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discord-gamecord

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Discord Gamecord is a powerful npm package with a collection of minigames for your discord bot

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const { EmbedBuilder, ActionRowBuilder } = require('discord.js'); const { disableButtons, formatMessage, ButtonBuilder } = require('../utils/utils'); const approve = require('../utils/approve'); module.exports = class TicTacToe extends approve { constructor(options = {}) { if (!options.isSlashGame) options.isSlashGame = false; if (!options.message) throw new TypeError('NO_MESSAGE: No message option was provided.'); if (!options.opponent) throw new TypeError('NO_OPPONENT: No opponent option was provided.'); if (typeof options.message !== 'object') throw new TypeError('INVALID_MESSAGE: message option must be an object.'); if (typeof options.isSlashGame !== 'boolean') throw new TypeError('INVALID_COMMAND_TYPE: isSlashGame option must be a boolean.'); if (typeof options.opponent !== 'object') throw new TypeError('INVALID_OPPONENT: opponent option must be an object.'); if (!options.embed) options.embed = {}; if (!options.embed.title) options.embed.title = 'Tic Tac Toe'; if (!options.embed.statusTitle) options.embed.statusTitle = 'Status'; if (!options.embed.overTitle) options.embed.overTitle = 'Game Over'; if (!options.embed.color) options.embed.color = '#5865F2'; if (!options.emojis) options.emojis = {}; if (!options.emojis.xButton) options.emojis.xButton = '❌'; if (!options.emojis.oButton) options.emojis.oButton = '🔵'; if (!options.emojis.blankButton) options.emojis.blankButton = '➖'; if (!options.timeoutTime) options.timeoutTime = 60000; if (!options.xButtonStyle) options.xButtonStyle = 'DANGER'; if (!options.oButtonStyle) options.oButtonStyle = 'PRIMARY'; if (!options.turnMessage) options.turnMessage = '{emoji} | Its turn of player **{player}**.'; if (!options.winMessage) options.winMessage = '{emoji} | **{player}** won the TicTacToe Game.'; if (!options.tieMessage) options.tieMessage = 'The Game tied! No one won the Game!'; if (!options.timeoutMessage) options.timeoutMessage = 'The Game went unfinished! No one won the Game!'; if (!options.requestMessage) options.requestMessage = '{player} has invited you for a round of **Tic Tac Toe**.'; if (!options.rejectMessage) options.rejectMessage = 'The player denied your request for a round of **Tic Tac Toe**.'; if (typeof options.embed !== 'object') throw new TypeError('INVALID_EMBED: embed option must be an object.'); if (typeof options.embed.title !== 'string') throw new TypeError('INVALID_EMBED: embed title must be a string.'); if (typeof options.embed.statusTitle !== 'string') throw new TypeError('INVALID_EMBED: status title must be a string.'); if (typeof options.embed.overTitle !== 'string') throw new TypeError('INVALID_EMBED: over title must be a string.'); if (typeof options.embed.color !== 'string') throw new TypeError('INVALID_EMBED: embed color must be a string.'); if (typeof options.emojis !== 'object') throw new TypeError('INVALID_EMOJIS: emojis option must be an object.'); if (typeof options.emojis.xButton !== 'string') throw new TypeError('INVALID_EMOJIS: xButton emoji must be a string.'); if (typeof options.emojis.oButton !== 'string') throw new TypeError('INVALID_EMOJIS: oButton emoji must be a string.'); if (typeof options.emojis.blankButton !== 'string') throw new TypeError('INVALID_EMOJIS: blankButton emoji must be a string.'); if (typeof options.xButtonStyle !== 'string') throw new TypeError('INVALID_BUTTON_STYLE: xbutton style must be a string.'); if (typeof options.oButtonStyle !== 'string') throw new TypeError('INVALID_BUTTON_STYLE: obutton style must be a string.'); if (typeof options.turnMessage !== 'string') throw new TypeError('INVALID_MESSAGE: Turn message option must be a string.'); if (typeof options.winMessage !== 'string') throw new TypeError('INVALID_MESSAGE: Win message option must be a string.'); if (typeof options.tieMessage !== 'string') throw new TypeError('INVALID_MESSAGE: Tie message option must be a string.'); if (typeof options.timeoutMessage !== 'string') throw new TypeError('INVALID_MESSAGE: Win message option must be a string.'); if (typeof options.timeoutTime !== 'number') throw new TypeError('INVALID_TIME: time option must be a number.'); if (options.playerOnlyMessage !== false) { if (!options.playerOnlyMessage) options.playerOnlyMessage = 'Only {player} and {opponent} can use these buttons.'; if (typeof options.playerOnlyMessage !== 'string') throw new TypeError('INVALID_MESSAGE: playerOnly Message option must be a string.'); } super(options); this.options = options; this.message = options.message; this.opponent = options.opponent; this.gameBoard = [0, 0, 0, 0, 0, 0, 0, 0, 0]; this.player1Turn = true; } async sendMessage(content) { if (this.options.isSlashGame) return await this.message.editReply(content).catch(e => {}); else return await this.message.channel.send(content).catch(e => {}); } async startGame() { if (this.options.isSlashGame || !this.message.author) { if (!this.message.deferred) await this.message.deferReply().catch(e => {}); this.message.author = this.message.user; this.options.isSlashGame = true; } const approve = await this.approve(); if (approve) this.TicTacToeGame(approve); } async TicTacToeGame(msg) { const embed = new EmbedBuilder() .setColor(this.options.embed.color) .setTitle(this.options.embed.title) .setFooter({ text: this.message.author.tag + ' vs ' + this.opponent.tag }) .addFields({ name: this.options.embed.statusTitle, value: this.getTurnMessage() }) await msg.edit({ content: null, embeds: [embed], components: this.getComponents() }); this.handleButtons(msg); } handleButtons(msg) { const collector = msg.createMessageComponentCollector({ idle: this.options.timeoutTime }); collector.on('collect', async btn => { await btn.deferUpdate().catch(e => {}); if (btn.user.id !== this.message.author.id && btn.user.id !== this.opponent.id) { if (this.options.playerOnlyMessage) btn.followUp({ content: formatMessage(this.options, 'playerOnlyMessage'), ephemeral: true }); return; } if (btn.user.id !== (this.player1Turn ? this.message.author : this.opponent).id) return; this.gameBoard[btn.customId.split('_')[1]] = (this.player1Turn ? 1 : 2); if (this.hasWonGame(1) || this.hasWonGame(2) || !this.gameBoard.includes(0)) collector.stop(); if (this.hasWonGame(1) || this.hasWonGame(2)) return this.gameOver(msg, 'win'); if (!this.gameBoard.includes(0)) return this.gameOver(msg, 'tie'); this.player1Turn = !this.player1Turn; const embed = new EmbedBuilder() .setColor(this.options.embed.color) .setTitle(this.options.embed.title) .setFooter({ text: this.message.author.tag + ' vs ' + this.opponent.tag }) .addFields({ name: this.options.embed.statusTitle, value: this.getTurnMessage() }) return await msg.edit({ embeds: [embed], components: this.getComponents() }); }) collector.on('end', async (_, reason) => { if (reason === 'idle') return this.gameOver(msg, 'timeout'); }) } async gameOver(msg, result) { const TicTacToeGame = { player: this.message.author, opponent: this.opponent, gameBoard: this.gameBoard }; if (result === 'win') TicTacToeGame.winner = this.hasWonGame(1) ? this.message.author.id : this.opponent.id; this.emit('gameOver', { result: result, ...TicTacToeGame }); const embed = new EmbedBuilder() .setColor(this.options.embed.color) .setTitle(this.options.embed.title) .setFooter({ text: this.message.author.tag + ' vs ' + this.opponent.tag }) .addFields({ name: this.options.embed.overTitle, value: this.getTurnMessage(result + 'Message') }) return await msg.edit({ embeds: [embed], components: disableButtons(this.getComponents()) }); } isGameOver() { if (this.hasWonGame(1) || this.hasWonGame(2) || !this.gameBoard.includes(0)) return true; return false; } hasWonGame(player) { if (this.gameBoard[0] === this.gameBoard[4] && this.gameBoard[0] === this.gameBoard[8] && this.gameBoard[0] === player) { return true; } else if (this.gameBoard[6] === this.gameBoard[4] && this.gameBoard[6] === this.gameBoard[2] && this.gameBoard[6] === player) { return true; } for (let i = 0; i < 3; ++i) { if (this.gameBoard[i*3] === this.gameBoard[i*3+1] && this.gameBoard[i*3] === this.gameBoard[i*3+2] && this.gameBoard[i*3] === player) { return true; } if (this.gameBoard[i] === this.gameBoard[i+3] && this.gameBoard[i] === this.gameBoard[i+6] && this.gameBoard[i] === player) { return true; } } return false; } getPlayerEmoji() { return this.player1Turn ? this.options.emojis.xButton : this.options.emojis.oButton; } getTurnMessage(msg) { return this.formatTurnMessage(this.options, (msg ?? 'turnMessage')).replace('{emoji}', this.getPlayerEmoji()); } getButton(btn) { if (btn === 1) return { emoji: this.options.emojis.xButton, style: this.options.xButtonStyle }; else if (btn === 2) return { emoji: this.options.emojis.oButton, style: this.options.oButtonStyle }; else return { emoji: this.options.emojis.blankButton , style: 'SECONDARY' }; } getComponents() { const components = []; for (let x = 0; x < 3; x++) { const row = new ActionRowBuilder(); for (let y = 0; y < 3; y++) { const button = this.getButton(this.gameBoard[y * 3 + x]); const btn = new ButtonBuilder().setEmoji(button.emoji).setStyle(button.style).setCustomId('TicTacToe_' + (y * 3 + x)); if (this.gameBoard[y * 3 + x] !== 0) btn.setDisabled(true); row.addComponents(btn); } components.push(row); } return components; } }