discord.js-game
Version:
Discord games is a powerful npm package with a collection of minigames for your discord bot
48 lines (42 loc) • 1.63 kB
TypeScript
import {
ActionRowBuilder,
ButtonBuilder,
InteractionEditReplyOptions,
Message,
MessageEditOptions,
MessagePayload,
User,
} from 'discord.js';
import { EventEmitter } from 'node:events';
import { BaseConstructorOptions, DeepRequired, MessageType, Position } from './Base';
export interface MatchPairsConstructorOptions<IsSlashGame extends boolean> extends BaseConstructorOptions<IsSlashGame> {
embed?: { title?: string; color?: string; description?: string };
timeoutTime?: number;
emojis?: string[];
winMessage?: string;
loseMessage?: string;
}
export class MatchPairs<IsSlashGame extends boolean = false> extends EventEmitter {
options: DeepRequired<MatchPairsConstructorOptions<IsSlashGame>>;
message: MessageType<IsSlashGame>;
emojis: string[];
remainingPairs: number;
components: ActionRowBuilder<ButtonBuilder>;
selected: (Position & { id: number }) | null;
tilesTurned: number;
length: number;
on(
eventName: 'gameOver',
listener: (result: { result: 'win' | 'lose'; player: User; tilesTurned: number; remainingPairs: number }) => void
): this;
once(...args: Parameters<this['on']>): this;
constructor(options: MatchPairsConstructorOptions<IsSlashGame>);
sendMessage(
content: string | MessagePayload | (IsSlashGame extends true ? InteractionEditReplyOptions : MessageEditOptions)
): Promise<Message>;
startGame(): Promise<void>;
getPairEmoji(emoji: string): (Position & { id: number })[];
getComponent(): ActionRowBuilder<ButtonBuilder>;
gameOver(msg: Message, result: boolean): Promise<Message>;
handleButtons(msg: Message): Promise<void>;
}