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discord.js-game

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Discord games is a powerful npm package with a collection of minigames for your discord bot

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import { ActionRowBuilder, ButtonBuilder, InteractionEditReplyOptions, Message, MessageEditOptions, MessagePayload, User, } from 'discord.js'; import { EventEmitter } from 'node:events'; import { BaseConstructorOptions, DeepRequired, MessageType } from './Base'; export interface MinesweeperConstructorOptions<IsSlashGame extends boolean> extends BaseConstructorOptions<IsSlashGame> { embed?: { title?: string; color?: string; description?: string; }; emojis?: { flag?: string; mine?: string; }; mines?: number; timeoutTime?: number; winMessage?: string; loseMessage?: string; } export class Minesweeper<IsSlashGame extends boolean = false> extends EventEmitter { options: DeepRequired<MinesweeperConstructorOptions<IsSlashGame>>; message: MessageType<IsSlashGame>; emojis: { flag: string; mine: string }; gameBoard: (number | boolean)[]; length: number; on( eventName: 'gameOver', listener: (result: { result: 'win' | 'lose'; player: User; blocksTurned: number }) => void ): this; once(...args: Parameters<this['on']>): this; constructor(options: MinesweeperConstructorOptions<IsSlashGame>); sendMessage( content: string | MessagePayload | (IsSlashGame extends true ? InteractionEditReplyOptions : MessageEditOptions) ): Promise<Message>; startGame(): Promise<void>; handleButtons(msg: Message): void; gameOver(msg: Message, result: boolean): Promise<Message>; plantMines(): void; getMinesAround(x: number, y: number): number; showFirstBlock(): void; foundAllMines(): boolean; getComponents(showMines: boolean, found: boolean): ActionRowBuilder<ButtonBuilder>[]; }