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discord-play

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A robust wrapper module for @discordjs/voice, implementing functions and emitting events making it easier to interact with the new voice module.

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export declare enum DisPlayEvent { /** * The event when voice connection has been created. */ VOICE_JOIN = "voiceConnectionCreate", /** * The event when voice connection has been destroyed (i.e. bot left the voice channel). */ VOICE_LEAVE = "voiceConnectionDestroy", /** * The event when bot is moved from one voice channel to another. */ VOICE_MOVE = "voiceConnectionMove", /** * The event when bot was forcibly kicked from voice channel. */ VOICE_KICK = "voiceConnectionKick", /** * The event when `selfDeafen()` was used. */ SELF_DEAFEN = "selfDeafen", /** * The event when `selfMute()` was used. */ SELF_MUTE = "selfMute", /** * The event when audio resource is buffering before being played. */ BUFFERING = "audioPlayerBuffer", /** * The event after resource has buffered and has started playing. */ PLAYING = "audioPlayerStart", /** * The event when resource stops playing, i.e. player goes to *Idle* state. */ FINISH = "audioPlayerFinish", /** * The event when the player was paused using `toggleMute()` function. */ PAUSE = "audioPlayerPause", /** * The event when the player was goes autopaused due to nosubscriber behavior. */ AUTOPAUSE = "audioPlayerAutoPause", /** * The event when the player was unpaused using `toggleMute()` function. */ RESUME = "audioPlayerResume" } //# sourceMappingURL=eventEnums.d.ts.map