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discord-mini-games-es.js

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Un paquete para implementar minijuegos usando discord.js-v14 en español

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const discord = require('discord.js'); const file = new discord.AttachmentBuilder().setName('fts.jpg').setFile(__dirname+'/assets/fts.jpg') const {EmbedBuilder,ButtonBuilder,ButtonStyle,ActionRowBuilder,ComponentType} = require('discord.js') class FindTheStone { /** * Initialises a new instance of Find The Stone Game. * @param {`Message/Interaction`} message The Message Object. * @param {`GameOptions-Object`} gameOptions The game Options Object. * @returns {FindTheStone} Game instance. */ constructor(message,gameOptions) { if(!message) throw new Error("message is not provided"); this.message = message; if(gameOptions && typeof gameOptions !== 'object') throw new TypeError("gameOptions must be an Object"); this.isSlash = gameOptions?.isSlash ?? false; if(this.isSlash == true){ if(!(this.message instanceof discord.CommandInteraction)){ throw new TypeError("message must be an instance of Command Interaction") }} else { if(!(this.message instanceof discord.Message)) { throw new TypeError("message must be an instance of Discord Message") } } this.player = this.isSlash == true ? this.message?.user : this.message?.author; this.time = gameOptions?.time ?? 45000; this.replied = false; this.randomN = (min,max) => {return Math.floor(Math.random()*max)+min;} this.edit = async (messageOptions,replyMessage) => { messageOptions.fetchReply = true; if(this.replied == false) { this.replied=true; if(this.isSlash == true) return await replyMessage.editReply(messageOptions) return await this.message.reply(messageOptions);} else return await replyMessage.edit(messageOptions) }; this.options = gameOptions; this.onWin = gameOptions?.onWin ?? null; this.onLose = gameOptions?.onLose ?? null; if(this.onWin && typeof this.onWin !== 'function') throw new TypeError('onWin must be a Functon'); if(this.onLose && typeof this.onLose !== 'function') throw new TypeError('onLose must be a Funtion'); if(typeof this.isSlash !== 'boolean') throw new TypeError('isSlash must be a Boolean'); if(typeof this.time !== 'number') throw new TypeError('time must be a Number'); if(this.time < 5000) throw new RangeError('time must be greater than 5000'); if(this.options?.title && typeof this.options?.title !== 'string') throw new TypeError('title must be a String'); if(this.options?.startDes && typeof this.options?.startDes !== 'string') throw new TypeError('startDes must be a String'); if(this.options?.winDes && typeof this.options?.winDes !== 'string') throw new TypeError('winDes must be a String'); if(this.options?.loseDes && typeof this.options?.loseDes !== 'string') throw new TypeError('loseDes must be a String'); if(this.options?.timeUpDes && typeof this.options?.timeUpDes !== 'string') throw new TypeError('timeUpDes must be a String'); } /** * Starts The Game. */ async run() { if(this.isSlash == true) { await this.message.deferReply().catch(() => {}); } const game = this; function ftsEm(text,color) { const embed = new EmbedBuilder() .setTitle(game.options?.title ??"Encuentra la piedra") .setImage('attachment://fts.jpg') .setDescription(text) .setColor(color) .setTimestamp() .setThumbnail(game.player.avatarURL()) .setFooter({text:`Pedido por ${game.player.username}`}) return embed; } function random(min,max) { return Math.floor(Math.random() *(max-min+1) + min); } const choices = ['yellow','red','blue'] var Row = new ActionRowBuilder().addComponents(new ButtonBuilder().setCustomId('fts_yellow').setStyle(ButtonStyle.Secondary).setEmoji('🟡'),new ButtonBuilder().setCustomId('fts_red').setStyle(ButtonStyle.Secondary).setEmoji('🔴'),new ButtonBuilder().setCustomId('fts_blue').setEmoji('🔵').setStyle(ButtonStyle.Secondary)) const bot = choices[random(0,2)] const msg = await this.edit({files:[file],embeds:[ftsEm(this.options?.startDes ?? 'Encuentra la copa que tiene una piedra debajo.','Green')],components:[Row]},this.message) let played = false; const collector = msg.createMessageComponentCollector({ componentType: ComponentType.Button,idle:this.time}) collector.on('collect', async (i) => { await i.deferUpdate() if(i.user.id == this.player.id) { played = true; collector.stop() Row.components.find(x => x.data.custom_id == i.customId).setDisabled(true) if(i.customId.replace('fts_','') == bot) { await this.edit({files:[file],embeds:[ftsEm(this.options?.winDes?.replace(/{user_option}/g,i.customId.replace('fts_','').toUpperCase())?.replace(/{bot_option}/g,bot.toUpperCase()) ?? `¡Ganaste! Era ${bot.toUpperCase()} Copa`,'Yellow')],components:[Row]},msg) if(this.onWin) await this.onWin(); } else { await this.edit({files:[file],embeds:[ftsEm(this.options?.loseDes?.replace(/{user_option}/g,i.customId.replace('fts_','').toUpperCase())?.replace(/{bot_option}/g,bot.toUpperCase()) ?? `¡Perdiste! Era ${bot.toUpperCase()} Copa`,'Red')],components:[Row]},msg) if(this.onLose) await this.onLose(); } } }) collector.on('end', async () => { if(played == false) { Row.components.forEach(x => x.setDisabled(true)) await this.edit({files:[file],embeds:[ftsEm(this.options?.timeUpDes ?? 'Juego terminado: El tiempo termino','Red')],components:[Row]},msg) } }) }} module.exports = FindTheStone;