discord-gamecord
Version:
Discord Gamecord is a powerful npm package with a collection of minigames for your discord bot
250 lines (194 loc) • 10.5 kB
JavaScript
const { EmbedBuilder, ActionRowBuilder, AttachmentBuilder } = require('discord.js');
const { disableButtons, formatMessage, move, oppDirection, ButtonBuilder } = require('../utils/utils');
const chars = '0123456789abcdefghijklmnopqrstuvwxyz';
const events = require('events');
module.exports = class TwoZeroFourEight extends events {
constructor(options = {}) {
if (!options.isSlashGame) options.isSlashGame = false;
if (!options.message) throw new TypeError('NO_MESSAGE: No message option was provided.');
if (typeof options.message !== 'object') throw new TypeError('INVALID_MESSAGE: message option must be an object.');
if (typeof options.isSlashGame !== 'boolean') throw new TypeError('INVALID_COMMAND_TYPE: isSlashGame option must be a boolean.');
if (!options.embed) options.embed = {};
if (!options.embed.title) options.embed.title = '2048';
if (!options.embed.color) options.embed.color = '#5865F2';
if (!options.emojis) options.emojis = {};
if (!options.emojis.up) options.emojis.up = '⬆️';
if (!options.emojis.down) options.emojis.down = '⬇️';
if (!options.emojis.left) options.emojis.left = '⬅️';
if (!options.emojis.right) options.emojis.right = '➡️';
if (!options.timeoutTime) options.timeoutTime = 60000;
if (!options.buttonStyle) options.buttonStyle = 'PRIMARY';
if (typeof options.embed !== 'object') throw new TypeError('INVALID_EMBED: embed option must be an object.');
if (typeof options.embed.title !== 'string') throw new TypeError('INVALID_EMBED: embed title must be a string.');
if (typeof options.embed.color !== 'string') throw new TypeError('INVALID_EMBED: embed color must be a string.');
if (typeof options.emojis !== 'object') throw new TypeError('INVALID_EMOJIS: emojis option must be an object.');
if (typeof options.emojis.up !== 'string') throw new TypeError('INVALID_EMOJIS: up emoji must be an string.');
if (typeof options.emojis.down !== 'string') throw new TypeError('INVALID_EMOJIS: down emoji must be an string.');
if (typeof options.emojis.left !== 'string') throw new TypeError('INVALID_EMOJIS: left emoji must be an string.');
if (typeof options.emojis.right !== 'string') throw new TypeError('INVALID_EMOJIS: right emoji must be an string.');
if (typeof options.timeoutTime !== 'number') throw new TypeError('INVALID_TIME: Timeout time option must be a number.');
if (typeof options.buttonStyle !== 'string') throw new TypeError('INVALID_BUTTON_STYLE: button style must be a string.');
if (options.playerOnlyMessage !== false) {
if (!options.playerOnlyMessage) options.playerOnlyMessage = 'Only {player} can use these buttons.';
if (typeof options.playerOnlyMessage !== 'string') throw new TypeError('INVALID_MESSAGE: playerOnlyMessage option must be a string.');
}
super();
this.options = options;
this.message = options.message;
this.gameBoard = [];
this.mergedPos = [];
this.length = 4;
this.score = 0;
for (let y = 0; y < this.length; y++) {
for (let x = 0; x < this.length; x++) {
this.gameBoard[y * this.length + x] = 0;
}
}
}
async sendMessage(content) {
if (this.options.isSlashGame) return await this.message.editReply(content).catch(e => {});
else return await this.message.channel.send(content).catch(e => {});
}
async getBoardImage() {
const url = 'https://api.gamecord.xyz/2048?board=' + this.gameBoard.map(c => chars[c]).join('');
return await new AttachmentBuilder(url, { name: 'gameboard.png' });
}
async startGame() {
if (this.options.isSlashGame || !this.message.author) {
if (!this.message.deferred) await this.message.deferReply().catch(e => {});
this.message.author = this.message.user;
this.options.isSlashGame = true;
}
this.placeRandomTile();
this.placeRandomTile();
const embed = new EmbedBuilder()
.setTitle(this.options.embed.title)
.setColor(this.options.embed.color)
.setImage('attachment://gameboard.png')
.addFields({ name: 'Current Score', value: this.score.toString() })
.setFooter({ text: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) });
const up = new ButtonBuilder().setEmoji(this.options.emojis.up).setStyle(this.options.buttonStyle).setCustomId('2048_up');
const down = new ButtonBuilder().setEmoji(this.options.emojis.down).setStyle(this.options.buttonStyle).setCustomId('2048_down');
const left = new ButtonBuilder().setEmoji(this.options.emojis.left).setStyle(this.options.buttonStyle).setCustomId('2048_left');
const right = new ButtonBuilder().setEmoji(this.options.emojis.right).setStyle(this.options.buttonStyle).setCustomId('2048_right');
const row = new ActionRowBuilder().addComponents(up, down, left, right);
const msg = await this.sendMessage({ embeds: [embed], components: [row], files: [await this.getBoardImage()] });
return this.handleButtons(msg);
}
placeRandomTile() {
let tilePos = { x: 0, y: 0 };
do {
tilePos = { x: parseInt(Math.random() * this.length), y: parseInt(Math.random() * this.length) };
} while (this.gameBoard[tilePos.y * this.length + tilePos.x] != 0)
this.gameBoard[tilePos.y * this.length + tilePos.x] = (Math.random() > 0.8 ? 2 : 1);
}
async handleButtons(msg) {
const collector = msg.createMessageComponentCollector({ idle: this.options.timeoutTime });
collector.on('collect', async btn => {
await btn.deferUpdate().catch(e => {});
if (btn.user.id !== this.message.author.id) {
if (this.options.playerOnlyMessage) btn.followUp({ content: formatMessage(this.options, 'playerOnlyMessage'), ephemeral: true });
return;
}
let moved = false;
this.mergedPos = [];
const direction = btn.customId.split('_')[1];
if (direction === 'up' || direction === 'down') moved = this.shiftVertical(direction);
if (direction === 'left' || direction === 'right') moved = this.shiftHorizontal(direction);
if (moved) this.placeRandomTile();
if (this.isGameOver()) return collector.stop();
const embed = new EmbedBuilder()
.setTitle(this.options.embed.title)
.setColor(this.options.embed.color)
.setImage('attachment://gameboard.png')
.addFields({ name: 'Current Score', value: this.score.toString() })
.setFooter({ text: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) });
return msg.edit({ embeds: [embed], files: [await this.getBoardImage()], attachments: [] });
})
collector.on('end', (_, reason) => {
if (reason === 'idle' || reason === 'user') {
return this.gameOver(msg, this.gameBoard.includes('b'));
}
})
}
async gameOver(msg, result) {
const TwoZeroFourEightGame = { player: this.message.author, score: this.score };
this.emit('gameOver', { result: (result ? 'win' : 'lose'), ...TwoZeroFourEightGame });
const embed = new EmbedBuilder()
.setTitle(this.options.embed.title)
.setColor(this.options.embed.color)
.setImage('attachment://gameboard.png')
.addFields({ name: 'Total Score', value: this.score.toString() })
.setFooter({ text: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) });
return msg.edit({ embeds: [embed], components: disableButtons(msg.components), files: [await this.getBoardImage()], attachments: [] });
}
isGameOver() {
let boardFull = true;
let numMoves = 0;
for (let y = 0; y < this.length; y++) {
for (let x = 0; x < this.length; x++) {
if (this.gameBoard[y * this.length + x] === 0) boardFull = false;
const posNum = this.gameBoard[y * this.length + x];
['down', 'left', 'right', 'up'].forEach(dir => {
const newPos = move({x, y}, dir);
if (this.isInsideBlock(newPos) && (this.gameBoard[newPos.y * this.length + newPos.x] === 0 || this.gameBoard[newPos.y * this.length + newPos.x] === posNum)) numMoves++;
})
}
}
return (boardFull && numMoves === 0);
}
shiftVertical(dir) {
let moved = false;
for (let x = 0; x < this.length; x++) {
if (dir === 'up') {
for (let y = 1; y < this.length; y++) moved = this.shift({ x, y }, 'up') || moved;
} else {
for (let y = this.length - 2; y >= 0; y--) moved = this.shift({ x, y }, 'down') || moved;
}
}
return moved;
}
shiftHorizontal(dir) {
let moved = false;
for (let y = 0; y < this.length; y++) {
if (dir === 'left') {
for (let x = 1; x < this.length; x++) moved = this.shift({ x, y }, 'left') || moved;
} else {
for (let x = this.length - 2; x >= 0; x--) moved = this.shift({ x, y }, 'right') || moved;
}
}
return moved;
}
isInsideBlock(pos) {
return pos.x >= 0 && pos.y >= 0 && pos.x < this.length && pos.y < this.length;
}
shift(pos, dir) {
let moved = false;
const movingTile = this.gameBoard[pos.y * this.length + pos.x];
if (movingTile === 0) return false;
let set = false;
let moveTo = pos;
while (!set) {
moveTo = move(moveTo, dir);
const moveToTile = this.gameBoard[moveTo.y * this.length + moveTo.x];
if (!this.isInsideBlock(moveTo) || (moveToTile !== 0 && moveToTile !== movingTile) || !!this.mergedPos.find(p => p.x === moveTo.x && p.y === moveTo.y)) {
const moveBack = move(moveTo, oppDirection(dir));
if (!(moveBack.x === pos.x && moveBack.y === pos.y)) {
this.gameBoard[pos.y * this.length + pos.x] = 0;
this.gameBoard[moveBack.y * this.length + moveBack.x] = movingTile;
moved = true;
}
set = true;
}
else if (moveToTile === movingTile) {
moved = true;
this.gameBoard[moveTo.y * this.length + moveTo.x] += 1;
this.score += Math.floor(Math.pow(this.gameBoard[moveTo.y * this.length + moveTo.x], 2));
this.gameBoard[pos.y * this.length + pos.x] = 0;
this.mergedPos.push(moveTo);
set = true;
}
}
return moved;
}
}