discord-mini-games.js
Version:
a package to implement mini-games using discord.js-v14
118 lines (115 loc) • 6.32 kB
JavaScript
const discord = require('discord.js');
const {EmbedBuilder,ButtonBuilder,ButtonStyle,ActionRowBuilder,ComponentType} = require('discord.js')
class GuessTheNumber{
/**
* Initialises a new instance of Guess The Number Game.
* @param {`Message/Interaction`} message The Message Object.
* @param {`GameOptions-Object`} gameOptions The game Options Object.
* @returns {GuessTheNumber} Game instance.
*/
constructor(message,gameOptions) {
if(!message) throw new Error("message is not provided");
this.message = message;
if(gameOptions && typeof gameOptions !== 'object') throw new TypeError("gameOptions must be an Object");
this.isSlash = gameOptions?.isSlash ?? false;
if(this.isSlash == true){
if(!(this.message instanceof discord.CommandInteraction)){
throw new TypeError("message must be an instance of Command Interaction")
} } else {
if(!(this.message instanceof discord.Message)) {
throw new TypeError("message must be an instance of Discord Message")
}
}
this.player = this.isSlash == true ? this.message?.user : this.message?.author;
this.time = gameOptions?.time ?? 45000;
this.replied = false;
this.randomN = (min,max) => {return Math.floor(Math.random()*max)+min;}
this.edit = async (messageOptions,replyMessage) => {
messageOptions.fetchReply = true;
if(this.replied == false) {
this.replied=true;
if(this.isSlash == true) return await replyMessage.editReply(messageOptions)
return await this.message.reply(messageOptions);}
else return await replyMessage.edit(messageOptions)
}
this.options = gameOptions;
this.onWin = gameOptions?.onWin ?? null;
this.onLose = gameOptions?.onLose ?? null;
this.onTimeUp = gameOptions?.onTimeUp ?? null;
if(this.onWin && typeof this.onWin !== 'function') throw new TypeError('onWin must be a Functon');
if(this.onLose && typeof this.onLose !== 'function') throw new TypeError('onLose must be a Funtion');
if(this.onTimeUp && typeof this.onTimeUp !== 'function') throw new TypeError('onTimeUp must be a Function');
if(typeof this.isSlash !== 'boolean') throw new TypeError('isSlash must be a Boolean');
if(typeof this.time !== 'number') throw new TypeError('time must be a Number');
if(this.time < 5000) throw new RangeError('time must be greater than 5000');
if(this.options?.tries && typeof this.options?.tries !== 'number') throw new TypeError('tries must be a Number');
if(this.options?.tries && (this.options?.tries < 3 || this.options?.tries > 10)) throw new RangeError('tries must be between 3 and 10');
if(this.options?.max && typeof this.options?.max !== 'number') throw new TypeError('max must be a Number');
if(this.options?.max && (this.options?.max < 10 || this.options?.max > 100)) throw new RangeError('max must be between 10 and 100');
if(this.options?.title && typeof this.options?.title !== 'string') throw new TypeError('title must be a String');
if(this.options?.startDes && typeof this.options?.startDes !== 'string') throw new TypeError('startDes must be a String');
if(this.options?.retryDes && typeof this.options?.retryDes !== 'string') throw new TypeError('retryDes must be a String');
if(this.options?.winDes && typeof this.options?.winDes !== 'string') throw new TypeError('winDes must be a String');
if(this.options?.loseDes && typeof this.options?.loseDes !== 'string') throw new TypeError('loseDes must be a String');
if(this.options?.timeUpDes && typeof this.options?.timeUpDes !== 'string') throw new TypeError('timeUpDes must be a String');
}
/**
* Starts The Game.
*/
async run() {
if(this.isSlash == true) {
await this.message.deferReply().catch(() => {});
}
function lower(number,guess) {
if(number >= guess) { return "HIGHER" }
else { return "LOWER" }
}
function random(min, max) {
return Math.floor(Math.random() * (max - min + 1) + min)
}
const game = this;
function embedGen(text, color) {
const embed = new discord.EmbedBuilder()
.setTitle(game.options?.title ??"Guess The Number")
.setDescription(`${game.options?.startDes ?? `Guess the Number I\'m thinking of in ${game.options?.tries ?? 3 } tries which lies between 1-${game.options?.max ?? 20}`} ${text ? `\n\n\`\`\`${text}\`\`\``:""}`)
.setColor(color)
.setTimestamp()
.setFooter({text:`Requested by ${game.player.username}`})
.setThumbnail(game.player.avatarURL());
return embed;
}
const number = random(1,this.options?.max ?? 20)
let tries = this.options?.tries ?? 3;
const msg = await this.edit({embeds:[embedGen(null,"Blue")]},this.message)
const collectorFilter = m => m && m.author.id == this.player.id && !isNaN(m.content) && m.content < 21 && m.content > 0;
const collector = msg.channel.createMessageCollector({ filter: collectorFilter, idle: this.time, max:this.options?.tries ?? 3 });
let played = false;
collector.on('collect', async m => {
if(m.content == number) {
m.delete();
played = true;
collector.stop();
this.edit({embeds:[embedGen(this.options?.winDes?.replace(/{number}/g,number) ?? `You guessed it right!, the Number was ${number}`,'Green')]},msg)
if(this.onWin) await this.onWin();
}
else{
tries--;
m.delete()
if(tries == 0) {
played = true;
this.edit({embeds:[embedGen(this.options?.loseDes?.replace(/{user_option}/g,m.content)?.replace(/{number}/g,number) ?? `You Lost. You guessed ${m.content}, but the Number was ${number}`,'Red')]},msg)
}
else {
this.edit({embeds:[embedGen(this.options?.retryDes?.replace(/{user_option}/g,m.content)?.replace(/{tries}/g,tries)?.replace(/{status}/g,lower(number,m.content)) ?? `You guessed ${m.content} which is wrong, you have ${tries} tries left\nNumber is ${lower(number,m.content)} than ${m.content}`,'Red')]},msg)
if(this.onLose) await this.onLose();
}}
});
collector.on('end', async () => {
if(played == false) {
await this.edit({embeds:[embedGen(this.options?.timeUpDes ?? 'Game Ended: Timed Out','Red')]},msg)
if(this.onTimeUp) await this.onTimeUp();
}
})
}
}
module.exports = GuessTheNumber;