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discord-interactions

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.WebhookEventType = exports.WebhookType = void 0; /** * @see {@link https://discord.com/developers/docs/events/webhook-events#webhook-types} */ var WebhookType; (function (WebhookType) { /** * A ping. */ WebhookType[WebhookType["PING"] = 0] = "PING"; /** * A webhook event. */ WebhookType[WebhookType["EVENT"] = 1] = "EVENT"; })(WebhookType || (exports.WebhookType = WebhookType = {})); /** * Events to which an app can subscribe to * @see {@link https://discord.com/developers/docs/events/webhook-events#event-types} */ var WebhookEventType; (function (WebhookEventType) { /** * Event sent when an app was authorized by a user to a server or their account. */ WebhookEventType["APPLICATION_AUTHORIZED"] = "APPLICATION_AUTHORIZED"; /** * Event sent when an app was deauthorized by a user. */ WebhookEventType["APPLICATION_DEAUTHORIZED"] = "APPLICATION_DEAUTHORIZED"; /** * Event sent when an entitlement was created. */ WebhookEventType["ENTITLEMENT_CREATE"] = "ENTITLEMENT_CREATE"; /** * Event sent when a user was added to a Quest. */ WebhookEventType["QUEST_USER_ENROLLMENT"] = "QUEST_USER_ENROLLMENT"; /** * Event sent when a message is created in a lobby. */ WebhookEventType["LOBBY_MESSAGE_CREATE"] = "LOBBY_MESSAGE_CREATE"; /** * Event sent when a message is updated in a lobby. */ WebhookEventType["LOBBY_MESSAGE_UPDATE"] = "LOBBY_MESSAGE_UPDATE"; /** * Event sent when a message is deleted from a lobby. */ WebhookEventType["LOBBY_MESSAGE_DELETE"] = "LOBBY_MESSAGE_DELETE"; /** * Event sent when a direct message is created during an active Social SDK session. */ WebhookEventType["GAME_DIRECT_MESSAGE_CREATE"] = "GAME_DIRECT_MESSAGE_CREATE"; /** * Event sent when a direct message is updated during an active Social SDK session. */ WebhookEventType["GAME_DIRECT_MESSAGE_UPDATE"] = "GAME_DIRECT_MESSAGE_UPDATE"; /** * Event sent when a direct message is deleted during an active Social SDK session. */ WebhookEventType["GAME_DIRECT_MESSAGE_DELETE"] = "GAME_DIRECT_MESSAGE_DELETE"; })(WebhookEventType || (exports.WebhookEventType = WebhookEventType = {})); //# sourceMappingURL=webhooks.js.map