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discord-play

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A robust wrapper module for @discordjs/voice, implementing functions and emitting events making it easier to interact with the new voice module.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.DisPlayEvent = void 0; var DisPlayEvent; (function (DisPlayEvent) { /** * The event when voice connection has been created. */ DisPlayEvent["VOICE_JOIN"] = "voiceConnectionCreate"; /** * The event when voice connection has been destroyed (i.e. bot left the voice channel). */ DisPlayEvent["VOICE_LEAVE"] = "voiceConnectionDestroy"; /** * The event when bot is moved from one voice channel to another. */ DisPlayEvent["VOICE_MOVE"] = "voiceConnectionMove"; /** * The event when bot was forcibly kicked from voice channel. */ DisPlayEvent["VOICE_KICK"] = "voiceConnectionKick"; /** * The event when `selfDeafen()` was used. */ DisPlayEvent["SELF_DEAFEN"] = "selfDeafen"; /** * The event when `selfMute()` was used. */ DisPlayEvent["SELF_MUTE"] = "selfMute"; /** * The event when audio resource is buffering before being played. */ DisPlayEvent["BUFFERING"] = "audioPlayerBuffer"; /** * The event after resource has buffered and has started playing. */ DisPlayEvent["PLAYING"] = "audioPlayerStart"; /** * The event when resource stops playing, i.e. player goes to *Idle* state. */ DisPlayEvent["FINISH"] = "audioPlayerFinish"; /** * The event when the player was paused using `toggleMute()` function. */ DisPlayEvent["PAUSE"] = "audioPlayerPause"; /** * The event when the player was goes autopaused due to nosubscriber behavior. */ DisPlayEvent["AUTOPAUSE"] = "audioPlayerAutoPause"; /** * The event when the player was unpaused using `toggleMute()` function. */ DisPlayEvent["RESUME"] = "audioPlayerResume"; })(DisPlayEvent = exports.DisPlayEvent || (exports.DisPlayEvent = {})); //# sourceMappingURL=eventEnums.js.map