UNPKG

discord-api-types

Version:

Discord API typings that are kept up to date for use in bot library creation.

117 lines 4.23 kB
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.VoiceCloseCodes = exports.VoiceOpcodes = exports.VoiceGatewayVersion = void 0; exports.VoiceGatewayVersion = '4'; /** * @see {@link https://discord.com/developers/docs/topics/opcodes-and-status-codes#voice-voice-opcodes} */ var VoiceOpcodes; (function (VoiceOpcodes) { /** * Begin a voice websocket connection */ VoiceOpcodes[VoiceOpcodes["Identify"] = 0] = "Identify"; /** * Select the voice protocol */ VoiceOpcodes[VoiceOpcodes["SelectProtocol"] = 1] = "SelectProtocol"; /** * Complete the websocket handshake */ VoiceOpcodes[VoiceOpcodes["Ready"] = 2] = "Ready"; /** * Keep the websocket connection alive */ VoiceOpcodes[VoiceOpcodes["Heartbeat"] = 3] = "Heartbeat"; /** * Describe the session */ VoiceOpcodes[VoiceOpcodes["SessionDescription"] = 4] = "SessionDescription"; /** * Indicate which users are speaking */ VoiceOpcodes[VoiceOpcodes["Speaking"] = 5] = "Speaking"; /** * Sent to acknowledge a received client heartbeat */ VoiceOpcodes[VoiceOpcodes["HeartbeatAck"] = 6] = "HeartbeatAck"; /** * Resume a connection */ VoiceOpcodes[VoiceOpcodes["Resume"] = 7] = "Resume"; /** * Time to wait between sending heartbeats in milliseconds */ VoiceOpcodes[VoiceOpcodes["Hello"] = 8] = "Hello"; /** * Acknowledge a successful session resume */ VoiceOpcodes[VoiceOpcodes["Resumed"] = 9] = "Resumed"; /** * A client has connected to the voice channel */ VoiceOpcodes[VoiceOpcodes["ClientConnect"] = 12] = "ClientConnect"; /** * A client has disconnected from the voice channel */ VoiceOpcodes[VoiceOpcodes["ClientDisconnect"] = 13] = "ClientDisconnect"; })(VoiceOpcodes || (exports.VoiceOpcodes = VoiceOpcodes = {})); /** * @see {@link https://discord.com/developers/docs/topics/opcodes-and-status-codes#voice-voice-close-event-codes} */ var VoiceCloseCodes; (function (VoiceCloseCodes) { /** * You sent an invalid opcode */ VoiceCloseCodes[VoiceCloseCodes["UnknownOpcode"] = 4001] = "UnknownOpcode"; /** * You sent a invalid payload in your identifying to the Gateway */ VoiceCloseCodes[VoiceCloseCodes["FailedToDecode"] = 4002] = "FailedToDecode"; /** * You sent a payload before identifying with the Gateway */ VoiceCloseCodes[VoiceCloseCodes["NotAuthenticated"] = 4003] = "NotAuthenticated"; /** * The token you sent in your identify payload is incorrect */ VoiceCloseCodes[VoiceCloseCodes["AuthenticationFailed"] = 4004] = "AuthenticationFailed"; /** * You sent more than one identify payload. Stahp */ VoiceCloseCodes[VoiceCloseCodes["AlreadyAuthenticated"] = 4005] = "AlreadyAuthenticated"; /** * Your session is no longer valid */ VoiceCloseCodes[VoiceCloseCodes["SessionNoLongerValid"] = 4006] = "SessionNoLongerValid"; /** * Your session has timed out */ VoiceCloseCodes[VoiceCloseCodes["SessionTimeout"] = 4009] = "SessionTimeout"; /** * We can't find the server you're trying to connect to */ VoiceCloseCodes[VoiceCloseCodes["ServerNotFound"] = 4011] = "ServerNotFound"; /** * We didn't recognize the protocol you sent */ VoiceCloseCodes[VoiceCloseCodes["UnknownProtocol"] = 4012] = "UnknownProtocol"; /** * Either the channel was deleted, you were kicked, or the main gateway session was dropped. Should not reconnect */ VoiceCloseCodes[VoiceCloseCodes["Disconnected"] = 4014] = "Disconnected"; /** * The server crashed. Our bad! Try resuming */ VoiceCloseCodes[VoiceCloseCodes["VoiceServerCrashed"] = 4015] = "VoiceServerCrashed"; /** * We didn't recognize your encryption */ VoiceCloseCodes[VoiceCloseCodes["UnknownEncryptionMode"] = 4016] = "UnknownEncryptionMode"; /** * You sent a malformed request */ VoiceCloseCodes[VoiceCloseCodes["BadRequest"] = 4020] = "BadRequest"; })(VoiceCloseCodes || (exports.VoiceCloseCodes = VoiceCloseCodes = {})); //# sourceMappingURL=v4.js.map