discord-gamecord
Version:
Discord Gamecord is a powerful npm package with a collection of minigames for your discord bot
169 lines (133 loc) • 9.43 kB
JavaScript
const { EmbedBuilder, ActionRowBuilder } = require('discord.js');
const { formatMessage, ButtonBuilder } = require('../utils/utils');
const approve = require('../utils/approve');
module.exports = class RPSGame extends approve {
constructor(options = {}) {
if (!options.isSlashGame) options.isSlashGame = false;
if (!options.message) throw new TypeError('NO_MESSAGE: No message option was provided.');
if (!options.opponent) throw new TypeError('NO_OPPONENT: No opponent option was provided.');
if (typeof options.message !== 'object') throw new TypeError('INVALID_MESSAGE: message option must be an object.');
if (typeof options.isSlashGame !== 'boolean') throw new TypeError('INVALID_COMMAND_TYPE: isSlashGame option must be a boolean.');
if (typeof options.opponent !== 'object') throw new TypeError('INVALID_OPPONENT: opponent option must be an object.');
if (!options.embed) options.embed = {};
if (!options.embed.title) options.embed.title = 'Rock Paper Scissors';
if (!options.embed.color) options.embed.color = '#5865F2';
if (!options.embed.description) options.embed.description = 'Press a button below to make a choice.';
if (!options.buttons) options.buttons = {};
if (!options.buttons.rock) options.buttons.rock = 'Rock';
if (!options.buttons.paper) options.buttons.paper = 'Paper';
if (!options.buttons.scissors) options.buttons.scissors = 'Scissors';
if (!options.emojis) options.emojis = {};
if (!options.emojis.rock) options.emojis.rock = '🌑';
if (!options.emojis.paper) options.emojis.paper = '📰';
if (!options.emojis.scissors) options.emojis.scissors = '✂️';
if (!options.timeoutTime) options.timeoutTime = 60000;
if (!options.buttonStyle) options.buttonStyle = 'PRIMARY';
if (!options.pickMessage) options.pickMessage = 'You choose {emoji}.';
if (!options.winMessage) options.winMessage = '**{player}** won the Game! Congratulations!';
if (!options.tieMessage) options.tieMessage = 'The Game tied! No one won the Game!';
if (!options.timeoutMessage) options.timeoutMessage = 'The Game went unfinished! No one won the Game!';
if (!options.requestMessage) options.requestMessage = '{player} has invited you for a round of **Rock Paper Scissors**.';
if (!options.rejectMessage) options.rejectMessage = 'The player denied your request for a round of **Rock Paper Scissors**.';
if (typeof options.embed !== 'object') throw new TypeError('INVALID_EMBED: embed option must be an object.');
if (typeof options.embed.title !== 'string') throw new TypeError('INVALID_EMBED: embed title must be a string.');
if (typeof options.embed.color !== 'string') throw new TypeError('INVALID_EMBED: embed color must be a string.');
if (typeof options.embed.description !== 'string') throw new TypeError('INVALID_EMBED: embed description must be a string.');
if (typeof options.buttons !== 'object') throw new TypeError('INVALID_BUTTONS: buttons option must be an object.');
if (typeof options.buttons.rock !== 'string') throw new TypeError('INVALID_BUTTONS: rock button must be a string.');
if (typeof options.buttons.paper !== 'string') throw new TypeError('INVALID_BUTTONS: paper button must be a string.');
if (typeof options.buttons.scissors !== 'string') throw new TypeError('INVALID_BUTTONS: scissors button must be a string.');
if (typeof options.emojis !== 'object') throw new TypeError('INVALID_EMOJIS: emojis option must be an object.');
if (typeof options.emojis.rock !== 'string') throw new TypeError('INVALID_EMOJIS: rock emoji must be a string.');
if (typeof options.emojis.paper !== 'string') throw new TypeError('INVALID_EMOJIS: paper emoji must be a string.');
if (typeof options.emojis.scissors !== 'string') throw new TypeError('INVALID_EMOJIS: scissors emoji must be a string.');
if (typeof options.timeoutTime !== 'number') throw new TypeError('INVALID_TIME: Timeout time option must be a number.');
if (typeof options.buttonStyle !== 'string') throw new TypeError('INVALID_BUTTON_STYLE: button style must be a string.');
if (typeof options.pickMessage !== 'string') throw new TypeError('INVALID_MESSAGE: Pick message option must be a string.');
if (typeof options.winMessage !== 'string') throw new TypeError('INVALID_MESSAGE: Win message option must be a string.');
if (typeof options.tieMessage !== 'string') throw new TypeError('INVALID_MESSAGE: Tie message option must be a string.');
if (typeof options.timeoutMessage !== 'string') throw new TypeError('INVALID_MESSAGE: Timeout message option must be a string.');
if (options.playerOnlyMessage !== false) {
if (!options.playerOnlyMessage) options.playerOnlyMessage = 'Only {player} and {opponent} can use these buttons.';
if (typeof options.playerOnlyMessage !== 'string') throw new TypeError('INVALID_MESSAGE: playerOnly Message option must be a string.');
}
super(options);
this.options = options;
this.message = options.message;
this.opponent = options.opponent;
this.playerPick = null;
this.opponentPick = null;
}
async sendMessage(content) {
if (this.options.isSlashGame) return await this.message.editReply(content).catch(e => {});
else return await this.message.channel.send(content).catch(e => {});
}
async startGame() {
if (this.options.isSlashGame || !this.message.author) {
if (!this.message.deferred) await this.message.deferReply().catch(e => {});
this.message.author = this.message.user;
this.options.isSlashGame = true;
}
const approve = await this.approve();
if (approve) this.RPSGame(approve);
}
async RPSGame(msg) {
const emojis = this.options.emojis;
const labels = this.options.buttons;
const choice = { r: emojis.rock, p: emojis.paper, s: emojis.scissors };
const embed = new EmbedBuilder()
.setColor(this.options.embed.color)
.setTitle(this.options.embed.title)
.setDescription(this.options.embed.description)
.setFooter({ text: this.message.author.tag + ' vs ' + this.opponent.tag })
const r = new ButtonBuilder().setStyle(this.options.buttonStyle).setEmoji(choice.r).setCustomId('rps_r').setLabel(labels.rock);
const p = new ButtonBuilder().setStyle(this.options.buttonStyle).setEmoji(choice.p).setCustomId('rps_p').setLabel(labels.paper);
const s = new ButtonBuilder().setStyle(this.options.buttonStyle).setEmoji(choice.s).setCustomId('rps_s').setLabel(labels.scissors);
const row = new ActionRowBuilder().addComponents(r, p, s);
await msg.edit({ content: null, embeds: [embed], components: [row] });
const collector = msg.createMessageComponentCollector({ idle: this.options.timeoutTime });
collector.on('collect', async btn => {
await btn.deferUpdate().catch(e => {});
if (btn.user.id !== this.message.author.id && btn.user.id !== this.opponent.id) {
if (this.options.playerOnlyMessage) btn.followUp({ content: formatMessage(this.options, 'playerOnlyMessage'), ephemeral: true });
return;
}
if (btn.user.id === this.message.author.id && !this.playerPick) {
this.playerPick = choice[btn.customId.split('_')[1]];
btn.followUp({ content: this.options.pickMessage.replace('{emoji}', this.playerPick), ephemeral: true });
}
else if (btn.user.id === this.opponent.id && !this.opponentPick) {
this.opponentPick = choice[btn.customId.split('_')[1]];
btn.followUp({ content: this.options.pickMessage.replace('{emoji}', this.opponentPick), ephemeral: true });
}
if (this.playerPick && this.opponentPick) return collector.stop();
})
collector.on('end', async (_, reason) => {
if (reason === 'idle' || reason === 'user') return this.gameOver(msg, this.getResult());
})
}
getResult() {
if (!this.playerPick && !this.opponentPick) return 'timeout';
else if (this.playerPick === this.opponentPick) return 'tie';
else return 'win';
}
player1Won() {
const { rock: r, paper: p, scissors: s } = this.options.emojis;
return ((this.playerPick === s && this.opponentPick === p) || (this.playerPick === r && this.opponentPick === s) || (this.playerPick === p && this.opponentPick === r));
}
async gameOver(msg, result) {
const RPSGame = { player: this.message.author, opponent: this.opponent, playerPick: this.playerPick, opponentPick: this.opponentPick };
if (result === 'win') RPSGame.winner = this.player1Won() ? this.message.author.id : this.opponent.id;
this.emit('gameOver', { result, ...RPSGame });
this.player1Turn = this.player1Won();
const embed = new EmbedBuilder()
.setColor(this.options.embed.color)
.setTitle(this.options.embed.title)
.setFooter({ text: this.message.author.tag + ' vs ' + this.opponent.tag })
.setDescription(this.formatTurnMessage(this.options, result+'Message'))
.addFields({ name: this.message.author.username, value: this.playerPick ?? '❔', inline: true })
.addFields({ name: 'VS', value: '⚡', inline: true })
.addFields({ name: this.opponent.username, value: this.opponentPick ?? '❔', inline: true })
return msg.edit({ embeds: [embed], components: [] });
}
}