discord.js-game
Version:
Discord games is a powerful npm package with a collection of minigames for your discord bot
56 lines (50 loc) • 1.61 kB
TypeScript
import {
ActionRowBuilder,
ButtonBuilder,
InteractionEditReplyOptions,
Message,
MessageEditOptions,
MessagePayload,
User,
} from 'discord.js';
import { EventEmitter } from 'node:events';
import { BaseConstructorOptions, ButtonStyle, DeepRequired, MessageType } from './Base';
export interface FindEmojiConstructorOptions<IsSlashGame extends boolean> extends BaseConstructorOptions<IsSlashGame> {
embed?: {
title?: string;
color?: string;
description?: string;
findDescription?: string;
};
timeoutTime?: number;
hideEmojiTime?: number;
buttonStyle?: ButtonStyle;
emojis?: string[];
winMessage?: string;
loseMessage?: string;
timeoutMessage?: string;
}
export class FindEmoji<IsSlashGame extends boolean = false> extends EventEmitter {
options: DeepRequired<FindEmojiConstructorOptions<IsSlashGame>>;
message: MessageType<IsSlashGame>;
emojis: string[];
selected: string | null;
emoji: string | null;
on(
eventName: 'gameOver',
listener: (result: {
result: 'win' | 'lose' | 'timeout';
player: User;
selectedEmoji: string | null;
correctEmoji: string | null;
}) => void
): this;
once(...args: Parameters<this['on']>): this;
constructor(options: FindEmojiConstructorOptions<IsSlashGame>);
sendMessage(
content: string | MessagePayload | (IsSlashGame extends true ? InteractionEditReplyOptions : MessageEditOptions)
): Promise<Message>;
startGame(): Promise<void>;
gameOver(msg: Message, result: boolean): Promise<Message>;
getComponents(showEmoji: boolean): ActionRowBuilder<ButtonBuilder>[];
}