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discord-coc-bot

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A Discord bot that contains commands useful for Call of Cthulu text roleplaying, based on RPbot by Gawdl3y (https://github.com/Gawdl3y/discord-rpbot/)

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'use babel'; 'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); var _discordGraf = require('discord-graf'); var _diceExpressionEvaluator = require('dice-expression-evaluator'); var _diceExpressionEvaluator2 = _interopRequireDefault(_diceExpressionEvaluator); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } Function.prototype.$asyncbind = function $asyncbind(self, catcher) { "use strict"; if (!Function.prototype.$asyncbind) { Object.defineProperty(Function.prototype, "$asyncbind", { value: $asyncbind, enumerable: false, configurable: true, writable: true }); } if (!$asyncbind.trampoline) { $asyncbind.trampoline = function trampoline(t, x, s, e, u) { return function b(q) { while (q) { if (q.then) { q = q.then(b, e); return u ? undefined : q; } try { if (q.pop) { if (q.length) return q.pop() ? x.call(t) : q; q = s; } else q = q.call(t); } catch (r) { return e(r); } } }; }; } if (!$asyncbind.LazyThenable) { $asyncbind.LazyThenable = function () { function isThenable(obj) { return obj && obj instanceof Object && typeof obj.then === "function"; } function resolution(p, r, how) { try { var x = how ? how(r) : r; if (p === x) return p.reject(new TypeError("Promise resolution loop")); if (isThenable(x)) { x.then(function (y) { resolution(p, y); }, function (e) { p.reject(e); }); } else { p.resolve(x); } } catch (ex) { p.reject(ex); } } function _unchained(v) {} function thenChain(res, rej) { this.resolve = res; this.reject = rej; } function Chained() {} ; Chained.prototype = { resolve: _unchained, reject: _unchained, then: thenChain }; function then(res, rej) { var chain = new Chained(); try { this._resolver(function (value) { return isThenable(value) ? value.then(res, rej) : resolution(chain, value, res); }, function (ex) { resolution(chain, ex, rej); }); } catch (ex) { resolution(chain, ex, rej); } return chain; } function Thenable(resolver) { this._resolver = resolver; this.then = then; } ; Thenable.resolve = function (v) { return Thenable.isThenable(v) ? v : { then: function (resolve) { return resolve(v); } }; }; Thenable.isThenable = isThenable; return Thenable; }(); $asyncbind.EagerThenable = $asyncbind.Thenable = ($asyncbind.EagerThenableFactory = function (tick) { tick = tick || typeof process === "object" && process.nextTick || typeof setImmediate === "function" && setImmediate || function (f) { setTimeout(f, 0); }; var soon = function () { var fq = [], fqStart = 0, bufferSize = 1024; function callQueue() { while (fq.length - fqStart) { try { fq[fqStart](); } catch (ex) {} fq[fqStart++] = undefined; if (fqStart === bufferSize) { fq.splice(0, bufferSize); fqStart = 0; } } } return function (fn) { fq.push(fn); if (fq.length - fqStart === 1) tick(callQueue); }; }(); function Zousan(func) { if (func) { var me = this; func(function (arg) { me.resolve(arg); }, function (arg) { me.reject(arg); }); } } Zousan.prototype = { resolve: function (value) { if (this.state !== undefined) return; if (value === this) return this.reject(new TypeError("Attempt to resolve promise with self")); var me = this; if (value && (typeof value === "function" || typeof value === "object")) { try { var first = 0; var then = value.then; if (typeof then === "function") { then.call(value, function (ra) { if (!first++) { me.resolve(ra); } }, function (rr) { if (!first++) { me.reject(rr); } }); return; } } catch (e) { if (!first) this.reject(e); return; } } this.state = STATE_FULFILLED; this.v = value; if (me.c) soon(function () { for (var n = 0, l = me.c.length; n < l; n++) STATE_FULFILLED(me.c[n], value); }); }, reject: function (reason) { if (this.state !== undefined) return; this.state = STATE_REJECTED; this.v = reason; var clients = this.c; if (clients) soon(function () { for (var n = 0, l = clients.length; n < l; n++) STATE_REJECTED(clients[n], reason); }); }, then: function (onF, onR) { var p = new Zousan(); var client = { y: onF, n: onR, p: p }; if (this.state === undefined) { if (this.c) this.c.push(client);else this.c = [client]; } else { var s = this.state, a = this.v; soon(function () { s(client, a); }); } return p; } }; function STATE_FULFILLED(c, arg) { if (typeof c.y === "function") { try { var yret = c.y.call(undefined, arg); c.p.resolve(yret); } catch (err) { c.p.reject(err); } } else c.p.resolve(arg); } function STATE_REJECTED(c, reason) { if (typeof c.n === "function") { try { var yret = c.n.call(undefined, reason); c.p.resolve(yret); } catch (err) { c.p.reject(err); } } else c.p.reject(reason); } Zousan.resolve = function (val) { if (val && val instanceof Zousan) return val; var z = new Zousan(); z.resolve(val); return z; }; Zousan.reject = function (err) { if (err && err instanceof Zousan) return err; var z = new Zousan(); z.reject(err); return z; }; Zousan.version = "2.3.3-nodent"; return Zousan; })(); } function boundThen() { return resolver.apply(self, arguments); } var resolver = this; switch (catcher) { case true: return new $asyncbind.Thenable(boundThen); case 0: return new $asyncbind.LazyThenable(boundThen); case undefined: boundThen.then = boundThen; return boundThen; default: return function () { try { return resolver.apply(self, arguments); } catch (ex) { return catcher(ex); } }; } }; class MaxRollCommand extends _discordGraf.Command { constructor(bot) { super(bot, { name: 'max-roll', module: 'dice', memberName: 'max', description: 'Calculates the maximum possible roll for a dice expression.', usage: 'max-roll <dice expression>', details: 'The dice expression follows the same rules as !roll, but targets (< or >) cannot be used.', examples: ['max-roll 2d20', 'max-roll 3d20 - d10 + 6'] }); } run(message, args) { return new Promise(function ($return, $error) { if (!args[0]) return $error(new _discordGraf.CommandFormatError(this, message.guild)); try { const maxRoll = new _diceExpressionEvaluator2.default(args[0]).max(); return $return(`The maximum possible roll is **${maxRoll}**.`); } catch (err) { return $return('Invalid dice expression specified.'); } return $return(); }.$asyncbind(this)); } } exports.default = MaxRollCommand; //# sourceMappingURL=max.js.map