discord-backup-v12
Version:
A complete framework to facilitate server backup using discord.js v12
232 lines (231 loc) • 11.8 kB
JavaScript
"use strict";
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.getChannels = exports.getEmojis = exports.getRoles = exports.getBans = void 0;
var node_fetch_1 = require("node-fetch");
var util_1 = require("./util");
/**
* Returns an array with the banned members of the guild
* @param {Guild} guild The Discord guild
* @returns {Promise<BanData[]>} The banned members
*/
function getBans(guild) {
return __awaiter(this, void 0, void 0, function () {
var bans, cases;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
bans = [];
return [4 /*yield*/, guild.fetchBans()];
case 1:
cases = _a.sent();
cases.forEach(function (ban) {
bans.push({
id: ban.user.id,
reason: ban.reason // Ban reason
});
});
return [2 /*return*/, bans];
}
});
});
}
exports.getBans = getBans;
/**
* Returns an array with the roles of the guild
* @param {Guild} guild The discord guild
* @returns {Promise<RoleData[]>} The roles of the guild
*/
function getRoles(guild) {
return __awaiter(this, void 0, void 0, function () {
var roles;
return __generator(this, function (_a) {
roles = [];
guild.roles.cache
.filter(function (role) { return !role.managed; })
.sort(function (a, b) { return b.position - a.position; })
.forEach(function (role) {
var roleData = {
name: role.name,
color: role.hexColor,
hoist: role.hoist,
permissions: role.permissions.bitfield,
mentionable: role.mentionable,
position: role.position,
isEveryone: guild.id === role.id
};
roles.push(roleData);
});
return [2 /*return*/, roles];
});
});
}
exports.getRoles = getRoles;
/**
* Returns an array with the emojis of the guild
* @param {Guild} guild The discord guild
* @param {CreateOptions} options The backup options
* @returns {Promise<EmojiData[]>} The emojis of the guild
*/
function getEmojis(guild, options) {
return __awaiter(this, void 0, void 0, function () {
var emojis;
var _this = this;
return __generator(this, function (_a) {
emojis = [];
guild.emojis.cache.forEach(function (emoji) { return __awaiter(_this, void 0, void 0, function () {
var eData, _a;
return __generator(this, function (_b) {
switch (_b.label) {
case 0:
eData = {
name: emoji.name
};
if (!(options.saveImages && options.saveImages === 'base64')) return [3 /*break*/, 2];
_a = eData;
return [4 /*yield*/, node_fetch_1.default(emoji.url).then(function (res) { return res.buffer(); })];
case 1:
_a.base64 = (_b.sent()).toString('base64');
return [3 /*break*/, 3];
case 2:
eData.url = emoji.url;
_b.label = 3;
case 3:
emojis.push(eData);
return [2 /*return*/];
}
});
}); });
return [2 /*return*/, emojis];
});
});
}
exports.getEmojis = getEmojis;
/**
* Returns an array with the channels of the guild
* @param {Guild} guild The discord guild
* @param {CreateOptions} options The backup options
* @returns {ChannelData[]} The channels of the guild
*/
function getChannels(guild, options) {
return __awaiter(this, void 0, void 0, function () {
var _this = this;
return __generator(this, function (_a) {
return [2 /*return*/, new Promise(function (resolve) { return __awaiter(_this, void 0, void 0, function () {
var channels, categories, _i, categories_1, category, categoryData, children, _a, children_1, child, channelData, channelData, others, _b, others_1, channel, channelData, channelData;
return __generator(this, function (_c) {
switch (_c.label) {
case 0:
channels = {
categories: [],
others: []
};
categories = guild.channels.cache
.filter(function (ch) { return ch.type === 'category'; })
.sort(function (a, b) { return a.position - b.position; })
.array();
_i = 0, categories_1 = categories;
_c.label = 1;
case 1:
if (!(_i < categories_1.length)) return [3 /*break*/, 9];
category = categories_1[_i];
categoryData = {
name: category.name,
permissions: util_1.fetchChannelPermissions(category),
children: [] // The children channels of the category
};
children = category.children.sort(function (a, b) { return a.position - b.position; }).array();
_a = 0, children_1 = children;
_c.label = 2;
case 2:
if (!(_a < children_1.length)) return [3 /*break*/, 7];
child = children_1[_a];
if (!(child.type === 'text' || child.type === 'news')) return [3 /*break*/, 4];
return [4 /*yield*/, util_1.fetchTextChannelData(child, options)];
case 3:
channelData = _c.sent();
categoryData.children.push(channelData); // And then push the child in the categoryData
return [3 /*break*/, 6];
case 4: return [4 /*yield*/, util_1.fetchVoiceChannelData(child)];
case 5:
channelData = _c.sent();
categoryData.children.push(channelData); // And then push the child in the categoryData
_c.label = 6;
case 6:
_a++;
return [3 /*break*/, 2];
case 7:
channels.categories.push(categoryData); // Update channels object
_c.label = 8;
case 8:
_i++;
return [3 /*break*/, 1];
case 9:
others = guild.channels.cache
.filter(function (ch) { return !ch.parent && ch.type !== 'category'; })
.sort(function (a, b) { return a.position - b.position; })
.array();
_b = 0, others_1 = others;
_c.label = 10;
case 10:
if (!(_b < others_1.length)) return [3 /*break*/, 15];
channel = others_1[_b];
if (!(channel.type === 'text')) return [3 /*break*/, 12];
return [4 /*yield*/, util_1.fetchTextChannelData(channel, options)];
case 11:
channelData = _c.sent();
channels.others.push(channelData); // Update channels object
return [3 /*break*/, 14];
case 12: return [4 /*yield*/, util_1.fetchVoiceChannelData(channel)];
case 13:
channelData = _c.sent();
channels.others.push(channelData); // Update channels object
_c.label = 14;
case 14:
_b++;
return [3 /*break*/, 10];
case 15:
resolve(channels); // Returns the list of the channels
return [2 /*return*/];
}
});
}); })];
});
});
}
exports.getChannels = getChannels;