discord.js-selfbot-v13-proxy
Version:
A unofficial discord.js-selfbot-v13 fork for creating selfbots with proxy [Based on discord.js v13]
45 lines (40 loc) • 1.62 kB
JavaScript
const Action = require('./Action');
const { Status, Events } = require('../../util/Constants');
class GuildMemberUpdateAction extends Action {
handle(data, shard) {
const { client } = this;
if (data.user.username) {
const user = client.users.cache.get(data.user.id);
if (!user) {
client.users._add(data.user);
} else if (!user._equals(data.user)) {
client.actions.UserUpdate.handle(data.user);
}
}
const guild = client.guilds.cache.get(data.guild_id);
if (guild) {
const member = this.getMember({ user: data.user }, guild);
if (member) {
const old = member._update(data);
/**
* Emitted whenever a guild member changes - i.e. new role, removed role, nickname.
* @event Client#guildMemberUpdate
* @param {GuildMember} oldMember The member before the update
* @param {GuildMember} newMember The member after the update
* @deprecated See {@link https://github.com/aiko-chan-ai/discord.js-selfbot-v13/issues/197 this issue} for more information.
*/
if (shard.status === Status.READY && !member.equals(old)) client.emit(Events.GUILD_MEMBER_UPDATE, old, member);
} else {
const newMember = guild.members._add(data);
/**
* Emitted whenever a member becomes available.
* @event Client#guildMemberAvailable
* @param {GuildMember} member The member that became available
*/
this.client.emit(Events.GUILD_MEMBER_AVAILABLE, newMember);
}
}
}
}
module.exports = GuildMemberUpdateAction;
;