discord-api-types
Version:
Discord API typings that are kept up to date for use in bot library creation.
117 lines • 4.23 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.VoiceCloseCodes = exports.VoiceOpcodes = exports.VoiceGatewayVersion = void 0;
exports.VoiceGatewayVersion = '4';
/**
* @see {@link https://discord.com/developers/docs/topics/opcodes-and-status-codes#voice-voice-opcodes}
*/
var VoiceOpcodes;
(function (VoiceOpcodes) {
/**
* Begin a voice websocket connection
*/
VoiceOpcodes[VoiceOpcodes["Identify"] = 0] = "Identify";
/**
* Select the voice protocol
*/
VoiceOpcodes[VoiceOpcodes["SelectProtocol"] = 1] = "SelectProtocol";
/**
* Complete the websocket handshake
*/
VoiceOpcodes[VoiceOpcodes["Ready"] = 2] = "Ready";
/**
* Keep the websocket connection alive
*/
VoiceOpcodes[VoiceOpcodes["Heartbeat"] = 3] = "Heartbeat";
/**
* Describe the session
*/
VoiceOpcodes[VoiceOpcodes["SessionDescription"] = 4] = "SessionDescription";
/**
* Indicate which users are speaking
*/
VoiceOpcodes[VoiceOpcodes["Speaking"] = 5] = "Speaking";
/**
* Sent to acknowledge a received client heartbeat
*/
VoiceOpcodes[VoiceOpcodes["HeartbeatAck"] = 6] = "HeartbeatAck";
/**
* Resume a connection
*/
VoiceOpcodes[VoiceOpcodes["Resume"] = 7] = "Resume";
/**
* Time to wait between sending heartbeats in milliseconds
*/
VoiceOpcodes[VoiceOpcodes["Hello"] = 8] = "Hello";
/**
* Acknowledge a successful session resume
*/
VoiceOpcodes[VoiceOpcodes["Resumed"] = 9] = "Resumed";
/**
* A client has connected to the voice channel
*/
VoiceOpcodes[VoiceOpcodes["ClientConnect"] = 12] = "ClientConnect";
/**
* A client has disconnected from the voice channel
*/
VoiceOpcodes[VoiceOpcodes["ClientDisconnect"] = 13] = "ClientDisconnect";
})(VoiceOpcodes || (exports.VoiceOpcodes = VoiceOpcodes = {}));
/**
* @see {@link https://discord.com/developers/docs/topics/opcodes-and-status-codes#voice-voice-close-event-codes}
*/
var VoiceCloseCodes;
(function (VoiceCloseCodes) {
/**
* You sent an invalid opcode
*/
VoiceCloseCodes[VoiceCloseCodes["UnknownOpcode"] = 4001] = "UnknownOpcode";
/**
* You sent a invalid payload in your identifying to the Gateway
*/
VoiceCloseCodes[VoiceCloseCodes["FailedToDecode"] = 4002] = "FailedToDecode";
/**
* You sent a payload before identifying with the Gateway
*/
VoiceCloseCodes[VoiceCloseCodes["NotAuthenticated"] = 4003] = "NotAuthenticated";
/**
* The token you sent in your identify payload is incorrect
*/
VoiceCloseCodes[VoiceCloseCodes["AuthenticationFailed"] = 4004] = "AuthenticationFailed";
/**
* You sent more than one identify payload. Stahp
*/
VoiceCloseCodes[VoiceCloseCodes["AlreadyAuthenticated"] = 4005] = "AlreadyAuthenticated";
/**
* Your session is no longer valid
*/
VoiceCloseCodes[VoiceCloseCodes["SessionNoLongerValid"] = 4006] = "SessionNoLongerValid";
/**
* Your session has timed out
*/
VoiceCloseCodes[VoiceCloseCodes["SessionTimeout"] = 4009] = "SessionTimeout";
/**
* We can't find the server you're trying to connect to
*/
VoiceCloseCodes[VoiceCloseCodes["ServerNotFound"] = 4011] = "ServerNotFound";
/**
* We didn't recognize the protocol you sent
*/
VoiceCloseCodes[VoiceCloseCodes["UnknownProtocol"] = 4012] = "UnknownProtocol";
/**
* Either the channel was deleted, you were kicked, or the main gateway session was dropped. Should not reconnect
*/
VoiceCloseCodes[VoiceCloseCodes["Disconnected"] = 4014] = "Disconnected";
/**
* The server crashed. Our bad! Try resuming
*/
VoiceCloseCodes[VoiceCloseCodes["VoiceServerCrashed"] = 4015] = "VoiceServerCrashed";
/**
* We didn't recognize your encryption
*/
VoiceCloseCodes[VoiceCloseCodes["UnknownEncryptionMode"] = 4016] = "UnknownEncryptionMode";
/**
* You sent a malformed request
*/
VoiceCloseCodes[VoiceCloseCodes["BadRequest"] = 4020] = "BadRequest";
})(VoiceCloseCodes || (exports.VoiceCloseCodes = VoiceCloseCodes = {}));
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