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discord-gamecord

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Discord Gamecord is a powerful npm package with a collection of minigames for your discord bot

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const { EmbedBuilder, AttachmentBuilder } = require('discord.js'); const words = require('../utils/words.json'); const events = require('events'); module.exports = class Wordle extends events { constructor(options = {}) { if (!options.isSlashGame) options.isSlashGame = false; if (!options.message) throw new TypeError('NO_MESSAGE: No message option was provided.'); if (typeof options.message !== 'object') throw new TypeError('INVALID_MESSAGE: message option must be an object.'); if (typeof options.isSlashGame !== 'boolean') throw new TypeError('INVALID_COMMAND_TYPE: isSlashGame option must be a boolean.'); if (!options.embed) options.embed = {}; if (!options.embed.title) options.embed.title = 'Wordle'; if (!options.embed.color) options.embed.color = '#5865F2'; if (!options.customWord) options.customWord = null; if (!options.timeoutTime) options.timeoutTime = 60000; if (!options.winMessage) options.winMessage = 'You won! The word was **{word}**.'; if (!options.loseMessage) options.loseMessage = 'You lost! The word was **{word}**.'; if (typeof options.embed !== 'object') throw new TypeError('INVALID_EMBED: embed option must be an object.'); if (typeof options.embed.title !== 'string') throw new TypeError('INVALID_EMBED: embed title must be a string.'); if (typeof options.embed.color !== 'string') throw new TypeError('INVALID_EMBED: embed color must be a string.'); if (typeof options.timeoutTime !== 'number') throw new TypeError('INVALID_TIME: Timeout time option must be a number.'); if (typeof options.winMessage !== 'string') throw new TypeError('INVALID_MESSAGE: Win message option must be a string.'); if (typeof options.loseMessage !== 'string') throw new TypeError('INVALID_MESSAGE: Lose message option must be a string.'); if (options.customWord && typeof options.customWord !== 'string') throw new TypeError('INVALID_WORD: Custom Word must be a string.'); if (options.customWord && options.customWord.length !== 5) throw new RangeError('INVALID_WORD: Custom Word must be of 5 letters.'); super(); this.options = options; this.message = options.message; this.word = options.customWord; this.guessed = []; } async sendMessage(content) { if (this.options.isSlashGame) return await this.message.editReply(content).catch(e => {}); else return await this.message.channel.send(content).catch(e => {}); } async getBoardImage() { const guess = this.guessed.length ? '&guessed='+this.guessed.join(',') : ''; return await new AttachmentBuilder('https://api.gamecord.xyz/wordle?word=' + this.word + guess, { name: 'wordle.png' }); } async startGame() { if (this.options.isSlashGame || !this.message.author) { if (!this.message.deferred) await this.message.deferReply().catch(e => {}); this.message.author = this.message.user; this.options.isSlashGame = true; } if (!this.word) this.word = words['wordle'][Math.floor(Math.random() * words['wordle'].length)]; const embed = new EmbedBuilder() .setColor(this.options.embed.color) .setTitle(this.options.embed.title) .setImage('attachment://wordle.png') .setFooter({ text: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) }); const msg = await this.sendMessage({ embeds: [embed], files: [await this.getBoardImage()] }); const filter = (m) => m.author.id === this.message.author.id && m.content.length === 5; const collector = this.message.channel.createMessageCollector({ idle: this.options.timeoutTime, filter: filter }); collector.on('collect', async (m) => { const guess = m.content.toLowerCase(); if (m.deletable) await m.delete().catch(e => {}); this.guessed.push(guess); if (this.word === guess || this.guessed.length > 5) return collector.stop(); await msg.edit({ embeds: [embed], files: [await this.getBoardImage()] }); }) collector.on('end', async (_, reason) => { if (reason === 'user' || reason === 'idle') return this.gameOver(msg); }) } async gameOver(msg) { const WordleGame = { player: this.message.author, word: this.word, guessed: this.guessed }; const GameOverMessage = this.guessed.includes(this.word) ? this.options.winMessage : this.options.loseMessage; this.emit('gameOver', { result: (this.guessed.includes(this.word) ? 'win' : 'lose'), ...WordleGame }); const embed = new EmbedBuilder() .setColor(this.options.embed.color) .setTitle(this.options.embed.title) .setImage('attachment://wordle.png') .addFields({ name: 'Game Over', value: GameOverMessage.replace('{word}', this.word) }) .setFooter({ text: this.message.author.tag, iconURL: this.message.author.displayAvatarURL() }); return await msg.edit({ embeds: [embed], files: [await this.getBoardImage()] }); } }