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discord-mini-games.js

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a package to implement mini-games using discord.js-v14

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const discord = require('discord.js'); const {EmbedBuilder,ButtonBuilder,ButtonStyle,ActionRowBuilder,ComponentType} = require('discord.js') const questions = require('./assets/maths.json'); class MathsMagic{ /** * Initialises a new instance of Maths Magic Game. * @param {`Message/Interaction`} message The Message Object. * @param {`GameOptions-Object`} gameOptions The game Options Object. * @returns {MathsMagic} Game instance. */ constructor(message,gameOptions) { if(!message) throw new Error("message is not provided"); this.message = message; if(gameOptions && typeof gameOptions !== 'object') throw new TypeError("gameOptions must be an Object"); this.isSlash = gameOptions?.isSlash ?? false; if(this.isSlash == true) { if(!(this.message instanceof discord.CommandInteraction)){ throw new TypeError("message must be an instance of command interaction") }} else { if(!(this.message instanceof discord.Message)) { throw new TypeError("message must be an instance of Discord message") } } this.player = this.isSlash == true ? this.message?.user : this.message?.author; this.options = gameOptions this.time = gameOptions?.time ?? 300000; this.replied = false; this.edit = async (messageOptions,replyMessage) => { messageOptions.fetchReply = true; if(this.replied == false) { this.replied=true; if(this.isSlash == true) return await replyMessage.editReply(messageOptions) return await this.message.reply(messageOptions);} else return await replyMessage.edit(messageOptions) } this.onWin = gameOptions?.onWin ?? null; this.onLose = gameOptions?.onLose ?? null; this.question = questions[Math.floor(Math.random() * (questions.length - 1))] if(typeof this.isSlash !== 'boolean') throw new TypeError('isSlash must be a Boolean'); if(this.onWin && typeof this.onWin !== 'function') throw new TypeError('onWin must be a Functon'); if(this.onLose && typeof this.onLose !== 'function') throw new TypeError('onLose must be a Funtion'); if(typeof this.time !== 'number') throw new TypeError('time must be a Number'); if(this.time < 5000) throw new RangeError('time must be greater than 5000'); if(this.options?.title && typeof this.options?.title !== 'string') throw new TypeError('title must be a String'); if(this.options?.winDes && typeof this.options?.winDes !== 'string') throw new TypeError('winDes must be a String'); if(this.options?.loseDes && typeof this.options?.loseDes !== 'string') throw new TypeError('loseDes must be a String'); if(this.options?.timeUpDes && typeof this.options?.timeUpDes !== 'string') throw new TypeError('timeUpDes must be a String'); } /** * Starts The Game. */ async run() { if(this.isSlash == true) { await this.message.deferReply().catch(() => {}); } const game = this; const question = this.question.question; const answer = this.question.answer; const choices = this.question.options; function oooEm(text,color) { const embed = new EmbedBuilder() .setTitle(game.options?.title ?? 'Maths Magic') .setDescription(`**${question}**\n 1️⃣ ${choices[0]} 2️⃣ ${choices[1]} 3️⃣ ${choices[2]} 4️⃣ ${choices[3]} 5️⃣ ${choices[4]} ${text ? '\n\n' + text : ''}`) .setColor(color) .setThumbnail(game.player.avatarURL()) .setTimestamp() .setFooter({text:`Requested by ${game.player.username}`}) return embed; } var Row = new ActionRowBuilder().addComponents( new ButtonBuilder().setCustomId('mm_0').setStyle(ButtonStyle.Secondary).setLabel("1️⃣"), new ButtonBuilder().setCustomId('mm_1').setStyle(ButtonStyle.Secondary).setLabel("2️⃣"), new ButtonBuilder().setCustomId('mm_2').setStyle(ButtonStyle.Secondary).setLabel("3️⃣"), new ButtonBuilder().setCustomId('mm_3').setStyle(ButtonStyle.Secondary).setLabel("4️⃣"), new ButtonBuilder().setCustomId('mm_4').setStyle(ButtonStyle.Secondary).setLabel("5️⃣")) const msg = await this.edit({embeds:[oooEm(null,'Green')],components:[Row]},this.message) const collector = msg.createMessageComponentCollector({ componentType: ComponentType.Button, idle:this.time}) let played = false; collector.on('collect', async (i) => { await i.deferUpdate(); if(i.user.id == this.player.id) { played = true; collector.stop() Row.components.find(x => x.data.custom_id == i.customId).setDisabled(true) if(i.customId[3] == answer) { await this.edit({embeds:[oooEm(this.options?.winDes?.replace(/{answer}/g,`"${choices[answer]}"`)?.replace(/{user_option}/g,`"${choices[answer]}"`) ?? `You won!, it was "${choices[answer]}"`,`Yellow`)],components:[Row]},msg) if(this.onWin) await this.onWin(); } else { await this.edit({embeds:[oooEm(this.options?.loseDes?.replace(/{answer}/g,`"${choices[answer]}"`)?.replace(/{user_option}/g,choices[i.customId[3]]) ?? `You Lost!, it was "${choices[answer]}"`,`Red`)],components:[Row]},msg) if(this.onLose) await this.onLose(); } } }) collector.on('end', async () => { if(played == false) { Row.components.forEach(x => x.setDisabled(true)) await this.edit({embeds:[oooEm(this.options?.timeUpDes?.replace(/{answer}/g,`"${choices[answer]}"`) ?? `Game Ended: Timed Out, it was ` + choices[answer],'Red')],components:[Row]},msg); } }) } } module.exports = MathsMagic;