discord.js-leveling
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A lightweight and easy to use economy framework for discord bots, created by DanteAndHubble and MrAugu, and uses MongoDB.
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# Discord.js-leveling
- A lightweight and easy to use economy framework for discord bots, created by DanteAndHubble, and uses MongoDB.
# Download & Update
You can download it from npm:
```cli
npm i discord.js-leveling
```
You can update to a newer version to receive updates using npm.
```cli
npm update discord.js-leveling
```
# Need Help? Join our discord server!
<p align="center"><a href="https://discord.gg/HC7BvX6JvB"><img src="https://discordapp.com/api/guilds/748929485058998273/widget.png" alt="Discord server"/></a></p>
# Changelog
- **25 February 2021** (v1.1.8) - Preventing further deprection warnings to be displayed, if you encounter any of these deprecation issues, update the module.
- **22 November 2020** (v1.1.7) `WARNING: This semi-major version contains breaking changes in the way leaderboard computing function works.`
1. Added an optional `fetchPosition` argument to the `Levels.fetch` which will add the leaderboard rank as the `position` property. Caution: Will be slower on larger servers.
2. `Levels.computeLeaderboard` is now asynchronous and can take in a third parameter called `fetchUsers` which will fetch all users on the leaderboard. This parameter **does not** require additional Gateway Intents. Caution: Will be substantially slower if you do not have `Guild_Members` intent and catch some users beforehand.
- **16 July 2020** - Added `xpFor` method to calculate xp required for a specific level. <= The laggy Part
```js
/* xpFor Example */
const Levels = require("discord.js-leveling");
// Returns the xp required to reach level 30.
var xpRequired = Levels.xpFor(30);
console.log(xpRequired); // Output: 90000
```
# Setting Up
First things first, we include the module into the project.
```js
const Levels = require("discord.js-leveling");
```
After that, you need to provide a valid mongo database url, and set it. You can do so by:
```js
Levels.setURL("mongodb://..."); // You only need to do this ONCE per process.
```
# MongoDB Setup:
*If you dont know how to get your mongo URL, watch this video: https://www.youtube.com/watch?v=4X2qsZudLNY
# Examples
*Examples assume that you have setted up the module as presented in 'Setting Up' section.*
*Following examples assume that your `Discord.Cient` is called `client`.*
*Following examples assume that your `client.on("message", message` is called `message`.*
*Following example contains isolated code which you need to integrate in your own command handler.*
*Following example assumes that you are able to write asynchronous code (use `await`).*
- **Allocating Random XP For Each Message Sent**
```js
client.on("message", async (message) => {
if (!message.guild) return;
if (message.author.bot) return;
const requiredXp = Levels.xpFor(parseInt(user.level) + 1)
const randomAmountOfXp = Math.floor(Math.random() * 29) + 1; // Min 1, Max 30
const hasLeveledUp = await Levels.appendXp(message.author.id, message.guild.id, randomAmountOfXp);
if(hasLeveledUp) {
const user = await Levels.fetch(message.author.id, message.guild.id);
const levelEmbed = new Discord.MessageEmbed()
.setTitle('New Level!')
.setDescription(`**GG** ${message.author}, you just leveled up to level **${user.level + 1}**!\n🥳`)
const sendEmbed = await message.channel.send(levelEmbed)
sendEmbed.react('🥳')
}
});
```
- **Rank Command**
```js
const target = message.mentions.users.first() || message.author; // Grab the target.
const user = await Levels.fetch(target.id, message.guild.id); // Selects the target from the database.
if (!user) return message.channel.send("Seems like this user has not earned any xp so far."); // If there isnt such user in the database, we send a message in general.
message.channel.send(`> **${target.tag}** is currently level ${user.level}.`); // We show the level.
```
- **RankCard Command**
```js
// Comming Soon!
```
- **Leaderboard Command**
```js
const rawLeaderboard = await Levels.fetchLeaderboard(message.guild.id, 10); // We grab top 10 users with most xp in the current server.
if (rawLeaderboard.length < 1) return reply("Nobody's in leaderboard yet.");
const leaderboard = await Levels.computeLeaderboard(client, rawLeaderboard, true); // We process the leaderboard.
const lb = leaderboard.map(e => `${e.position}. ${e.username}#${e.discriminator}\nLevel: ${e.level}\nXP: ${e.xp.toLocaleString()}`); // We map the outputs.
message.channel.send(`**Leaderboard**:\n\n${lb.join("\n\n")}`);
```
*Is time for you to get creative..*
# Methods
**createUser**
Creates an entry in database for that user if it doesnt exist.
```js
Levels.createUser(<UserID - String>, <GuildID - String>);
```
- Output:
```
Promise<Object>
```
**deleteUser**
If the entry exists, it deletes it from database.
```js
Levels.deleteUser(<UserID - String>, <GuildID - String>);
```
- Output:
```
Promise<Object>
```
**appendXp**
It adds a specified amount of xp to the current amount of xp for that user, in that guild. It re-calculates the level. It creates a new user with that amount of xp, if there is no entry for that user.
```js
Levels.appendXp(<UserID - String>, <GuildID - String>, <Amount - Integer>);
```
- Output:
```
Promise<Boolean>
```
**appendLevel**
It adds a specified amount of levels to current amount, re-calculates and sets the xp reqired to reach the new amount of levels.
```js
Levels.appendLevel(<UserID - String>, <GuildID - String>, <Amount - Integer>);
```
- Output:
```
Promise<Boolean/Object>
```
**setXp**
It sets the xp to a specified amount and re-calculates the level.
```js
Levels.setXp(<UserID - String>, <GuildID - String>, <Amount - Integer>);
```
- Output:
```
Promise<Boolean/Object>
```
**setLevel**
Calculates the xp required to reach a specified level and updates it.
```js
Levels.setLevel(<UserID - String>, <GuildID - String>, <Amount - Integer>);
```
- Output:
```
Promise<Boolean/Object>
```
**fetch** (**Updated recently!**)
Retrives selected entry from the database, if it exists.
```js
Levels.fetch(<UserID - String>, <GuildID - String>, <FetchPosition - Boolean>);
```
- Output:
```
Promise<Object>
```
**subtractXp**
It removes a specified amount of xp to the current amount of xp for that user, in that guild. It re-calculates the level.
```js
Levels.appendXp(<UserID - String>, <GuildID - String>, <Amount - Integer>);
```
- Output:
```
Promise<Boolean/Object>
```
**subtractLevel**
It removes a specified amount of levels to current amount, re-calculates and sets the xp reqired to reach the new amount of levels.
```js
Levels.appendLevel(<UserID - String>, <GuildID - String>, <Amount - Number>);
```
- Output:
```
Promise<Boolean/Object>
```
**fetchLeaderboard**
It gets a specified amount of entries from the database, ordered from higgest to lowest within the specified limit of entries.
```js
Levels.fetchLeaderboard(<GuildID - String>, <Limit - Integer>);
```
- Output:
```
Promise<Array [Objects]>
```
**computeLeaderboard** (**Updated recently!**)
It returns a new array of object that include level, xp, guild id, user id, leaderboard position, username and discriminator.
```js
Levels.fetch(<Client - Discord.js Client>, <Leaderboard - fetchLeaderboard output>);
```
- Output:
```
Promise<Array [Objects]>
```
**xpFor**
It returns a number that indicates amount of xp required to reach a level based on the input.
```js
Levels.xpFor(<TargetLevel - Integer>);
```
- Output:
```
Integer
```
*I DO NOT OWN ANY OF THE CODE, I MODIFIED DISCORD-XP SO THAT ITS NOT AS LAGGY