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discord-coc-bot

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A Discord bot that contains commands useful for Call of Cthulu text roleplaying, based on RPbot by Gawdl3y (https://github.com/Gawdl3y/discord-rpbot/)

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'use babel'; 'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); var _discordGraf = require('discord-graf'); var _diceExpressionEvaluator = require('dice-expression-evaluator'); var _diceExpressionEvaluator2 = _interopRequireDefault(_diceExpressionEvaluator); var _commonTags = require('common-tags'); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } Function.prototype.$asyncbind = function $asyncbind(self, catcher) { "use strict"; if (!Function.prototype.$asyncbind) { Object.defineProperty(Function.prototype, "$asyncbind", { value: $asyncbind, enumerable: false, configurable: true, writable: true }); } if (!$asyncbind.trampoline) { $asyncbind.trampoline = function trampoline(t, x, s, e, u) { return function b(q) { while (q) { if (q.then) { q = q.then(b, e); return u ? undefined : q; } try { if (q.pop) { if (q.length) return q.pop() ? x.call(t) : q; q = s; } else q = q.call(t); } catch (r) { return e(r); } } }; }; } if (!$asyncbind.LazyThenable) { $asyncbind.LazyThenable = function () { function isThenable(obj) { return obj && obj instanceof Object && typeof obj.then === "function"; } function resolution(p, r, how) { try { var x = how ? how(r) : r; if (p === x) return p.reject(new TypeError("Promise resolution loop")); if (isThenable(x)) { x.then(function (y) { resolution(p, y); }, function (e) { p.reject(e); }); } else { p.resolve(x); } } catch (ex) { p.reject(ex); } } function _unchained(v) {} function thenChain(res, rej) { this.resolve = res; this.reject = rej; } function Chained() {} ; Chained.prototype = { resolve: _unchained, reject: _unchained, then: thenChain }; function then(res, rej) { var chain = new Chained(); try { this._resolver(function (value) { return isThenable(value) ? value.then(res, rej) : resolution(chain, value, res); }, function (ex) { resolution(chain, ex, rej); }); } catch (ex) { resolution(chain, ex, rej); } return chain; } function Thenable(resolver) { this._resolver = resolver; this.then = then; } ; Thenable.resolve = function (v) { return Thenable.isThenable(v) ? v : { then: function (resolve) { return resolve(v); } }; }; Thenable.isThenable = isThenable; return Thenable; }(); $asyncbind.EagerThenable = $asyncbind.Thenable = ($asyncbind.EagerThenableFactory = function (tick) { tick = tick || typeof process === "object" && process.nextTick || typeof setImmediate === "function" && setImmediate || function (f) { setTimeout(f, 0); }; var soon = function () { var fq = [], fqStart = 0, bufferSize = 1024; function callQueue() { while (fq.length - fqStart) { try { fq[fqStart](); } catch (ex) {} fq[fqStart++] = undefined; if (fqStart === bufferSize) { fq.splice(0, bufferSize); fqStart = 0; } } } return function (fn) { fq.push(fn); if (fq.length - fqStart === 1) tick(callQueue); }; }(); function Zousan(func) { if (func) { var me = this; func(function (arg) { me.resolve(arg); }, function (arg) { me.reject(arg); }); } } Zousan.prototype = { resolve: function (value) { if (this.state !== undefined) return; if (value === this) return this.reject(new TypeError("Attempt to resolve promise with self")); var me = this; if (value && (typeof value === "function" || typeof value === "object")) { try { var first = 0; var then = value.then; if (typeof then === "function") { then.call(value, function (ra) { if (!first++) { me.resolve(ra); } }, function (rr) { if (!first++) { me.reject(rr); } }); return; } } catch (e) { if (!first) this.reject(e); return; } } this.state = STATE_FULFILLED; this.v = value; if (me.c) soon(function () { for (var n = 0, l = me.c.length; n < l; n++) STATE_FULFILLED(me.c[n], value); }); }, reject: function (reason) { if (this.state !== undefined) return; this.state = STATE_REJECTED; this.v = reason; var clients = this.c; if (clients) soon(function () { for (var n = 0, l = clients.length; n < l; n++) STATE_REJECTED(clients[n], reason); }); }, then: function (onF, onR) { var p = new Zousan(); var client = { y: onF, n: onR, p: p }; if (this.state === undefined) { if (this.c) this.c.push(client);else this.c = [client]; } else { var s = this.state, a = this.v; soon(function () { s(client, a); }); } return p; } }; function STATE_FULFILLED(c, arg) { if (typeof c.y === "function") { try { var yret = c.y.call(undefined, arg); c.p.resolve(yret); } catch (err) { c.p.reject(err); } } else c.p.resolve(arg); } function STATE_REJECTED(c, reason) { if (typeof c.n === "function") { try { var yret = c.n.call(undefined, reason); c.p.resolve(yret); } catch (err) { c.p.reject(err); } } else c.p.reject(reason); } Zousan.resolve = function (val) { if (val && val instanceof Zousan) return val; var z = new Zousan(); z.resolve(val); return z; }; Zousan.reject = function (err) { if (err && err instanceof Zousan) return err; var z = new Zousan(); z.reject(err); return z; }; Zousan.version = "2.3.3-nodent"; return Zousan; })(); } function boundThen() { return resolver.apply(self, arguments); } var resolver = this; switch (catcher) { case true: return new $asyncbind.Thenable(boundThen); case 0: return new $asyncbind.LazyThenable(boundThen); case undefined: boundThen.then = boundThen; return boundThen; default: return function () { try { return resolver.apply(self, arguments); } catch (ex) { return catcher(ex); } }; } }; const pattern = /^(.+?)(?:(>{1,2}|<{1,2})\s*([0-9]+?))?\s*$/; class RollDiceCommand extends _discordGraf.Command { constructor(bot) { super(bot, { name: 'roll', aliases: ['dice', 'roll-dice', 'dice-roll', '(roll: xxxx)'], module: 'dice', memberName: 'roll', description: 'Rolls specified dice.', usage: 'roll [dice expression]', details: _commonTags.oneLine` Dice expressions can contain the standard representations of dice in text form (e.g. 2d20 is two 20-sided dice), with addition and subtraction allowed. You may also use a single \`>\` or \`<\` symbol at the end of the expression to add a target for the total dice roll - for example, \`2d20 + d15 > 35\`. You can count the number of successes using \`>>\` or \`<<\`, but only on a single dice expression - for example, \`4d30 >> 20\`. When running the command with no dice expression, it will default to a D100. When just a single plain number is provided, it will be interpreted as a single die with that many sides. `, examples: ['roll 2d20', 'roll 3d20 - d10 + 6', 'roll d20 > 10', 'roll 6d20 >> 14', 'roll', 'roll 30', 'Billy McBillface attempts to slay the dragon. (Roll: d20 > 10)'], patterns: [/\(\s*(?:roll|dice|rolldice|diceroll):\s*(.+?)(?:(>{1,2}|<{1,2})\s*([0-9]+?))?\s*\)/i] }); } run(message, args, fromPattern) { return new Promise(function ($return, $error) { // eslint-disable-line complexity const firstArgIndex = fromPattern ? 1 : 0; if (!args[firstArgIndex]) { args[firstArgIndex] = 'd100'; } else { const rawNumber = parseInt(args[firstArgIndex]); if (!isNaN(rawNumber) && String(rawNumber) === args[firstArgIndex]) args[firstArgIndex] = `d${rawNumber}`; } try { const matches = fromPattern ? args : pattern.exec(args[0]); const dice = new _diceExpressionEvaluator2.default(matches[1]); // Restrict the maximum dice count const totalDice = dice.dice.reduce((prev, die) => prev + (die.diceCount || 1), 0); if (totalDice > 1000) return $return({ plain: `${message.author} might hurt themselves by rolling that many dice at once!` }); // Roll the dice const rollResult = dice.roll(); this.bot.logger.debug('Dice rolled.', { dice: dice.dice, result: rollResult, totalDice: totalDice }); if (matches[2]) { // Deal with target operations const target = parseInt(matches[3]); let response; // Target for total roll if (matches[2] === '>' || matches[2] === '<') { const success = matches[2] === '>' ? rollResult.roll >= target : rollResult.roll <= target; const hardBoundary = matches[2] === '>' ? Math.ceil((dice.max() - target) / 2) + target : Math.floor(target / 2); const extremeBoundary = matches[2] === '>' ? Math.ceil((dice.max() - target) / 5 * 4) + target : Math.floor(target / 5); const hardSuccess = matches[2] === '>' ? rollResult.roll >= hardBoundary + target : rollResult.roll <= hardBoundary; const extremeSuccess = matches[2] === '>' ? rollResult.roll >= extremeBoundary : rollResult.roll <= extremeBoundary; const diceList = this.buildDiceList(rollResult, totalDice); response = _commonTags.oneLine` ${message.author} has **${success ? 'succeeded' : 'failed'}**. Rolled ${rollResult.roll}, ${!success ? 'not ' : ''}${matches[2] === '>' ? 'greater than or equal to' : 'less than or equal to'} ${target}${diceList ? `; ${diceList}` : ''}. ${hardSuccess && !extremeSuccess ? `**Hard success reached (${hardBoundary}/${matches[2] === '>' ? dice.max() : target}).**` : ''} ${extremeSuccess ? `**Extreme success reached (${extremeBoundary}/${matches[2] === '>' ? dice.max() : target}).**` : ''} `; // Target for individual dice (success counting) } else if (matches[2] === '>>' || matches[2] === '<<') { if (rollResult.diceRaw.length !== 1) return $return({ plain: `${message.author} tried to count successes with multiple dice expressions.` }); const successes = rollResult.diceRaw[0].reduce((prev, die) => prev + (matches[2] === '>>' ? die >= target : die <= target), 0); response = _commonTags.oneLine` ${message.author} has **${successes > 0 ? `succeeded ${successes} time${successes !== 1 ? 's' : ''}` : `failed`}**. ${rollResult.diceRaw[0].length > 1 && rollResult.diceRaw[0].length <= 100 ? `(${rollResult.diceRaw[0].join(', ')})` : ''} `; // Oh dear. } else { throw new Error('Unknown target operator. This should not ever happen.'); } return $return({ plain: response, editable: false }); } else { const diceList = this.buildDiceList(rollResult, totalDice); return $return({ plain: `${message.author} rolled **${rollResult.roll}**.${diceList ? ` (${diceList})` : ''}`, editable: false }); } } catch (err) { return $return({ plain: `${message.author} specified an invalid dice expression.` }); } return $return(); }.$asyncbind(this)); } buildDiceList(result, totalDice) { let diceList = ''; if (totalDice <= 100 && (result.diceRaw.length > 1 || result.diceRaw.length > 0 && result.diceRaw[0].length > 1)) { diceList = result.diceRaw.map((res, i) => this.bot.util.nbsp(res.length > 1 ? `${res.join(' + ')} = ${result.diceSums[i]}` : res[0])).join(', '); } return diceList; } } exports.default = RollDiceCommand; //# sourceMappingURL=roll.js.map