discord-coc-bot
Version:
A Discord bot that contains commands useful for Call of Cthulu text roleplaying, based on RPbot by Gawdl3y (https://github.com/Gawdl3y/discord-rpbot/)
106 lines (92 loc) • 5.25 kB
JavaScript
'use babel';
;
import { Command } from 'discord-graf';
import DiceExpression from 'dice-expression-evaluator';
import { oneLine } from 'common-tags';
const pattern = /^(.+?)(?:(>{1,2}|<{1,2})\s*([0-9]+?))?\s*$/;
export default class RollDiceCommand extends Command {
constructor(bot) {
super(bot, {
name: 'roll',
aliases: ['dice', 'roll-dice', 'dice-roll', '(roll: xxxx)'],
module: 'dice',
memberName: 'roll',
description: 'Rolls specified dice.',
usage: 'roll [dice expression]',
details: oneLine`
Dice expressions can contain the standard representations of dice in text form (e.g. 2d20 is two 20-sided dice), with addition and subtraction allowed.
You may also use a single \`>\` or \`<\` symbol at the end of the expression to add a target for the total dice roll - for example, \`2d20 + d15 > 35\`.
You can count the number of successes using \`>>\` or \`<<\`, but only on a single dice expression - for example, \`4d30 >> 20\`.
When running the command with no dice expression, it will default to a D100.
When just a single plain number is provided, it will be interpreted as a single die with that many sides.
`,
examples: ['roll 2d20', 'roll 3d20 - d10 + 6', 'roll d20 > 10', 'roll 6d20 >> 14', 'roll', 'roll 30', 'Billy McBillface attempts to slay the dragon. (Roll: d20 > 10)'],
patterns: [/\(\s*(?:roll|dice|rolldice|diceroll):\s*(.+?)(?:(>{1,2}|<{1,2})\s*([0-9]+?))?\s*\)/i]
});
}
async run(message, args, fromPattern) { // eslint-disable-line complexity
const firstArgIndex = fromPattern ? 1 : 0;
if(!args[firstArgIndex]) {
args[firstArgIndex] = 'd100';
} else {
const rawNumber = parseInt(args[firstArgIndex]);
if(!isNaN(rawNumber) && String(rawNumber) === args[firstArgIndex]) args[firstArgIndex] = `d${rawNumber}`;
}
try {
const matches = fromPattern ? args : pattern.exec(args[0]);
const dice = new DiceExpression(matches[1]);
// Restrict the maximum dice count
const totalDice = dice.dice.reduce((prev, die) => prev + (die.diceCount || 1), 0);
if(totalDice > 1000) return { plain: `${message.author} might hurt themselves by rolling that many dice at once!` };
// Roll the dice
const rollResult = dice.roll();
this.bot.logger.debug('Dice rolled.', { dice: dice.dice, result: rollResult, totalDice: totalDice });
if(matches[2]) {
// Deal with target operations
const target = parseInt(matches[3]);
let response;
// Target for total roll
if(matches[2] === '>' || matches[2] === '<') {
const success = matches[2] === '>' ? rollResult.roll >= target : rollResult.roll <= target;
const hardBoundary = matches[2] === '>' ? Math.ceil((dice.max() - target) / 2) + target : Math.floor(target / 2);
const extremeBoundary = matches[2] === '>' ? Math.ceil((dice.max() - target) / 5 * 4) + target : Math.floor(target / 5);
const hardSuccess = matches[2] === '>' ? rollResult.roll >= hardBoundary + target : rollResult.roll <= hardBoundary;
const extremeSuccess = matches[2] === '>' ? rollResult.roll >= extremeBoundary : rollResult.roll <= extremeBoundary;
const diceList = this.buildDiceList(rollResult, totalDice);
response = oneLine`
${message.author} has **${success ? 'succeeded' : 'failed'}**.
Rolled ${rollResult.roll}, ${!success ? 'not ' : ''}${matches[2] === '>' ? 'greater than or equal to' : 'less than or equal to'} ${target}${diceList ? `; ${diceList}` : ''}.
${hardSuccess && !extremeSuccess ? `**Hard success reached (${hardBoundary}/${matches[2] === '>' ? dice.max() : target}).**` : ''} ${extremeSuccess ? `**Extreme success reached (${extremeBoundary}/${matches[2] === '>' ? dice.max() : target}).**` : ''}
`;
// Target for individual dice (success counting)
} else if(matches[2] === '>>' || matches[2] === '<<') {
if(rollResult.diceRaw.length !== 1) return { plain: `${message.author} tried to count successes with multiple dice expressions.` };
const successes = rollResult.diceRaw[0].reduce((prev, die) => prev + (matches[2] === '>>' ? die >= target : die <= target), 0);
response = oneLine`
${message.author} has **${successes > 0 ? `succeeded ${successes} time${successes !== 1 ? 's' : ''}` : `failed`}**.
${rollResult.diceRaw[0].length > 1 && rollResult.diceRaw[0].length <= 100 ? `(${rollResult.diceRaw[0].join(', ')})` : ''}
`;
// Oh dear.
} else {
throw new Error('Unknown target operator. This should not ever happen.');
}
return { plain: response, editable: false };
} else {
const diceList = this.buildDiceList(rollResult, totalDice);
return {
plain: `${message.author} rolled **${rollResult.roll}**.${diceList ? ` (${diceList})` : ''}`,
editable: false
};
}
} catch(err) {
return { plain: `${message.author} specified an invalid dice expression.` };
}
}
buildDiceList(result, totalDice) {
let diceList = '';
if(totalDice <= 100 && (result.diceRaw.length > 1 || (result.diceRaw.length > 0 && result.diceRaw[0].length > 1))) {
diceList = result.diceRaw.map((res, i) => this.bot.util.nbsp(res.length > 1 ? `${res.join(' + ')} = ${result.diceSums[i]}` : res[0])).join(', ');
}
return diceList;
}
}