UNPKG

discord-gamecord

Version:

Discord Gamecord is a powerful npm package with a collection of minigames for your discord bot

222 lines (167 loc) 9.03 kB
const { EmbedBuilder, ActionRowBuilder } = require('discord.js'); const { disableButtons , getNumEmoji, formatMessage, ButtonBuilder } = require('../utils/utils'); const events = require('events'); module.exports = class Minesweeper extends events { constructor(options = {}) { if (!options.isSlashGame) options.isSlashGame = false; if (!options.message) throw new TypeError('NO_MESSAGE: No message option was provided.'); if (typeof options.message !== 'object') throw new TypeError('INVALID_MESSAGE: message option must be an object.'); if (typeof options.isSlashGame !== 'boolean') throw new TypeError('INVALID_COMMAND_TYPE: isSlashGame option must be a boolean.'); if (!options.embed) options.embed = {}; if (!options.embed.title) options.embed.title = 'Minesweeper'; if (!options.embed.color) options.embed.color = '#5865F2'; if (!options.embed.description) options.embed.description = 'Click on the buttons to reveal the blocks except mines.'; if (!options.emojis) options.emojis = {}; if (!options.emojis.flag) options.emojis.flag = '🚩'; if (!options.emojis.mine) options.emojis.mine = '💣'; if (!options.mines) options.mines = 5; if (!options.timeoutTime) options.timeoutTime = 60000; if (!options.winMessage) options.winMessage = 'You won the Game! You successfully avoided all the mines.'; if (!options.loseMessage) options.loseMessage = 'You lost the Game! Beaware of the mines next time.'; if (typeof options.embed !== 'object') throw new TypeError('INVALID_EMBED: embed option must be an object.'); if (typeof options.embed.title !== 'string') throw new TypeError('INVALID_EMBED: embed title must be a string.'); if (typeof options.embed.color !== 'string') throw new TypeError('INVALID_EMBED: embed color must be a string.'); if (typeof options.embed.description !== 'string') throw new TypeError('INVALID_EMBED: embed description must be a string.'); if (typeof options.emojis !== 'object') throw new TypeError('INVALID_EMOJIS: emojis option must be an object.'); if (typeof options.emojis.flag !== 'string') throw new TypeError('INVALID_EMOJIS: flag emoji must be a string.'); if (typeof options.emojis.mine !== 'string') throw new TypeError('INVALID_EMOJIS: mine emoji must be a string.'); if (typeof options.mines !== 'number') throw new TypeError('INVALID_MINES: mines option must be a number.'); if (typeof options.timeoutTime !== 'number') throw new TypeError('INVALID_TIME: Timeout time option must be a number.'); if (typeof options.winMessage !== 'string') throw new TypeError('INVALID_MESSAGE: Win Message option must be a string.'); if (typeof options.loseMessage !== 'string') throw new TypeError('INVALID_MESSAGE: Lose Message option must be a string.'); if (options.mines < 1 || options.mines > 24) throw new RangeError('INVALID_MINES: mines option must be between 1 and 24.'); if (options.playerOnlyMessage !== false) { if (!options.playerOnlyMessage) options.playerOnlyMessage = 'Only {player} can use these buttons.'; if (typeof options.playerOnlyMessage !== 'string') throw new TypeError('INVALID_MESSAGE: playerOnly Message option must be a string.'); } super(); this.options = options; this.message = options.message; this.emojis = options.emojis; this.gameBoard = []; this.length = 5; for (let y = 0; y < this.length; y++) { for (let x = 0; x < this.length; x++) { this.gameBoard[y * this.length + x] = false; } } } async sendMessage(content) { if (this.options.isSlashGame) return await this.message.editReply(content).catch(e => {}); else return await this.message.channel.send(content).catch(e => {}); } async startGame() { if (this.options.isSlashGame || !this.message.author) { if (!this.message.deferred) await this.message.deferReply().catch(e => {}); this.message.author = this.message.user; this.options.isSlashGame = true; } this.plantMines(); this.showFirstBlock(); const embed = new EmbedBuilder() .setColor(this.options.embed.color) .setTitle(this.options.embed.title) .setDescription(this.options.embed.description) .setAuthor({ name: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) }); const msg = await this.sendMessage({ embeds: [embed], components: this.getComponents() }); return this.handleButtons(msg); } handleButtons(msg) { const collector = msg.createMessageComponentCollector({ idle: this.options.timeoutTime }); collector.on('collect', async btn => { await btn.deferUpdate().catch(e => {}); if (btn.user.id !== this.message.author.id) { if (this.options.playerOnlyMessage) btn.followUp({ content: formatMessage(this.options, 'playerOnlyMessage'), ephemeral: true }); return; } const x = parseInt(btn.customId.split('_')[1]); const y = parseInt(btn.customId.split('_')[2]); const index = (y * this.length + x); if (this.gameBoard[index] === true) return collector.stop(); const mines = this.getMinesAround(x, y); this.gameBoard[index] = mines; if (this.foundAllMines()) return collector.stop(); return await msg.edit({ components: this.getComponents() }); }) collector.on('end', async (_, reason) => { if (reason === 'user' || reason === 'idle') return this.gameOver(msg, this.foundAllMines()); }) } gameOver(msg, result) { const MinesweeperGame = { player: this.message.author, blocksTurned: this.gameBoard.filter(Number.isInteger).length }; this.emit('gameOver', { result: (result ? 'win' : 'lose'), ...MinesweeperGame }); for (let y = 0; y < this.length; y++) { for (let x = 0; x < this.length; x++) { const index = (y * this.length + x); if (this.gameBoard[index] !== true) this.gameBoard[index] = this.getMinesAround(x, y); } } const embed = new EmbedBuilder() .setColor(this.options.embed.color) .setTitle(this.options.embed.title) .setDescription(result ? this.options.winMessage : this.options.loseMessage) .setAuthor({ name: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) }); return msg.edit({ embeds: [embed], components: disableButtons(this.getComponents(true, result)) }); } plantMines() { for (let i = 0; i <= this.options.mines; i++) { const x = Math.floor(Math.random() * 5); const y = Math.floor(Math.random() * 5); const index = (y * this.length + x); if (this.gameBoard[index] !== true) this.gameBoard[index] = true; else i = (i - 1); } } getMinesAround(x, y) { let minesAround = 0; for (let row = - 1; row < 2; row++) { for (let col = - 1; col < 2; col++) { const block = { x: x + col, y: y + row }; if (block.x < 0 || block.x >= 5 || block.y < 0 || block.y >= 5) continue; if (row === 0 && col === 0) continue; if (this.gameBoard[block.y * this.length + block.x] === true) minesAround += 1; } } return minesAround; } showFirstBlock() { const Blocks = []; for (let y = 0; y < this.length; y++) { for (let x = 0; x < this.length; x++) { if (this.gameBoard[y * this.length + x] === true) Blocks.push({ x, y }); } } const emptyBlocks = Blocks.filter(b => !this.getMinesAround(b.x, b.y)); const blocks = emptyBlocks.length ? emptyBlocks : Blocks; const rBlock = blocks[Math.floor(Math.random() * blocks.length)]; this.gameBoard[rBlock.y * this.length + rBlock.x] = this.getMinesAround(rBlock.x, rBlock.y); } foundAllMines() { let found = true; for (let y = 0; y < this.length; y++) { for (let x = 0; x < this.length; x++) { if (this.gameBoard[y * this.length + x] === false) found = false; } } return found; } getComponents(showMines, found) { const components = []; for (let y = 0; y < this.length; y++) { const row = new ActionRowBuilder(); for (let x = 0; x < this.length; x++) { const block = this.gameBoard[y * 5 + x]; const isNumber = getNumEmoji(block || null); const displayMine = (block === true && showMines); const btn = new ButtonBuilder() .setStyle(displayMine ? (found ? 'SUCCESS' : 'DANGER') : (isNumber || block === 0 ? 'SECONDARY' : 'PRIMARY')) .setCustomId('minesweeper_' + x + '_' + y) if (displayMine || isNumber) btn.setEmoji(displayMine ? (found ? this.emojis.flag : this.emojis.mine) : isNumber); else btn.setLabel('\u200b'); row.addComponents(btn); } components.push(row); } return components; } }