discord.js-game
Version:
Discord games is a powerful npm package with a collection of minigames for your discord bot
63 lines (57 loc) • 1.92 kB
TypeScript
import { InteractionEditReplyOptions, Message, MessageEditOptions, MessagePayload, User } from 'discord.js';
import { Approve, ApproveConstructorOptions } from './Approve';
import { BaseConstructorOptions, ButtonStyle, DeepRequired, MessageType } from './Base';
export interface RockPaperScisdorsConstructorOptions<IsSlashGame extends boolean>
extends BaseConstructorOptions<IsSlashGame> {
opponent: User;
embed?: {
title?: string;
color?: string;
description?: string;
};
buttons: {
rock?: string;
paper?: string;
scissors?: string;
};
emojis?: {
rock?: string;
paper?: string;
scissors?: string;
};
timeoutTime?: number;
buttonStyle?: ButtonStyle;
pickMessage?: string;
winMessage?: string;
tieMessage?: string;
timeoutMessage?: string;
requestMessage?: string;
rejectMessage?: string;
}
export class RockPaperScissors<IsSlashGame extends boolean = false> extends Approve {
options: DeepRequired<ApproveConstructorOptions & RockPaperScisdorsConstructorOptions<IsSlashGame>>;
message: MessageType<IsSlashGame>;
opponent: User;
playerPick: string | null;
opponentPick: string | null;
on(
eventName: 'gameOver',
listener: (result: {
result: 'win' | 'tie' | 'timeout';
player: User;
opponent: User;
playerPick: string | null;
opponentPick: string | null;
}) => void
): this;
once(...args: Parameters<this['on']>): this;
constructor(options: ApproveConstructorOptions & RockPaperScisdorsConstructorOptions<IsSlashGame>);
sendMessage(
content: string | MessagePayload | (IsSlashGame extends true ? InteractionEditReplyOptions : MessageEditOptions)
): Promise<Message>;
startGame(): Promise<void>;
RPSGame(msg: Message): Promise<void>;
getResult(): 'win' | 'tie' | 'timeout';
player1Won(): boolean;
gameOver(msg: Message, result: 'win' | 'tie' | 'timeout'): Promise<Message>;
}