discord-gamecord
Version:
Discord Gamecord is a powerful npm package with a collection of minigames for your discord bot
109 lines (80 loc) • 4.29 kB
JavaScript
const { EmbedBuilder } = require('discord.js');
const events = require('events');
module.exports = class Slots extends events {
constructor(options = {}) {
if (!options.isSlashGame) options.isSlashGame = false;
if (!options.message) throw new TypeError('NO_MESSAGE: No message option was provided.');
if (typeof options.message !== 'object') throw new TypeError('INVALID_MESSAGE: message option must be an object.');
if (typeof options.isSlashGame !== 'boolean') throw new TypeError('INVALID_COMMAND_TYPE: isSlashGame option must be a boolean.');
if (!options.embed) options.embed = {};
if (!options.embed.title) options.embed.title = 'Slot Machine';
if (!options.embed.color) options.embed.color = '#5865F2';
if (!options.slots) options.slots = ['🍇', '🍊', '🍋', '🍌'];
if (typeof options.embed !== 'object') throw new TypeError('INVALID_EMBED: embed option must be an object.');
if (typeof options.embed.title !== 'string') throw new TypeError('INVALID_EMBED: embed title must be a string.');
if (typeof options.embed.color !== 'string') throw new TypeError('INVALID_EMBED: embed color must be a string.');
if (!Array.isArray(options.slots)) throw new TypeError('INVALID_SLOTS: slots option must be an array.');
super();
this.options = options;
this.message = options.message;
this.slot1 = this.slot2 = this.slot3 = 0;
this.slots = options.slots;
this.result = null;
}
getBoardContent(showResult) {
let board = '```\n-------------------\n';
board += `${this.wrap(this.slot1, false)} : ${this.wrap(this.slot2, false)} : ${this.wrap(this.slot3, false)}\n\n`;
board += `${this.slots[this.slot1]} : ${this.slots[this.slot2]} : ${this.slots[this.slot3]} <\n\n`;
board += `${this.wrap(this.slot1, true)} : ${this.wrap(this.slot2, true)} : ${this.wrap(this.slot3, true)}\n`;
board += '-------------------\n';
if (showResult) board += `| : : ${(this.hasWon() ? 'WON ' : 'LOST')} : : |`;
return (board + '```');
}
async sendMessage(content) {
if (this.options.isSlashGame) return await this.message.editReply(content).catch(e => {});
else return await this.message.channel.send(content).catch(e => {});
}
async startGame() {
if (this.options.isSlashGame || !this.message.author) {
if (!this.message.deferred) await this.message.deferReply().catch(e => {});
this.message.author = this.message.user;
this.options.isSlashGame = true;
}
this.slotMachine();
const embed = new EmbedBuilder()
.setColor(this.options.embed.color)
.setTitle(this.options.embed.title)
.setDescription(this.getBoardContent())
.setFooter({ text: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) })
const msg = await this.sendMessage({ embeds: [embed] });
setTimeout(async () => {
this.slotMachine();
embed.setDescription(this.getBoardContent());
this.slotMachine();
await msg.edit({ embeds: [embed] });
setTimeout(() => { this.gameOver(msg) }, 2000);
}, 2000);
}
gameOver(msg) {
const SlotsGame = { player: this.message.author, slots: [this.slot1, this.slot2, this.slot3].map(s => this.slots[s]) };
this.emit('gameOver', { result: (this.hasWon() ? 'win':'lose'), ...SlotsGame });
const embed = new EmbedBuilder()
.setColor(this.options.embed.color)
.setTitle(this.options.embed.title)
.setDescription(this.getBoardContent(true))
.setFooter({ text: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) })
return msg.edit({ embeds: [embed] });
}
slotMachine() {
this.slot1 = Math.floor(Math.random() * this.slots.length);
this.slot2 = Math.floor(Math.random() * this.slots.length);
this.slot3 = Math.floor(Math.random() * this.slots.length);
}
hasWon() {
return (this.slot1 === this.slot2 && this.slot1 === this.slot3);
}
wrap(s, add) {
if (add) return (s+1 > this.slots.length-1) ? this.slots[0] : this.slots[s+1];
return (s-1 < 0) ? this.slots[this.slots.length-1] : this.slots[s-1];
}
}