discord-leveling-super
Version:
Easy and customizable leveling framework for your Discord bot.
140 lines (136 loc) • 3.67 kB
TypeScript
// This file was generated automatically!
// I'm not responsible for the quality of this code!
// The module is made in TypeScript.
// See the source code here:
// https://github.com/shadowplay1/discord-leveling-super
// Thanks!
/// <reference types="node" />
import { Client } from 'discord.js';
import Emitter from './classes/Emitter';
import LevelingError from './classes/LevelingError';
import { LevelingOptions } from '../typings/interfaces/LevelingOptions';
import UtilsManager from './managers/UtilsManager';
import DatabaseManager from './managers/DatabaseManager';
import FetchManager from './managers/FetchManager';
import RanksManager from './managers/RanksManager';
import XPManager from './managers/XPManager';
import LevelManager from './managers/LevelManager';
import TotalXPManager from './managers/TotalXPManager';
import SettingsManager from './managers/SettingsManager';
/**
* The Leveling class.
* @extends {Emitter}
*/
declare class Leveling extends Emitter {
/**
* Leveling options object.
* @type {LevelingOptions}
*/
options: LevelingOptions;
/**
* Discord Bot Client
* @type {Client}
*/
client: Client;
/**
* Module ready status.
* @type {boolean}
*/
ready: boolean;
/**
* Module errored status.
* @type {boolean}
*/
errored: boolean;
/**
* Database checking interval.
* @type {NodeJS.Timeout}
*/
interval: NodeJS.Timeout;
/**
* Leveling error class.
* @type {LevelingError}
*/
LevelingError: typeof LevelingError;
/**
* Utils manager methods object.
* @type {UtilsManager}
*/
utils: UtilsManager;
/**
* Module version.
* @type {string}
*/
version: string;
/**
* Link to the module's documentation website.
* @type {string}
*/
docs: string;
/**
* Database manager methods object.
* @type {DatabaseManager}
*/
database: DatabaseManager;
/**
* XP manager methods object.
* @type {FetchManager}
*/
fetcher: FetchManager;
/**
* Settings manager methods class.
* @type {SettingsManager}
*/
settings: SettingsManager;
/**
* XP manager methods object.
* @type {XPManager}
*/
xp: XPManager;
/**
* Level manager methods object.
* @type {LevelManager}
*/
levels: LevelManager;
/**
* Total XP manager methods object.
* @type {LevelManager}
*/
totalXP: TotalXPManager;
/**
* Ranks manager methods object.
* @type {RanksManager}
*/
ranks: RanksManager;
/**
* The Leveling class.
* @param {Client} client Discord Bot Client.
* @param {LevelingOptions} options Leveling options object.
*/
constructor(client: Client, options?: LevelingOptions);
/**
* Kills the Leveling instance.
* @fires Leveling#destroy
* @returns {Leveling | boolean} Leveling instance.
*/
kill(): Leveling | boolean;
/**
* Starts the module.
* @fires Leveling#ready
* @returns {Promise<boolean>} If started successfully: true; else: Error instance.
*/
init(): Promise<boolean | void>;
/**
* Initializates the module.
* @returns {Promise<boolean>} If started successfully: true; else: Error instance.
* @private
*/
private _init;
/**
* Starts all the managers.
* @returns {boolean} If successfully started: true.
* @private
*/
start(): boolean;
}
export = Leveling;