dijit
Version:
Dijit provides a complete collection of user interface controls based on Dojo, giving you the power to create web applications that are highly optimized for usability, performance, internationalization, accessibility, but above all deliver an incredible u
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JavaScript
define([
"dojo/_base/array", // array.forEach array.indexOf array.map
"dojo/_base/declare", // declare
"dojo/_base/fx", // fx.fadeIn fx.fadeOut
"dojo/dom", // dom.byId
"dojo/dom-class", // domClass.add
"dojo/dom-geometry", // domGeometry.position
"dojo/dom-style", // domStyle.set, domStyle.get
"dojo/_base/lang", // lang.hitch lang.isArrayLike
"dojo/mouse",
"dojo/on",
"dojo/sniff", // has("ie"), has("trident")
"./_base/manager", // manager.defaultDuration
"./place",
"./_Widget",
"./_TemplatedMixin",
"./BackgroundIframe",
"dojo/text!./templates/Tooltip.html",
"./main" // sets dijit.showTooltip etc. for back-compat
], function(array, declare, fx, dom, domClass, domGeometry, domStyle, lang, mouse, on, has,
manager, place, _Widget, _TemplatedMixin, BackgroundIframe, template, dijit){
// module:
// dijit/Tooltip
// TODO: Tooltip should really share more positioning code with TooltipDialog, like:
// - the orient() method
// - the connector positioning code in show()
// - the dijitTooltip[Dialog] class
//
// The problem is that Tooltip's implementation supplies it's own <iframe> and interacts directly
// with dijit/place, rather than going through dijit/popup like TooltipDialog and other popups (ex: Menu).
var MasterTooltip = declare("dijit._MasterTooltip", [_Widget, _TemplatedMixin], {
// summary:
// Internal widget that holds the actual tooltip markup,
// which occurs once per page.
// Called by Tooltip widgets which are just containers to hold
// the markup
// tags:
// protected
// duration: Integer
// Milliseconds to fade in/fade out
duration: manager.defaultDuration,
templateString: template,
postCreate: function(){
this.ownerDocumentBody.appendChild(this.domNode);
this.bgIframe = new BackgroundIframe(this.domNode);
// Setup fade-in and fade-out functions.
this.fadeIn = fx.fadeIn({ node: this.domNode, duration: this.duration, onEnd: lang.hitch(this, "_onShow") });
this.fadeOut = fx.fadeOut({ node: this.domNode, duration: this.duration, onEnd: lang.hitch(this, "_onHide") });
},
show: function(innerHTML, aroundNode, position, rtl, textDir, onMouseEnter, onMouseLeave){
// summary:
// Display tooltip w/specified contents to right of specified node
// (To left if there's no space on the right, or if rtl == true)
// innerHTML: String
// Contents of the tooltip
// aroundNode: DomNode|dijit/place.__Rectangle
// Specifies that tooltip should be next to this node / area
// position: String[]?
// List of positions to try to position tooltip (ex: ["right", "above"])
// rtl: Boolean?
// Corresponds to `WidgetBase.dir` attribute, where false means "ltr" and true
// means "rtl"; specifies GUI direction, not text direction.
// textDir: String?
// Corresponds to `WidgetBase.textdir` attribute; specifies direction of text.
// onMouseEnter: Function?
// Callback function for mouse enter on tooltip
// onMouseLeave: Function?
// Callback function for mouse leave on tooltip
if(this.aroundNode && this.aroundNode === aroundNode && this.containerNode.innerHTML == innerHTML){
return;
}
if(this.fadeOut.status() == "playing"){
// previous tooltip is being hidden; wait until the hide completes then show new one
this._onDeck=arguments;
return;
}
this.containerNode.innerHTML=innerHTML;
if(textDir){
this.set("textDir", textDir);
}
this.containerNode.align = rtl? "right" : "left"; //fix the text alignment
var pos = place.around(this.domNode, aroundNode,
position && position.length ? position : Tooltip.defaultPosition, !rtl, lang.hitch(this, "orient"));
// Position the tooltip connector for middle alignment.
// This could not have been done in orient() since the tooltip wasn't positioned at that time.
var aroundNodeCoords = pos.aroundNodePos;
if(pos.corner.charAt(0) == 'M' && pos.aroundCorner.charAt(0) == 'M'){
this.connectorNode.style.top = aroundNodeCoords.y + ((aroundNodeCoords.h - this.connectorNode.offsetHeight) >> 1) - pos.y + "px";
this.connectorNode.style.left = "";
}else if(pos.corner.charAt(1) == 'M' && pos.aroundCorner.charAt(1) == 'M'){
this.connectorNode.style.left = aroundNodeCoords.x + ((aroundNodeCoords.w - this.connectorNode.offsetWidth) >> 1) - pos.x + "px";
}else{
// Not *-centered, but just above/below/after/before
this.connectorNode.style.left = "";
this.connectorNode.style.top = "";
}
// show it
domStyle.set(this.domNode, "opacity", 0);
this.fadeIn.play();
this.isShowingNow = true;
this.aroundNode = aroundNode;
this.onMouseEnter = onMouseEnter || noop;
this.onMouseLeave = onMouseLeave || noop;
},
orient: function(/*DomNode*/ node, /*String*/ aroundCorner, /*String*/ tooltipCorner, /*Object*/ spaceAvailable, /*Object*/ aroundNodeCoords){
// summary:
// Private function to set CSS for tooltip node based on which position it's in.
// This is called by the dijit popup code. It will also reduce the tooltip's
// width to whatever width is available
// tags:
// protected
this.connectorNode.style.top = ""; //reset to default
var heightAvailable = spaceAvailable.h,
widthAvailable = spaceAvailable.w;
node.className = "dijitTooltip " +
{
"MR-ML": "dijitTooltipRight",
"ML-MR": "dijitTooltipLeft",
"TM-BM": "dijitTooltipAbove",
"BM-TM": "dijitTooltipBelow",
"BL-TL": "dijitTooltipBelow dijitTooltipABLeft",
"TL-BL": "dijitTooltipAbove dijitTooltipABLeft",
"BR-TR": "dijitTooltipBelow dijitTooltipABRight",
"TR-BR": "dijitTooltipAbove dijitTooltipABRight",
"BR-BL": "dijitTooltipRight",
"BL-BR": "dijitTooltipLeft"
}[aroundCorner + "-" + tooltipCorner];
// reset width; it may have been set by orient() on a previous tooltip show()
this.domNode.style.width = "auto";
// Reduce tooltip's width to the amount of width available, so that it doesn't overflow screen.
// Note that sometimes widthAvailable is negative, but we guard against setting style.width to a
// negative number since that causes an exception on IE.
var size = domGeometry.position(this.domNode);
if(has("ie") || has("trident")){
// workaround strange IE bug where setting width to offsetWidth causes words to wrap
size.w += 2;
}
var width = Math.min((Math.max(widthAvailable,1)), size.w);
domGeometry.setMarginBox(this.domNode, {w: width});
// Reposition the tooltip connector.
if(tooltipCorner.charAt(0) == 'B' && aroundCorner.charAt(0) == 'B'){
var bb = domGeometry.position(node);
var tooltipConnectorHeight = this.connectorNode.offsetHeight;
if(bb.h > heightAvailable){
// The tooltip starts at the top of the page and will extend past the aroundNode
var aroundNodePlacement = heightAvailable - ((aroundNodeCoords.h + tooltipConnectorHeight) >> 1);
this.connectorNode.style.top = aroundNodePlacement + "px";
this.connectorNode.style.bottom = "";
}else{
// Align center of connector with center of aroundNode, except don't let bottom
// of connector extend below bottom of tooltip content, or top of connector
// extend past top of tooltip content
this.connectorNode.style.bottom = Math.min(
Math.max(aroundNodeCoords.h/2 - tooltipConnectorHeight/2, 0),
bb.h - tooltipConnectorHeight) + "px";
this.connectorNode.style.top = "";
}
}else{
// reset the tooltip back to the defaults
this.connectorNode.style.top = "";
this.connectorNode.style.bottom = "";
}
return Math.max(0, size.w - widthAvailable);
},
_onShow: function(){
// summary:
// Called at end of fade-in operation
// tags:
// protected
if(has("ie")){
// the arrow won't show up on a node w/an opacity filter
this.domNode.style.filter="";
}
},
hide: function(aroundNode){
// summary:
// Hide the tooltip
if(this._onDeck && this._onDeck[1] == aroundNode){
// this hide request is for a show() that hasn't even started yet;
// just cancel the pending show()
this._onDeck=null;
}else if(this.aroundNode === aroundNode){
// this hide request is for the currently displayed tooltip
this.fadeIn.stop();
this.isShowingNow = false;
this.aroundNode = null;
this.fadeOut.play();
}else{
// just ignore the call, it's for a tooltip that has already been erased
}
this.onMouseEnter = this.onMouseLeave = noop;
},
_onHide: function(){
// summary:
// Called at end of fade-out operation
// tags:
// protected
this.domNode.style.cssText=""; // to position offscreen again
this.containerNode.innerHTML="";
if(this._onDeck){
// a show request has been queued up; do it now
this.show.apply(this, this._onDeck);
this._onDeck=null;
}
}
});
if(has("dojo-bidi")){
MasterTooltip.extend({
_setAutoTextDir: function(/*Object*/node){
// summary:
// Resolve "auto" text direction for children nodes
// tags:
// private
this.applyTextDir(node);
array.forEach(node.children, function(child){ this._setAutoTextDir(child); }, this);
},
_setTextDirAttr: function(/*String*/ textDir){
// summary:
// Setter for textDir.
// description:
// Users shouldn't call this function; they should be calling
// set('textDir', value)
// tags:
// private
this._set("textDir", textDir);
if (textDir == "auto"){
this._setAutoTextDir(this.containerNode);
}else{
this.containerNode.dir = this.textDir;
}
}
});
}
dijit.showTooltip = function(innerHTML, aroundNode, position, rtl, textDir, onMouseEnter, onMouseLeave){
// summary:
// Static method to display tooltip w/specified contents in specified position.
// See description of dijit/Tooltip.defaultPosition for details on position parameter.
// If position is not specified then dijit/Tooltip.defaultPosition is used.
// innerHTML: String
// Contents of the tooltip
// aroundNode: place.__Rectangle
// Specifies that tooltip should be next to this node / area
// position: String[]?
// List of positions to try to position tooltip (ex: ["right", "above"])
// rtl: Boolean?
// Corresponds to `WidgetBase.dir` attribute, where false means "ltr" and true
// means "rtl"; specifies GUI direction, not text direction.
// textDir: String?
// Corresponds to `WidgetBase.textdir` attribute; specifies direction of text.
// onMouseEnter: Function?
// Callback function for mouse over on tooltip
// onMouseLeave: Function?
// Callback function for mouse leave on tooltip
// After/before don't work, but for back-compat convert them to the working after-centered, before-centered.
// Possibly remove this in 2.0. Alternately, get before/after to work.
if(position){
position = array.map(position, function(val){
return {after: "after-centered", before: "before-centered"}[val] || val;
});
}
if(!Tooltip._masterTT){ dijit._masterTT = Tooltip._masterTT = new MasterTooltip(); }
return Tooltip._masterTT.show(innerHTML, aroundNode, position, rtl, textDir, onMouseEnter, onMouseLeave);
};
dijit.hideTooltip = function(aroundNode){
// summary:
// Static method to hide the tooltip displayed via showTooltip()
return Tooltip._masterTT && Tooltip._masterTT.hide(aroundNode);
};
// Possible states for a tooltip, see Tooltip.state property for definitions
var DORMANT = "DORMANT",
SHOW_TIMER = "SHOW TIMER",
SHOWING = "SHOWING",
HIDE_TIMER = "HIDE TIMER";
function noop(){}
var Tooltip = declare("dijit.Tooltip", _Widget, {
// summary:
// Pops up a tooltip (a help message) when you hover over a node.
// Also provides static show() and hide() methods that can be used without instantiating a dijit/Tooltip.
// label: String
// HTML to display in the tooltip.
// Specified as innerHTML when creating the widget from markup.
label: "",
// showDelay: Integer
// Number of milliseconds to wait after hovering over/focusing on the object, before
// the tooltip is displayed.
showDelay: 400,
// hideDelay: Integer
// Number of milliseconds to wait after unhovering the object, before
// the tooltip is hidden. Note that blurring an object hides the tooltip immediately.
hideDelay: 400,
// connectId: String|String[]|DomNode|DomNode[]
// Id of domNode(s) to attach the tooltip to.
// When user hovers over specified dom node(s), the tooltip will appear.
connectId: [],
// position: String[]
// See description of `dijit/Tooltip.defaultPosition` for details on position parameter.
position: [],
// selector: String?
// CSS expression to apply this Tooltip to descendants of connectIds, rather than to
// the nodes specified by connectIds themselves. Useful for applying a Tooltip to
// a range of rows in a table, tree, etc. Use in conjunction with getContent() parameter.
// Ex: connectId: myTable, selector: "tr", getContent: function(node){ return ...; }
//
// The application must require() an appropriate level of dojo/query to handle the selector.
selector: "",
// TODO: in 2.0 remove support for multiple connectIds. selector gives the same effect.
// So, change connectId to a "", remove addTarget()/removeTarget(), etc.
_setConnectIdAttr: function(/*String|String[]|DomNode|DomNode[]*/ newId){
// summary:
// Connect to specified node(s)
// Remove connections to old nodes (if there are any)
array.forEach(this._connections || [], function(nested){
array.forEach(nested, function(handle){ handle.remove(); });
}, this);
// Make array of id's to connect to, excluding entries for nodes that don't exist yet, see startup()
this._connectIds = array.filter(lang.isArrayLike(newId) ? newId : (newId ? [newId] : []),
function(id){ return dom.byId(id, this.ownerDocument); }, this);
// Make connections
this._connections = array.map(this._connectIds, function(id){
var node = dom.byId(id, this.ownerDocument),
selector = this.selector,
delegatedEvent = selector ?
function(eventType){ return on.selector(selector, eventType); } :
function(eventType){ return eventType; },
self = this;
return [
on(node, delegatedEvent(mouse.enter), function(){
self._onHover(this);
}),
on(node, delegatedEvent("focusin"), function(){
self._onHover(this);
}),
on(node, delegatedEvent(mouse.leave), lang.hitch(self, "_onUnHover")),
on(node, delegatedEvent("focusout"), lang.hitch(self, "set", "state", DORMANT))
];
}, this);
this._set("connectId", newId);
},
addTarget: function(/*DomNode|String*/ node){
// summary:
// Attach tooltip to specified node if it's not already connected
// TODO: remove in 2.0 and just use set("connectId", ...) interface
var id = node.id || node;
if(array.indexOf(this._connectIds, id) == -1){
this.set("connectId", this._connectIds.concat(id));
}
},
removeTarget: function(/*DomNode|String*/ node){
// summary:
// Detach tooltip from specified node
// TODO: remove in 2.0 and just use set("connectId", ...) interface
var id = node.id || node, // map from DOMNode back to plain id string
idx = array.indexOf(this._connectIds, id);
if(idx >= 0){
// remove id (modifies original this._connectIds but that's OK in this case)
this._connectIds.splice(idx, 1);
this.set("connectId", this._connectIds);
}
},
buildRendering: function(){
this.inherited(arguments);
domClass.add(this.domNode,"dijitTooltipData");
},
startup: function(){
this.inherited(arguments);
// If this tooltip was created in a template, or for some other reason the specified connectId[s]
// didn't exist during the widget's initialization, then connect now.
var ids = this.connectId;
array.forEach(lang.isArrayLike(ids) ? ids : [ids], this.addTarget, this);
},
getContent: function(/*DomNode*/ node){
// summary:
// User overridable function that return the text to display in the tooltip.
// tags:
// extension
return this.label || this.domNode.innerHTML;
},
// state: [private readonly] String
// One of:
//
// - DORMANT: tooltip not SHOWING
// - SHOW TIMER: tooltip not SHOWING but timer set to show it
// - SHOWING: tooltip displayed
// - HIDE TIMER: tooltip displayed, but timer set to hide it
state: DORMANT,
_setStateAttr: function(val){
if(this.state == val ||
(val == SHOW_TIMER && this.state == SHOWING) ||
(val == HIDE_TIMER && this.state == DORMANT)){
return;
}
if(this._hideTimer){
this._hideTimer.remove();
delete this._hideTimer;
}
if(this._showTimer){
this._showTimer.remove();
delete this._showTimer;
}
switch(val){
case DORMANT:
if(this._connectNode){
Tooltip.hide(this._connectNode);
delete this._connectNode;
this.onHide();
}
break;
case SHOW_TIMER: // set timer to show tooltip
// should only get here from a DORMANT state, i.e. tooltip can't be already SHOWING
if(this.state != SHOWING){
this._showTimer = this.defer(function(){ this.set("state", SHOWING); }, this.showDelay);
}
break;
case SHOWING: // show tooltip and clear timers
var content = this.getContent(this._connectNode);
if(!content){
this.set("state", DORMANT);
return;
}
// Show tooltip and setup callbacks for mouseenter/mouseleave of tooltip itself
Tooltip.show(content, this._connectNode, this.position, !this.isLeftToRight(), this.textDir,
lang.hitch(this, "set", "state", SHOWING), lang.hitch(this, "set", "state", HIDE_TIMER));
this.onShow(this._connectNode, this.position);
break;
case HIDE_TIMER: // set timer set to hide tooltip
this._hideTimer = this.defer(function(){ this.set("state", DORMANT); }, this.hideDelay);
break;
}
this._set("state", val);
},
_onHover: function(/*DomNode*/ target){
// summary:
// Despite the name of this method, it actually handles both hover and focus
// events on the target node, setting a timer to show the tooltip.
// tags:
// private
if(this._connectNode && target != this._connectNode){
// Tooltip is displaying for another node
this.set("state", DORMANT);
}
this._connectNode = target; // _connectNode means "tooltip currently displayed for this node"
this.set("state", SHOW_TIMER); // no-op if show-timer already set, or if already showing
},
_onUnHover: function(/*DomNode*/ target){
// summary:
// Handles mouseleave event on the target node, hiding the tooltip.
// tags:
// private
this.set("state", HIDE_TIMER); // no-op if already dormant, or if hide-timer already set
},
// open() and close() aren't used anymore, except from the _BidiSupport/misc/Tooltip test.
// Should probably remove for 2.0, but leaving for now.
open: function(/*DomNode*/ target){
// summary:
// Display the tooltip; usually not called directly.
// tags:
// private
this.set("state", DORMANT);
this._connectNode = target; // _connectNode means "tooltip currently displayed for this node"
this.set("state", SHOWING);
},
close: function(){
// summary:
// Hide the tooltip or cancel timer for show of tooltip
// tags:
// private
this.set("state", DORMANT);
},
onShow: function(/*===== target, position =====*/){
// summary:
// Called when the tooltip is shown
// tags:
// callback
},
onHide: function(){
// summary:
// Called when the tooltip is hidden
// tags:
// callback
},
destroy: function(){
this.set("state", DORMANT);
// Remove connections manually since they aren't registered to be removed by _WidgetBase
array.forEach(this._connections || [], function(nested){
array.forEach(nested, function(handle){ handle.remove(); });
}, this);
this.inherited(arguments);
}
});
Tooltip._MasterTooltip = MasterTooltip; // for monkey patching
Tooltip.show = dijit.showTooltip; // export function through module return value
Tooltip.hide = dijit.hideTooltip; // export function through module return value
Tooltip.defaultPosition = ["after-centered", "before-centered"];
/*=====
lang.mixin(Tooltip, {
// defaultPosition: String[]
// This variable controls the position of tooltips, if the position is not specified to
// the Tooltip widget or *TextBox widget itself. It's an array of strings with the values
// possible for `dijit/place.around()`. The recommended values are:
//
// - before-centered: centers tooltip to the left of the anchor node/widget, or to the right
// in the case of RTL scripts like Hebrew and Arabic
// - after-centered: centers tooltip to the right of the anchor node/widget, or to the left
// in the case of RTL scripts like Hebrew and Arabic
// - above-centered: tooltip is centered above anchor node
// - below-centered: tooltip is centered above anchor node
//
// The list is positions is tried, in order, until a position is found where the tooltip fits
// within the viewport.
//
// Be careful setting this parameter. A value of "above-centered" may work fine until the user scrolls
// the screen so that there's no room above the target node. Nodes with drop downs, like
// DropDownButton or FilteringSelect, are especially problematic, in that you need to be sure
// that the drop down and tooltip don't overlap, even when the viewport is scrolled so that there
// is only room below (or above) the target node, but not both.
});
=====*/
return Tooltip;
});