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dijit

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Dijit provides a complete collection of user interface controls based on Dojo, giving you the power to create web applications that are highly optimized for usability, performance, internationalization, accessibility, but above all deliver an incredible u

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define([ "dojo/_base/connect", // connect.connect "dojo/_base/declare", // declare "dojo/_base/lang", // lang.mixin, lang.hitch "../Destroyable", "../form/Button" ], function(connect, declare, lang, Destroyable, Button){ // module: // dijit/_editor/_Plugin var _Plugin = declare("dijit._editor._Plugin", Destroyable, { // summary: // Base class for a "plugin" to the editor, which is usually // a single button on the Toolbar and some associated code constructor: function(args){ // summary: // Create the plugin. // args: Object? // Initial settings for any of the attributes. this.params = args || {}; lang.mixin(this, this.params); this._attrPairNames = {}; }, // editor: [const] dijit.Editor // Points to the parent editor editor: null, // iconClassPrefix: [const] String // The CSS class name for the button node is formed from `iconClassPrefix` and `command` iconClassPrefix: "dijitEditorIcon", // button: dijit/_WidgetBase? // Pointer to `dijit/form/Button` or other widget (ex: `dijit/form/FilteringSelect`) // that is added to the toolbar to control this plugin. // If not specified, will be created on initialization according to `buttonClass` button: null, // command: String // String like "insertUnorderedList", "outdent", "justifyCenter", etc. that represents an editor command. // Passed to editor.execCommand() if `useDefaultCommand` is true. command: "", // useDefaultCommand: Boolean // If true, this plugin executes by calling Editor.execCommand() with the argument specified in `command`. useDefaultCommand: true, // buttonClass: Widget Class // Class of widget (ex: dijit.form.Button or dijit/form/FilteringSelect) // that is added to the toolbar to control this plugin. // This is used to instantiate the button, unless `button` itself is specified directly. buttonClass: Button, // disabled: Boolean // Flag to indicate if this plugin has been disabled and should do nothing // helps control button state, among other things. Set via the setter api. disabled: false, getLabel: function(/*String*/key){ // summary: // Returns the label to use for the button // tags: // private return this.editor.commands[key]; // String }, _initButton: function(){ // summary: // Initialize the button or other widget that will control this plugin. // This code only works for plugins controlling built-in commands in the editor. // tags: // protected extension if(this.command.length){ var label = this.getLabel(this.command), editor = this.editor, className = this.iconClassPrefix + " " + this.iconClassPrefix + this.command.charAt(0).toUpperCase() + this.command.substr(1); if(!this.button){ var props = lang.mixin({ label: label, ownerDocument: editor.ownerDocument, dir: editor.dir, lang: editor.lang, showLabel: false, iconClass: className, dropDown: this.dropDown, tabIndex: "-1" }, this.params || {}); // Avoid creating Button with a name like "dijit/editor/_plugins/ToggleDir", since that name becomes // a global object, and then if the ToggleDir plugin is referenced again, _Plugin.js will // find the <input> rather than the ToggleDir module. // Not necessary in 2.0 once the getObject() call is removed from _Plugin.js. delete props.name; this.button = new this.buttonClass(props); } } if(this.get("disabled") && this.button){ this.button.set("disabled", this.get("disabled")); } }, destroy: function(){ if(this.dropDown){ this.dropDown.destroyRecursive(); } this.inherited(arguments); }, connect: function(o, f, tf){ // summary: // Deprecated. Use this.own() with dojo/on or dojo/aspect.instead. // // Make a connect.connect() that is automatically disconnected when this plugin is destroyed. // Similar to `dijit/_Widget.connect()`. // tags: // protected deprecated this.own(connect.connect(o, f, this, tf)); }, updateState: function(){ // summary: // Change state of the plugin to respond to events in the editor. // description: // This is called on meaningful events in the editor, such as change of selection // or caret position (but not simple typing of alphanumeric keys). It gives the // plugin a chance to update the CSS of its button. // // For example, the "bold" plugin will highlight/unhighlight the bold button depending on whether the // characters next to the caret are bold or not. // // Only makes sense when `useDefaultCommand` is true, as it calls Editor.queryCommandEnabled(`command`). var e = this.editor, c = this.command, checked, enabled; if(!e || !e.isLoaded || !c.length){ return; } var disabled = this.get("disabled"); if(this.button){ try{ var implFunc = e._implCommand(c); enabled = !disabled && (this[implFunc] ? this[implFunc](c) : e.queryCommandEnabled(c)); if(this.enabled !== enabled){ this.enabled = enabled; this.button.set('disabled', !enabled); } if(enabled){ if(typeof this.button.checked == 'boolean'){ checked = e.queryCommandState(c); if(this.checked !== checked){ this.checked = checked; this.button.set('checked', e.queryCommandState(c)); } } } }catch(e){ console.log(e); // FIXME: we shouldn't have debug statements in our code. Log as an error? } } }, setEditor: function(/*dijit/Editor*/ editor){ // summary: // Tell the plugin which Editor it is associated with. // TODO: refactor code to just pass editor to constructor. // FIXME: detach from previous editor!! this.editor = editor; // FIXME: prevent creating this if we don't need to (i.e., editor can't handle our command) this._initButton(); // Processing for buttons that execute by calling editor.execCommand() if(this.button && this.useDefaultCommand){ if(this.editor.queryCommandAvailable(this.command)){ this.own(this.button.on("click", lang.hitch(this.editor, "execCommand", this.command, this.commandArg) )); }else{ // hide button because editor doesn't support command (due to browser limitations) this.button.domNode.style.display = "none"; } } this.own(this.editor.on("NormalizedDisplayChanged", lang.hitch(this, "updateState"))); }, setToolbar: function(/*dijit/Toolbar*/ toolbar){ // summary: // Tell the plugin to add it's controller widget (often a button) // to the toolbar. Does nothing if there is no controller widget. // TODO: refactor code to just pass toolbar to constructor. if(this.button){ toolbar.addChild(this.button); } // console.debug("adding", this.button, "to:", toolbar); }, set: function(/* attribute */ name, /* anything */ value){ // summary: // Set a property on a plugin // name: // The property to set. // value: // The value to set in the property. // description: // Sets named properties on a plugin which may potentially be handled by a // setter in the plugin. // For example, if the plugin has a properties "foo" // and "bar" and a method named "_setFooAttr", calling: // | plugin.set("foo", "Howdy!"); // would be equivalent to writing: // | plugin._setFooAttr("Howdy!"); // and: // | plugin.set("bar", 3); // would be equivalent to writing: // | plugin.bar = 3; // // set() may also be called with a hash of name/value pairs, ex: // | plugin.set({ // | foo: "Howdy", // | bar: 3 // | }) // This is equivalent to calling set(foo, "Howdy") and set(bar, 3) if(typeof name === "object"){ for(var x in name){ this.set(x, name[x]); } return this; } var names = this._getAttrNames(name); if(this[names.s]){ // use the explicit setter var result = this[names.s].apply(this, Array.prototype.slice.call(arguments, 1)); }else{ this._set(name, value); } return result || this; }, get: function(name){ // summary: // Get a property from a plugin. // name: // The property to get. // description: // Get a named property from a plugin. The property may // potentially be retrieved via a getter method. If no getter is defined, this // just retrieves the object's property. // For example, if the plugin has a properties "foo" // and "bar" and a method named "_getFooAttr", calling: // | plugin.get("foo"); // would be equivalent to writing: // | plugin._getFooAttr(); // and: // | plugin.get("bar"); // would be equivalent to writing: // | plugin.bar; var names = this._getAttrNames(name); return this[names.g] ? this[names.g]() : this[name]; }, _setDisabledAttr: function(disabled){ // summary: // Function to set the plugin state and call updateState to make sure the // button is updated appropriately. this._set("disabled", disabled); this.updateState(); }, _getAttrNames: function(name){ // summary: // Helper function for get() and set(). // Caches attribute name values so we don't do the string ops every time. // tags: // private var apn = this._attrPairNames; if(apn[name]){ return apn[name]; } var uc = name.charAt(0).toUpperCase() + name.substr(1); return (apn[name] = { s: "_set" + uc + "Attr", g: "_get" + uc + "Attr" }); }, _set: function(/*String*/ name, /*anything*/ value){ // summary: // Helper function to set new value for specified attribute this[name] = value; } }); // Hash mapping plugin name to factory, used for registering plugins _Plugin.registry = {}; return _Plugin; });