discord-xp
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A lightweight and easy to use economy framework for discord bots, uses MongoDB.
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Markdown
<p align="center"><a href="https://nodei.co/npm/discord-xp/"><img src="https://nodei.co/npm/discord-xp.png"></a></p>
<p align="center"><img src="https://img.shields.io/npm/v/discord-xp"> <img src="https://img.shields.io/github/repo-size/MrAugu/discord-xp"> <img src="https://img.shields.io/npm/l/discord-xp"> <img src="https://img.shields.io/github/contributors/MrAugu/discord-xp"> <img src="https://img.shields.io/github/package-json/dependency-version/MrAugu/discord-xp/mongoose"> <a href="https://discord.gg/rk7cVyk"><img src="https://discordapp.com/api/guilds/630058179547627592/widget.png" alt="Discord server"/></a></p>
# Discord-Xp
- A lightweight and easy to use xp framework for discord bots, uses MongoDB.
- If you need help feel free to join our <a href="https://discord.gg/rk7cVyk">discord server</a> to talk and help you with your code.
- If you encounter any of those fell free to open an issue in our <a href="https://github.com/MrAugu/discord-xp/issues">github repository</a>.
# Download & Update
You can download it from npm:
```cli
npm i discord-xp
```
You can update to a newer version to receive updates using npm.
```cli
npm update discord-xp
```
# Changelog
- **3 April 2021** (v1.1.11) - Adding TS typings.
- **25 February 2021** (v1.1.8) - Preventing further deprection warnings to be displayed, if you encounter any of these deprecation issues, update the module.
- **22 November 2020** (v1.1.7) `WARNING: This semi-major version contains breaking changes in the way leaderboard computing function works.`
1. Added an optional `fetchPosition` argument to the `Levels.fetch` which will add the leaderboard rank as the `position` property. Caution: Will be slower on larger servers.
2. `Levels.computeLeaderboard` is now asynchronous and can take in a third parameter called `fetchUsers` which will fetch all users on the leaderboard. This parameter **does not** require additional Gateway Intents. Caution: Will be substantially slower if you do not have `Guild_Members` intent and catch some users beforehand.
- **16 July 2020** - Added `xpFor` method to calculate xp required for a specific level.
```js
/* xpFor Example */
const Levels = require("discord-xp");
// Returns the xp required to reach level 30.
var xpRequired = Levels.xpFor(30);
console.log(xpRequired); // Output: 90000
```
# Setting Up
First things first, we include the module into the project.
```js
const Levels = require("discord-xp");
```
After that, you need to provide a valid mongo database url, and set it. You can do so by:
```js
Levels.setURL("mongodb://..."); // You only need to do this ONCE per process.
```
# Examples
*Examples can be found in /test*
*Is time for you to get creative..*
# Methods
**createUser**
Creates an entry in database for that user if it doesnt exist.
```js
Levels.createUser(<UserID - String>, <GuildID - String>);
```
- Output:
```
Promise<Object>
```
**deleteUser**
If the entry exists, it deletes it from database.
```js
Levels.deleteUser(<UserID - String>, <GuildID - String>);
```
- Output:
```
Promise<Object>
```
**appendXp**
It adds a specified amount of xp to the current amount of xp for that user, in that guild. It re-calculates the level. It creates a new user with that amount of xp, if there is no entry for that user.
```js
Levels.appendXp(<UserID - String>, <GuildID - String>, <Amount - Integer>);
```
- Output:
```
Promise<Boolean>
```
**appendLevel**
It adds a specified amount of levels to current amount, re-calculates and sets the xp reqired to reach the new amount of levels.
```js
Levels.appendLevel(<UserID - String>, <GuildID - String>, <Amount - Integer>);
```
- Output:
```
Promise<Boolean/Object>
```
**setXp**
It sets the xp to a specified amount and re-calculates the level.
```js
Levels.setXp(<UserID - String>, <GuildID - String>, <Amount - Integer>);
```
- Output:
```
Promise<Boolean/Object>
```
**setLevel**
Calculates the xp required to reach a specified level and updates it.
```js
Levels.setLevel(<UserID - String>, <GuildID - String>, <Amount - Integer>);
```
- Output:
```
Promise<Boolean/Object>
```
**fetch** (**Updated recently!**)
Retrives selected entry from the database, if it exists.
```js
Levels.fetch(<UserID - String>, <GuildID - String>, <FetchPosition - Boolean>);
```
- Output:
```
Promise<Object>
```
**subtractXp**
It removes a specified amount of xp to the current amount of xp for that user, in that guild. It re-calculates the level.
```js
Levels.subtractXp(<UserID - String>, <GuildID - String>, <Amount - Integer>);
```
- Output:
```
Promise<Boolean/Object>
```
**subtractLevel**
It removes a specified amount of levels to current amount, re-calculates and sets the xp reqired to reach the new amount of levels.
```js
Levels.subtractLevel(<UserID - String>, <GuildID - String>, <Amount - Number>);
```
- Output:
```
Promise<Boolean/Object>
```
**fetchLeaderboard**
It gets a specified amount of entries from the database, ordered from higgest to lowest within the specified limit of entries.
```js
Levels.fetchLeaderboard(<GuildID - String>, <Limit - Integer>);
```
- Output:
```
Promise<Array [Objects]>
```
**computeLeaderboard** (**Updated recently!**)
It returns a new array of object that include level, xp, guild id, user id, leaderboard position, username and discriminator.
```js
Levels.computeLeaderboard(<Client - Discord.js Client>, <Leaderboard - fetchLeaderboard output>, <fetchUsers - boolean, disabled by default>);
```
- Output:
```
Promise<Array [Objects]>
```
**xpFor**
It returns a number that indicates amount of xp required to reach a level based on the input.
```js
Levels.xpFor(<TargetLevel - Integer>);
```
- Output:
```
Integer
```