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discord.js-selfbot-v13-proxy

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A unofficial discord.js-selfbot-v13 fork for creating selfbots with proxy [Based on discord.js v13]

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'use strict'; const EventEmitter = require('node:events'); const path = require('node:path'); const process = require('node:process'); const { setTimeout } = require('node:timers'); const { setTimeout: sleep } = require('node:timers/promises'); const { Error } = require('../errors'); const Util = require('../util/Util'); let childProcess = null; let Worker = null; /** * A self-contained shard created by the {@link ShardingManager}. Each one has a {@link ChildProcess} that contains * an instance of the bot and its {@link Client}. When its child process/worker exits for any reason, the shard will * spawn a new one to replace it as necessary. * @extends {EventEmitter} */ class Shard extends EventEmitter { constructor(manager, id) { super(); if (manager.mode === 'process') childProcess = require('node:child_process'); else if (manager.mode === 'worker') Worker = require('node:worker_threads').Worker; /** * Manager that created the shard * @type {ShardingManager} */ this.manager = manager; /** * The shard's id in the manager * @type {number} */ this.id = id; /** * Arguments for the shard's process (only when {@link ShardingManager#mode} is `process`) * @type {string[]} */ this.args = manager.shardArgs ?? []; /** * Arguments for the shard's process executable (only when {@link ShardingManager#mode} is `process`) * @type {string[]} */ this.execArgv = manager.execArgv; /** * Environment variables for the shard's process, or workerData for the shard's worker * @type {Object} */ this.env = Object.assign({}, process.env, { SHARDING_MANAGER: true, SHARDS: this.id, SHARD_COUNT: this.manager.totalShards, DISCORD_TOKEN: this.manager.token, }); /** * Whether the shard's {@link Client} is ready * @type {boolean} */ this.ready = false; /** * Process of the shard (if {@link ShardingManager#mode} is `process`) * @type {?ChildProcess} */ this.process = null; /** * Worker of the shard (if {@link ShardingManager#mode} is `worker`) * @type {?Worker} */ this.worker = null; /** * Ongoing promises for calls to {@link Shard#eval}, mapped by the `script` they were called with * @type {Map<string, Promise>} * @private */ this._evals = new Map(); /** * Ongoing promises for calls to {@link Shard#fetchClientValue}, mapped by the `prop` they were called with * @type {Map<string, Promise>} * @private */ this._fetches = new Map(); /** * Listener function for the {@link ChildProcess}' `exit` event * @type {Function} * @private */ this._exitListener = null; } /** * Forks a child process or creates a worker thread for the shard. * <warn>You should not need to call this manually.</warn> * @param {number} [timeout=30000] The amount in milliseconds to wait until the {@link Client} has become ready * before resolving (`-1` or `Infinity` for no wait) * @returns {Promise<ChildProcess>} */ spawn(timeout = 30_000) { if (this.process) throw new Error('SHARDING_PROCESS_EXISTS', this.id); if (this.worker) throw new Error('SHARDING_WORKER_EXISTS', this.id); this._exitListener = this._handleExit.bind(this, undefined, timeout); if (this.manager.mode === 'process') { this.process = childProcess .fork(path.resolve(this.manager.file), this.args, { env: this.env, execArgv: this.execArgv, }) .on('message', this._handleMessage.bind(this)) .on('exit', this._exitListener); } else if (this.manager.mode === 'worker') { this.worker = new Worker(path.resolve(this.manager.file), { workerData: this.env }) .on('message', this._handleMessage.bind(this)) .on('exit', this._exitListener); } this._evals.clear(); this._fetches.clear(); const child = this.process ?? this.worker; /** * Emitted upon the creation of the shard's child process/worker. * @event Shard#spawn * @param {ChildProcess|Worker} process Child process/worker that was created */ this.emit('spawn', child); if (timeout === -1 || timeout === Infinity) return Promise.resolve(child); return new Promise((resolve, reject) => { const cleanup = () => { clearTimeout(spawnTimeoutTimer); this.off('ready', onReady); this.off('disconnect', onDisconnect); this.off('death', onDeath); }; const onReady = () => { cleanup(); resolve(child); }; const onDisconnect = () => { cleanup(); reject(new Error('SHARDING_READY_DISCONNECTED', this.id)); }; const onDeath = () => { cleanup(); reject(new Error('SHARDING_READY_DIED', this.id)); }; const onTimeout = () => { cleanup(); reject(new Error('SHARDING_READY_TIMEOUT', this.id)); }; const spawnTimeoutTimer = setTimeout(onTimeout, timeout); this.once('ready', onReady); this.once('disconnect', onDisconnect); this.once('death', onDeath); }); } /** * Immediately kills the shard's process/worker and does not restart it. */ kill() { if (this.process) { this.process.removeListener('exit', this._exitListener); this.process.kill(); } else { this.worker.removeListener('exit', this._exitListener); this.worker.terminate(); } this._handleExit(false); } /** * Options used to respawn a shard. * @typedef {Object} ShardRespawnOptions * @property {number} [delay=500] How long to wait between killing the process/worker and * restarting it (in milliseconds) * @property {number} [timeout=30000] The amount in milliseconds to wait until the {@link Client} * has become ready before resolving (`-1` or `Infinity` for no wait) */ /** * Kills and restarts the shard's process/worker. * @param {ShardRespawnOptions} [options] Options for respawning the shard * @returns {Promise<ChildProcess>} */ async respawn({ delay = 500, timeout = 30_000 } = {}) { this.kill(); if (delay > 0) await sleep(delay); return this.spawn(timeout); } /** * Sends a message to the shard's process/worker. * @param {*} message Message to send to the shard * @returns {Promise<Shard>} */ send(message) { return new Promise((resolve, reject) => { if (this.process) { this.process.send(message, err => { if (err) reject(err); else resolve(this); }); } else { this.worker.postMessage(message); resolve(this); } }); } /** * Fetches a client property value of the shard. * @param {string} prop Name of the client property to get, using periods for nesting * @returns {Promise<*>} * @example * shard.fetchClientValue('guilds.cache.size') * .then(count => console.log(`${count} guilds in shard ${shard.id}`)) * .catch(console.error); */ fetchClientValue(prop) { // Shard is dead (maybe respawning), don't cache anything and error immediately if (!this.process && !this.worker) return Promise.reject(new Error('SHARDING_NO_CHILD_EXISTS', this.id)); // Cached promise from previous call if (this._fetches.has(prop)) return this._fetches.get(prop); const promise = new Promise((resolve, reject) => { const child = this.process ?? this.worker; const listener = message => { if (message?._fetchProp !== prop) return; child.removeListener('message', listener); this.decrementMaxListeners(child); this._fetches.delete(prop); if (!message._error) resolve(message._result); else reject(Util.makeError(message._error)); }; this.incrementMaxListeners(child); child.on('message', listener); this.send({ _fetchProp: prop }).catch(err => { child.removeListener('message', listener); this.decrementMaxListeners(child); this._fetches.delete(prop); reject(err); }); }); this._fetches.set(prop, promise); return promise; } /** * Evaluates a script or function on the shard, in the context of the {@link Client}. * @param {string|Function} script JavaScript to run on the shard * @param {*} [context] The context for the eval * @returns {Promise<*>} Result of the script execution */ eval(script, context) { // Stringify the script if it's a Function const _eval = typeof script === 'function' ? `(${script})(this, ${JSON.stringify(context)})` : script; // Shard is dead (maybe respawning), don't cache anything and error immediately if (!this.process && !this.worker) return Promise.reject(new Error('SHARDING_NO_CHILD_EXISTS', this.id)); // Cached promise from previous call if (this._evals.has(_eval)) return this._evals.get(_eval); const promise = new Promise((resolve, reject) => { const child = this.process ?? this.worker; const listener = message => { if (message?._eval !== _eval) return; child.removeListener('message', listener); this.decrementMaxListeners(child); this._evals.delete(_eval); if (!message._error) resolve(message._result); else reject(Util.makeError(message._error)); }; this.incrementMaxListeners(child); child.on('message', listener); this.send({ _eval }).catch(err => { child.removeListener('message', listener); this.decrementMaxListeners(child); this._evals.delete(_eval); reject(err); }); }); this._evals.set(_eval, promise); return promise; } /** * Handles a message received from the child process/worker. * @param {*} message Message received * @private */ _handleMessage(message) { if (message) { // Shard is ready if (message._ready) { this.ready = true; /** * Emitted upon the shard's {@link Client#event:shardReady} event. * @event Shard#ready */ this.emit('ready'); return; } // Shard has disconnected if (message._disconnect) { this.ready = false; /** * Emitted upon the shard's {@link Client#event:shardDisconnect} event. * @event Shard#disconnect */ this.emit('disconnect'); return; } // Shard is attempting to reconnect if (message._reconnecting) { this.ready = false; /** * Emitted upon the shard's {@link Client#event:shardReconnecting} event. * @event Shard#reconnecting */ this.emit('reconnecting'); return; } // Shard is requesting a property fetch if (message._sFetchProp) { const resp = { _sFetchProp: message._sFetchProp, _sFetchPropShard: message._sFetchPropShard }; this.manager.fetchClientValues(message._sFetchProp, message._sFetchPropShard).then( results => this.send({ ...resp, _result: results }), err => this.send({ ...resp, _error: Util.makePlainError(err) }), ); return; } // Shard is requesting an eval broadcast if (message._sEval) { const resp = { _sEval: message._sEval, _sEvalShard: message._sEvalShard }; this.manager._performOnShards('eval', [message._sEval], message._sEvalShard).then( results => this.send({ ...resp, _result: results }), err => this.send({ ...resp, _error: Util.makePlainError(err) }), ); return; } // Shard is requesting a respawn of all shards if (message._sRespawnAll) { const { shardDelay, respawnDelay, timeout } = message._sRespawnAll; this.manager.respawnAll({ shardDelay, respawnDelay, timeout }).catch(() => { // Do nothing }); return; } } /** * Emitted upon receiving a message from the child process/worker. * @event Shard#message * @param {*} message Message that was received */ this.emit('message', message); } /** * Handles the shard's process/worker exiting. * @param {boolean} [respawn=this.manager.respawn] Whether to spawn the shard again * @param {number} [timeout] The amount in milliseconds to wait until the {@link Client} * has become ready (`-1` or `Infinity` for no wait) * @private */ _handleExit(respawn = this.manager.respawn, timeout) { /** * Emitted upon the shard's child process/worker exiting. * @event Shard#death * @param {ChildProcess|Worker} process Child process/worker that exited */ this.emit('death', this.process ?? this.worker); this.ready = false; this.process = null; this.worker = null; this._evals.clear(); this._fetches.clear(); if (respawn) this.spawn(timeout).catch(err => this.emit('error', err)); } /** * Increments max listeners by one for a given emitter, if they are not zero. * @param {EventEmitter|process} emitter The emitter that emits the events. * @private */ incrementMaxListeners(emitter) { const maxListeners = emitter.getMaxListeners(); if (maxListeners !== 0) { emitter.setMaxListeners(maxListeners + 1); } } /** * Decrements max listeners by one for a given emitter, if they are not zero. * @param {EventEmitter|process} emitter The emitter that emits the events. * @private */ decrementMaxListeners(emitter) { const maxListeners = emitter.getMaxListeners(); if (maxListeners !== 0) { emitter.setMaxListeners(maxListeners - 1); } } } module.exports = Shard;