discord.js-game
Version:
Discord games is a powerful npm package with a collection of minigames for your discord bot
55 lines (49 loc) • 1.86 kB
TypeScript
import { InteractionEditReplyOptions, Message, MessageEditOptions, MessagePayload, User } from 'discord.js';
import { Approve, ApproveConstructorOptions } from './Approve';
import { BaseConstructorOptions, ButtonStyle, DeepRequired, MessageType } from './Base';
export interface Connect4ConstructorOptions<IsSlashGame extends boolean> extends BaseConstructorOptions<IsSlashGame> {
opponent: User;
embed?: {
title?: string;
statusTitle?: string;
color?: string;
};
emojis?: {
board?: string;
player1?: string;
player2?: string;
};
timeoutTime?: number;
buttonStyle?: ButtonStyle;
turnMessage?: string;
winMessage?: string;
tieMessage?: string;
timeoutMessage?: string;
requestMessage?: string;
rejectMessage?: string;
}
export class Connect4<IsSlashGame extends boolean = false> extends Approve {
options: DeepRequired<ApproveConstructorOptions & Connect4ConstructorOptions<IsSlashGame>>;
message: MessageType<IsSlashGame>;
opponent: User;
player1Turn: boolean;
gameBoard: string[];
on(
eventName: 'gameOver',
listener: (result: { result: 'win' | 'tie' | 'timeout'; player: User; opponent: User }) => void
): this;
once(...args: Parameters<this['on']>): this;
constructor(options: ApproveConstructorOptions & Connect4ConstructorOptions<IsSlashGame>);
getBoardContent(): string;
sendMessage(
content: string | MessagePayload | (IsSlashGame extends true ? InteractionEditReplyOptions : MessageEditOptions)
): Promise<Message>;
startGame(): Promise<void>;
connect4Game(msg: Message): Promise<void>;
handleButtons(msg: Message): void;
gameOver(msg: Message, result: 'win' | 'tie' | 'timeout'): Promise<Message>;
getPlayerEmoji(): string;
getTurnMessage(msg?: string): string;
isBoardFull(): boolean;
foundCheck(blockX: number, blockY: number): boolean;
}