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discord-xp-ts

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Reconfigured existing decode-xp with typescript.

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import mongoose from "mongoose"; import type { ILevel, computeLeaderboardType } from "./types"; declare class DiscordXp { /** * @param {string} [dbUrl] - A valid mongo database URI. */ static setURL(dbUrl: string): Promise<typeof mongoose>; /** * @param {string} [userId] - Discord user id. * @param {string} [guildId] - Discord guild id. */ static createUser(userId: string, guildId: string): Promise<ILevel | false>; /** * @param {string} [userId] - Discord user id. * @param {string} [guildId] - Discord guild id. */ static deleteUser(userId: string, guildId: string): Promise<ILevel | false>; /** * @param {string} [userId] - Discord user id. * @param {string} [guildId] - Discord guild id. * @param {number} [xp] - Amount of xp to append. */ static appendXp(userId: string, guildId: string, xp: number): Promise<boolean>; /** * @param {string} [userId] - Discord user id. * @param {string} [guildId] - Discord guild id. * @param {number} [levelss] - Amount of levels to append. */ static appendLevel(userId: string, guildId: string, levelss: number): Promise<ILevel | false>; /** * @param {string} [userId] - Discord user id. * @param {string} [guildId] - Discord guild id. * @param {number} [xp] - Amount of xp to set. */ static setXp(userId: string, guildId: string, xp: number): Promise<ILevel | false>; /** * @param {string} [userId] - Discord user id. * @param {string} [guildId] - Discord guild id. * @param {number} [level] - A level to set. */ static setLevel(userId: string, guildId: string, level: number): Promise<ILevel | false>; /** * @param {string} [userId] - Discord user id. * @param {string} [guildId] - Discord guild id. */ static fetch(userId: string, guildId: string, fetchPosition?: boolean): Promise<ILevel | false>; /** * @param {string} [userId] - Discord user id. * @param {string} [guildId] - Discord guild id. * @param {number} [xp] - Amount of xp to subtract. */ static subtractXp(userId: string, guildId: string, xp: number): Promise<ILevel | false>; /** * @param {string} [userId] - Discord user id. * @param {string} [guildId] - Discord guild id. * @param {number} [levels] - Amount of levels to subtract. */ static subtractLevel(userId: string, guildId: string, levelss: number): Promise<ILevel | false>; /** * @param {string} [guildId] - Discord guild id. * @param {number} [limit] - Amount of maximum enteries to return. */ static fetchLeaderboard(guildId: string, limit: number): Promise<ILevel[]>; /** * @param {any} [client] - Your Discord.CLient. * @param {ILevel[]} [leaderboard] - The output from 'fetchLeaderboard' function. */ static computeLeaderboard(client: any, leaderboard: ILevel[], fetchUsers?: boolean): Promise<computeLeaderboardType[]>; /** * @param {number} [targetLevel] - Xp required to reach that level. */ static xpFor(targetLevel: number): number; } export default DiscordXp;