UNPKG

discord.js-self

Version:

A fork of discord.js with support of user accounts

181 lines (161 loc) 5.45 kB
'use strict'; const DataResolver = require('../util/DataResolver'); const Structures = require('../util/Structures'); /** * Represents the logged in client's Discord user. * @extends {User} */ class ClientUser extends Structures.get('User') { constructor(client, data) { super(client, data); this._typing = new Map(); } _patch(data) { super._patch(data); if ('verified' in data) { /** * Whether or not this account has been verified * @type {boolean} */ this.verified = data.verified; } if ('mfa_enabled' in data) { /** * If the bot's {@link ClientApplication#owner Owner} has MFA enabled on their account * @type {?boolean} */ this.mfaEnabled = typeof data.mfa_enabled === 'boolean' ? data.mfa_enabled : null; } else if (typeof this.mfaEnabled === 'undefined') { this.mfaEnabled = null; } if (data.token) this.client.token = data.token; } /** * ClientUser's presence * @type {Presence} * @readonly */ get presence() { return this.client.presence; } edit(data) { return this.client.api .users('@me') .patch({ data }) .then(newData => { this.client.token = newData.token; const { updated } = this.client.actions.UserUpdate.handle(newData); if (updated) return updated; return this; }); } /** * Sets the username of the logged in client. * <info>Changing usernames in Discord is heavily rate limited, with only 2 requests * every hour. Use this sparingly!</info> * @param {string} username The new username * @returns {Promise<ClientUser>} * @example * // Set username * client.user.setUsername('discordjs') * .then(user => console.log(`My new username is ${user.username}`)) * .catch(console.error); */ setUsername(username) { return this.edit({ username }); } /** * Sets the avatar of the logged in client. * @param {BufferResolvable|Base64Resolvable} avatar The new avatar * @returns {Promise<ClientUser>} * @example * // Set avatar * client.user.setAvatar('./avatar.png') * .then(user => console.log(`New avatar set!`)) * .catch(console.error); */ async setAvatar(avatar) { return this.edit({ avatar: await DataResolver.resolveImage(avatar) }); } /** * Data resembling a raw Discord presence. * @typedef {Object} PresenceData * @property {PresenceStatusData} [status] Status of the user * @property {boolean} [afk] Whether the user is AFK * @property {Object} [activity] Activity the user is playing * @property {Object|string} [activity.application] An application object or application id * @property {string} [activity.application.id] The id of the application * @property {string} [activity.name] Name of the activity * @property {ActivityType|number} [activity.type] Type of the activity * @property {string} [activity.url] Stream url * @property {?number|number[]} [shardID] Shard Id(s) to have the activity set on */ /** * Sets the full presence of the client user. * @param {PresenceData} data Data for the presence * @returns {Promise<Presence>} * @example * // Set the client user's presence * client.user.setPresence({ activity: { name: 'with discord.js' }, status: 'idle' }) * .then(console.log) * .catch(console.error); */ setPresence(data) { return this.client.presence.set(data); } /** * A user's status. Must be one of: * * `online` * * `idle` * * `invisible` * * `dnd` (do not disturb) * @typedef {string} PresenceStatusData */ /** * Sets the status of the client user. * @param {PresenceStatusData} status Status to change to * @param {?number|number[]} [shardID] Shard ID(s) to have the activity set on * @returns {Promise<Presence>} * @example * // Set the client user's status * client.user.setStatus('idle') * .then(console.log) * .catch(console.error); */ setStatus(status, shardID) { return this.setPresence({ status, shardID }); } /** * Options for setting an activity * @typedef ActivityOptions * @type {Object} * @property {string} [url] Twitch stream URL * @property {ActivityType|number} [type] Type of the activity * @property {?number|number[]} [shardID] Shard Id(s) to have the activity set on */ /** * Sets the activity the client user is playing. * @param {string|ActivityOptions} [name] Activity being played, or options for setting the activity * @param {ActivityOptions} [options] Options for setting the activity * @returns {Promise<Presence>} * @example * // Set the client user's activity * client.user.setActivity('discord.js', { type: 'WATCHING' }) * .then(presence => console.log(`Activity set to ${presence.activities[0].name}`)) * .catch(console.error); */ setActivity(name, options = {}) { if (!name) return this.setPresence({ activity: null, shardID: options.shardID }); const activity = Object.assign({}, options, typeof name === 'object' ? name : { name }); return this.setPresence({ activity, shardID: activity.shardID }); } /** * Sets/removes the AFK flag for the client user. * @param {boolean} afk Whether or not the user is AFK * @returns {Promise<Presence>} */ setAFK(afk) { return this.setPresence({ afk }); } } module.exports = ClientUser;