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discord-gamecord

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Discord Gamecord is a powerful npm package with a collection of minigames for your discord bot

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const { EmbedBuilder, ActionRowBuilder } = require('discord.js'); const { decode, formatMessage, shuffleArray, disableButtons, ButtonBuilder } = require('../utils/utils'); const difficulties = ['easy', 'medium', 'hard']; const fetch = require('node-fetch'); const events = require('events'); module.exports = class Trivia extends events { constructor(options = {}) { if (!options.isSlashGame) options.isSlashGame = false; if (!options.message) throw new TypeError('NO_MESSAGE: No message option was provided.'); if (typeof options.message !== 'object') throw new TypeError('INVALID_MESSAGE: message option must be an object.'); if (typeof options.isSlashGame !== 'boolean') throw new TypeError('INVALID_COMMAND_TYPE: isSlashGame option must be a boolean.'); if (!options.embed) options.embed = {}; if (!options.embed.title) options.embed.title = 'Trivia'; if (!options.embed.color) options.embed.color = '#5865F2'; if (!options.embed.description) options.embed.description = 'You have 60 seconds to guess the answer.'; if (!options.mode) options.mode = 'multiple'; if (!options.timeoutTime) options.timeoutTime = 60000; if (!options.buttonStyle) options.buttonStyle = 'PRIMARY'; if (!options.trueButtonStyle) options.trueButtonStyle = 'SUCCESS'; if (!options.falseButtonStyle) options.falseButtonStyle = 'DANGER'; if (!options.difficulty) options.difficulty = difficulties[Math.floor(Math.random()*difficulties.length)]; if (!options.winMessage) options.winMessage = 'You won! The correct answer is {answer}.'; if (!options.loseMessage) options.loseMessage = 'You lost! The correct answer is {answer}.'; if (!options.errMessage) options.errMessage = 'Unable to fetch question data! Please try again.'; if (typeof options.embed !== 'object') throw new TypeError('INVALID_EMBED: embed option must be an object.'); if (typeof options.embed.title !== 'string') throw new TypeError('INVALID_EMBED: embed title must be a string.'); if (typeof options.embed.color !== 'string') throw new TypeError('INVALID_EMBED: embed color must be a string.'); if (typeof options.embed.description !== 'string') throw new TypeError('INVALID_EMBED: embed description must be a string.'); if (typeof options.timeoutTime !== 'number') throw new TypeError('INVALID_TIME: Timeout time option must be a number.'); if (typeof options.difficulty !== 'string') throw new TypeError('INVALID_DIFICULTY: Difficulty option must be a string.'); if (typeof options.winMessage !== 'string') throw new TypeError('INVALID_MESSAGE: Win message option must be a string.'); if (typeof options.loseMessage !== 'string') throw new TypeError('INVALID_MESSAGE: Lose message option must be a string.'); if (typeof options.errMessage !== 'string') throw new TypeError('INVALID_MESSAGE: Error message option must be a string.'); if (typeof options.buttonStyle !== 'string') throw new TypeError('INVALID_BUTTON_STYLE: button style must be a string.'); if (typeof options.trueButtonStyle !== 'string') throw new TypeError('INVALID_BUTTON_STYLE: button style must be a string.'); if (typeof options.falseButtonStyle !== 'string') throw new TypeError('INVALID_BUTTON_STYLE: button style must be a string.'); if (!['multiple', 'single'].includes(options.mode)) throw new TypeError('INVALID_MODE: Mode option must be multiple or single.'); if (!difficulties.includes(options.difficulty)) throw new TypeError('INVALID_DIFFICULTY: Difficulty option must be a easy, medium or hard.'); if (options.playerOnlyMessage !== false) { if (!options.playerOnlyMessage) options.playerOnlyMessage = 'Only {player} can use these buttons.'; if (typeof options.playerOnlyMessage !== 'string') throw new TypeError('INVALID_MESSAGE: playerOnly Message option must be a string.'); } super(); this.options = options; this.message = options.message; this.selected = null; this.trivia = {}; } async sendMessage(content) { if (this.options.isSlashGame) return await this.message.editReply(content).catch(e => {}); else return await this.message.channel.send(content).catch(e => {}); } async startGame() { if (this.options.isSlashGame || !this.message.author) { if (!this.message.deferred) await this.message.deferReply().catch(e => {}); this.message.author = this.message.user; this.options.isSlashGame = true; } await this.getTriviaQuestion(); if (!this.trivia.question) return this.sendMessage({ content: this.options.errMessage }); const embed = new EmbedBuilder() .setColor(this.options.embed.color) .setTitle(this.options.embed.title) .setDescription(`**${this.trivia.question}**\n\n**Difficulty:** ${this.trivia.difficulty}\n**Category:** ${this.trivia.category}`) .setAuthor({ name: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) }) .addFields({ name: '\u200b', value: this.options.embed.description }); const msg = await this.sendMessage({ embeds: [embed], components: this.getComponents() }); const collector = msg.createMessageComponentCollector({ idle: this.options.timeoutTime }); collector.on('collect', async btn => { await btn.deferUpdate().catch(e => {}); if (btn.user.id !== this.message.author.id) { if (this.options.playerOnlyMessage) btn.followUp({ content: formatMessage(this.options, 'playerOnlyMessage'), ephemeral: true }); return; } collector.stop(); this.selected = btn.customId.split('_')[1]; return this.gameOver(msg, (this.trivia.options[this.selected-1] ?? this.selected) === this.trivia.answer); }) collector.on('end', async (_, reason) => { if (reason === 'idle') return this.gameOver(msg, false); }) } async gameOver(msg, result) { const TriviaGame = { player: this.message.author, question: this.trivia, selected: this.trivia.options[this.selected-1] || this.selected }; const GameOverMessage = result ? this.options.winMessage : this.options.loseMessage; this.emit('gameOver', { result: result? 'win' : 'lose', ...TriviaGame }); const embed = new EmbedBuilder() .setColor(this.options.embed.color) .setTitle(this.options.embed.title) .setDescription(`**${this.trivia.question}**\n\n**Difficulty:** ${this.trivia.difficulty}\n**Category:** ${this.trivia.category}`) .setAuthor({ name: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) }) .addFields({ name: '\u200b', value: this.options.embed.description }); return await msg.edit({ content: GameOverMessage.replace('{answer}', this.trivia.answer), embeds: [embed], components: disableButtons(this.getComponents(true)) }); } getComponents(gameOver) { const row = new ActionRowBuilder(); if (this.options.mode === 'multiple') { if (gameOver && !this.selected) this.selected = (this.trivia.options.indexOf(this.trivia.answer) + 1); const style = this.selected ? 'SECONDARY' : this.options.buttonStyle; const btn1 = new ButtonBuilder().setStyle(style).setCustomId('trivia_1').setLabel(this.trivia.options[0]); const btn2 = new ButtonBuilder().setStyle(style).setCustomId('trivia_2').setLabel(this.trivia.options[1]); const btn3 = new ButtonBuilder().setStyle(style).setCustomId('trivia_3').setLabel(this.trivia.options[2]); const btn4 = new ButtonBuilder().setStyle(style).setCustomId('trivia_4').setLabel(this.trivia.options[3]); row.addComponents(btn1, btn2, btn3, btn4); if (this.selected) { if (this.trivia.answer !== this.trivia.options[this.selected-1]) row.components[this.selected-1].setStyle(this.options.falseButtonStyle); else row.components[this.selected-1].setStyle(this.options.trueButtonStyle); } } else { if (gameOver && !this.selected) this.selected = this.trivia.answer; const btn1 = new ButtonBuilder().setStyle(this.selected ? 'SECONDARY' : this.options.trueButtonStyle).setCustomId('trivia_True').setLabel('True'); const btn2 = new ButtonBuilder().setStyle(this.selected ? 'SECONDARY' : this.options.falseButtonStyle).setCustomId('trivia_False').setLabel('False'); row.addComponents(btn1, btn2); if (this.selected) { if (this.selected === 'True') btn1.setStyle((this.selected === this.trivia.answer) ? 'SUCCESS' : 'DANGER'); else btn2.setStyle((this.selected === this.trivia.answer) ? 'SUCCESS' : 'DANGER'); } } return [row]; } async getTriviaQuestion() { const questionMode = this.options.mode.replace('single', 'boolean'); const url = `https://opentdb.com/api.php?amount=1&type=${questionMode}&difficulty=${this.options.difficulty}`; const result = await fetch(url).then(res => res.json()).then(res => res.results[0]).catch(e => {}); if (!result) return false; this.trivia = { question: decode(result.question), difficulty: decode(result.difficulty), category: decode(result.category), answer: decode(result.correct_answer), options: [] } if (questionMode === 'multiple') { result.incorrect_answers.push(result.correct_answer); this.trivia.options = shuffleArray(result.incorrect_answers).map(e => decode(e)); } } }