Cached promise from previous call
if (this._evals.has(_eval)) return this._evals.get(_eval);
const promise = new Promise((resolve, reject) => {
const child = this.process ?? this.worker;
const listener = message => {
if (message?._eval !== _eval) return;
child.removeListener('message', listener);
this.decrementMaxListeners(child);
this._evals.delete(_eval);
if (!message._error) resolve(message._result);
else reject(Util.makeError(message._error));
};
this.incrementMaxListeners(child);
child.on('message', listener);
this.send({ _eval }).catch(err => {
child.removeListener('message', listener);
this.decrementMaxListeners(child);
this._evals.delete(_eval);
reject(err);
});
});
this._evals.set(_eval, promise);
return promise;
}
/**
* Handles a message received from the child process/worker.
* @param {*} message Message received
* @private
*/
_handleMessage(message) {
if (message) {
// Shard is ready
if (message._ready) {
this.ready = true;
/**
* Emitted upon the shard's {@link Client#event:shardReady} event.
* @event Shard#ready
*/
this.emit('ready');
return;
}
// Shard has disconnected
if (message._disconnect) {
this.ready = false;
/**
* Emitted upon the shard's {@link Client#event:shardDisconnect} event.
* @event Shard#disconnect
*/
this.emit('disconnect');
return;
}
// Shard is attempting to reconnect
if (message._reconnecting) {
this.ready = false;
/**
* Emitted upon the shard's {@link Client#event:shardReconnecting} event.
* @event Shard#reconnecting
*/
this.emit('reconnecting');
return;
}
// Shard is requesting a property fetch
if (message._sFetchProp) {
const resp = { _sFetchProp: message._sFetchProp, _sFetchPropShard: message._sFetchPropShard };
this.manager.fetchClientValues(message._sFetchProp, message._sFetchPropShard).then(
results => this.send({ ...resp, _result: results }),
err => this.send({ ...resp, _error: Util.makePlainError(err) }),
);
return;
}
// Shard is requesting an eval broadcast
if (message._sEval) {
const resp = { _sEval: message._sEval, _sEvalShard: message._sEvalShard };
this.manager._performOnShards('eval', [message._sEval], message._sEvalShard).then(
results => this.send({ ...resp, _result: results }),
err => this.send({ ...resp, _error: Util.makePlainError(err) }),
);
return;
}
// Shard is requesting a respawn of all shards
if (message._sRespawnAll) {
const { shardDelay, respawnDelay, timeout } = message._sRespawnAll;
this.manager.respawnAll({ shardDelay, respawnDelay, timeout }).catch(() => {
// Do nothing
});
return;
}
}
/**
* Emitted upon receiving a message from the child process/worker.
* @event Shard#message
* @param {*} message Message that was received
*/
this.emit('message', message);
}
/**
* Handles the shard's process/worker exiting.
* @param {boolean} [respawn=this.manager.respawn] Whether to spawn the shard again
* @param {number} [timeout] The amount in milliseconds to wait until the {@link Client}
* has become ready (`-1` or `Infinity` for no wait)
* @private
*/
_handleExit(respawn = this.manager.respawn, timeout) {
/**
* Emitted upon the shard's child process/worker exiting.
* @event Shard#death
* @param {ChildProcess|Worker} process Child process/worker that exited
*/
this.emit('death', this.process ?? this.worker);
this.ready = false;
this.process = null;
this.worker = null;
this._evals.clear();
this._fetches.clear();
if (respawn) this.spawn(timeout).catch(err => this.emit('error', err));
}
/**
* Increments max listeners by one for a given emitter, if they are not zero.
* @param {EventEmitter|process} emitter The emitter that emits the events.
* @private
*/
incrementMaxListeners(emitter) {
const maxListeners = emitter.getMaxListeners();
if (maxListeners !== 0) {
emitter.setMaxListeners(maxListeners + 1);
}
}
/**
* Decrements max listeners by one for a given emitter, if they are not zero.
* @param {EventEmitter|process} emitter The emitter that emits the events.
* @private
*/
decrementMaxListeners(emitter) {
const maxListeners = emitter.getMaxListeners();
if (maxListeners !== 0) {
emitter.setMaxListeners(maxListeners - 1);
}
}
}
module.exports = Shard;