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discord-xp

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A lightweight and easy to use economy framework for discord bots, uses MongoDB.

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<p align="center"><a href="https://nodei.co/npm/discord-xp/"><img src="https://nodei.co/npm/discord-xp.png"></a></p> <p align="center"><img src="https://img.shields.io/npm/v/discord-xp"> <img src="https://img.shields.io/github/repo-size/MrAugu/discord-xp"> <img src="https://img.shields.io/npm/l/discord-xp"> <img src="https://img.shields.io/github/contributors/MrAugu/discord-xp"> <img src="https://img.shields.io/github/package-json/dependency-version/MrAugu/discord-xp/mongoose"> <a href="https://discord.gg/rk7cVyk"><img src="https://discordapp.com/api/guilds/630058179547627592/widget.png" alt="Discord server"/></a></p> # Discord-Xp - A lightweight and easy to use xp framework for discord bots, uses MongoDB. - If you need help feel free to join our <a href="https://discord.gg/rk7cVyk">discord server</a> to talk and help you with your code. - If you encounter any of those fell free to open an issue in our <a href="https://github.com/MrAugu/discord-xp/issues">github repository</a>. # Download & Update You can download it from npm: ```cli npm i discord-xp ``` You can update to a newer version to receive updates using npm. ```cli npm update discord-xp ``` # Changelog - **3 April 2021** (v1.1.11) - Adding TS typings. - **25 February 2021** (v1.1.8) - Preventing further deprection warnings to be displayed, if you encounter any of these deprecation issues, update the module. - **22 November 2020** (v1.1.7) `WARNING: This semi-major version contains breaking changes in the way leaderboard computing function works.` 1. Added an optional `fetchPosition` argument to the `Levels.fetch` which will add the leaderboard rank as the `position` property. Caution: Will be slower on larger servers. 2. `Levels.computeLeaderboard` is now asynchronous and can take in a third parameter called `fetchUsers` which will fetch all users on the leaderboard. This parameter **does not** require additional Gateway Intents. Caution: Will be substantially slower if you do not have `Guild_Members` intent and catch some users beforehand. - **16 July 2020** - Added `xpFor` method to calculate xp required for a specific level. ```js /* xpFor Example */ const Levels = require("discord-xp"); // Returns the xp required to reach level 30. var xpRequired = Levels.xpFor(30); console.log(xpRequired); // Output: 90000 ``` # Setting Up First things first, we include the module into the project. ```js const Levels = require("discord-xp"); ``` After that, you need to provide a valid mongo database url, and set it. You can do so by: ```js Levels.setURL("mongodb://..."); // You only need to do this ONCE per process. ``` # Examples *Examples can be found in /test* *Is time for you to get creative..* # Methods **createUser** Creates an entry in database for that user if it doesnt exist. ```js Levels.createUser(<UserID - String>, <GuildID - String>); ``` - Output: ``` Promise<Object> ``` **deleteUser** If the entry exists, it deletes it from database. ```js Levels.deleteUser(<UserID - String>, <GuildID - String>); ``` - Output: ``` Promise<Object> ``` **appendXp** It adds a specified amount of xp to the current amount of xp for that user, in that guild. It re-calculates the level. It creates a new user with that amount of xp, if there is no entry for that user. ```js Levels.appendXp(<UserID - String>, <GuildID - String>, <Amount - Integer>); ``` - Output: ``` Promise<Boolean> ``` **appendLevel** It adds a specified amount of levels to current amount, re-calculates and sets the xp reqired to reach the new amount of levels. ```js Levels.appendLevel(<UserID - String>, <GuildID - String>, <Amount - Integer>); ``` - Output: ``` Promise<Boolean/Object> ``` **setXp** It sets the xp to a specified amount and re-calculates the level. ```js Levels.setXp(<UserID - String>, <GuildID - String>, <Amount - Integer>); ``` - Output: ``` Promise<Boolean/Object> ``` **setLevel** Calculates the xp required to reach a specified level and updates it. ```js Levels.setLevel(<UserID - String>, <GuildID - String>, <Amount - Integer>); ``` - Output: ``` Promise<Boolean/Object> ``` **fetch** (**Updated recently!**) Retrives selected entry from the database, if it exists. ```js Levels.fetch(<UserID - String>, <GuildID - String>, <FetchPosition - Boolean>); ``` - Output: ``` Promise<Object> ``` **subtractXp** It removes a specified amount of xp to the current amount of xp for that user, in that guild. It re-calculates the level. ```js Levels.subtractXp(<UserID - String>, <GuildID - String>, <Amount - Integer>); ``` - Output: ``` Promise<Boolean/Object> ``` **subtractLevel** It removes a specified amount of levels to current amount, re-calculates and sets the xp reqired to reach the new amount of levels. ```js Levels.subtractLevel(<UserID - String>, <GuildID - String>, <Amount - Number>); ``` - Output: ``` Promise<Boolean/Object> ``` **fetchLeaderboard** It gets a specified amount of entries from the database, ordered from higgest to lowest within the specified limit of entries. ```js Levels.fetchLeaderboard(<GuildID - String>, <Limit - Integer>); ``` - Output: ``` Promise<Array [Objects]> ``` **computeLeaderboard** (**Updated recently!**) It returns a new array of object that include level, xp, guild id, user id, leaderboard position, username and discriminator. ```js Levels.computeLeaderboard(<Client - Discord.js Client>, <Leaderboard - fetchLeaderboard output>, <fetchUsers - boolean, disabled by default>); ``` - Output: ``` Promise<Array [Objects]> ``` **xpFor** It returns a number that indicates amount of xp required to reach a level based on the input. ```js Levels.xpFor(<TargetLevel - Integer>); ``` - Output: ``` Integer ```