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diglettk

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A medical imaging toolkit, built on top of vtk.js

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/** * Based on the vtk.js's MPR Slice interactor Style, but with improvements. */ // Temporarily using a modified version of this interactor to deal with a camera subscription issue import macro from "@kitware/vtk.js/macro"; import vtkMath from "@kitware/vtk.js/Common/Core/Math"; import vtkMatrixBuilder from "@kitware/vtk.js/Common/Core/MatrixBuilder"; import vtkInteractorStyleManipulator from "@kitware/vtk.js/Interaction/Style/InteractorStyleManipulator"; import vtkMouseCameraTrackballRotateManipulator from "@kitware/vtk.js/Interaction/Manipulators/MouseCameraTrackballRotateManipulator"; import vtkMouseCameraTrackballPanManipulator from "@kitware/vtk.js/Interaction/Manipulators/MouseCameraTrackballPanManipulator"; import vtkMouseCameraTrackballZoomManipulator from "@kitware/vtk.js/Interaction/Manipulators/MouseCameraTrackballZoomManipulator"; import vtkMouseRangeManipulator from "@kitware/vtk.js/Interaction/Manipulators/MouseRangeManipulator"; // ---------------------------------------------------------------------------- // Global methods // ---------------------------------------------------------------------------- function boundsToCorners(bounds) { return [ [bounds[0], bounds[2], bounds[4]], [bounds[0], bounds[2], bounds[5]], [bounds[0], bounds[3], bounds[4]], [bounds[0], bounds[3], bounds[5]], [bounds[1], bounds[2], bounds[4]], [bounds[1], bounds[2], bounds[5]], [bounds[1], bounds[3], bounds[4]], [bounds[1], bounds[3], bounds[5]] ]; } // ---------------------------------------------------------------------------- function clamp(value, min, max) { if (value < min) { return min; } if (value > max) { return max; } return value; } // ---------------------------------------------------------------------------- // vtkInteractorStyleMPRSlice methods // ---------------------------------------------------------------------------- function vtkInteractorStyleMPRSlice(publicAPI, model) { // Set our className model.classHierarchy.push("vtkInteractorStyleMPRSlice"); model.trackballManipulator = vtkMouseCameraTrackballRotateManipulator.newInstance({ button: 1 }); model.panManipulator = vtkMouseCameraTrackballPanManipulator.newInstance({ button: 1, shift: true }); model.zoomManipulator = vtkMouseCameraTrackballZoomManipulator.newInstance({ button: 3 }); model.scrollManipulator = vtkMouseRangeManipulator.newInstance({ scrollEnabled: true, dragEnabled: false }); // cache for sliceRange const cache = { sliceNormal: [0, 0, 0], sliceRange: [0, 0], slicePosition: [0, 0, 0] }; function updateScrollManipulator() { const range = publicAPI.getSliceRange(); // console.log("updating the manipulator", range); model.scrollManipulator.removeScrollListener(); // The Scroll listener has min, max, step, and getValue setValue as params. // Internally, it checks that the result of the GET has changed, and only calls SET if it is new. model.scrollManipulator.setScrollListener( range[0], range[1], 1, publicAPI.getSlice, publicAPI.setSlice ); } function setManipulators() { publicAPI.removeAllMouseManipulators(); publicAPI.addMouseManipulator(model.trackballManipulator); publicAPI.addMouseManipulator(model.panManipulator); publicAPI.addMouseManipulator(model.zoomManipulator); publicAPI.addMouseManipulator(model.scrollManipulator); updateScrollManipulator(); } let cameraSub = null; let interactorSub = null; const superSetInteractor = publicAPI.setInteractor; publicAPI.setInteractor = interactor => { superSetInteractor(interactor); if (cameraSub) { cameraSub.unsubscribe(); cameraSub = null; } if (interactorSub) { interactorSub.unsubscribe(); interactorSub = null; } if (interactor) { const renderer = interactor.getCurrentRenderer(); const camera = renderer.getActiveCamera(); cameraSub = camera.onModified(() => { updateScrollManipulator(); publicAPI.modified(); }); interactorSub = interactor.onAnimation(() => { const { slabThickness } = model; const dist = camera.getDistance(); const near = dist - slabThickness / 2; const far = dist + slabThickness / 2; camera.setClippingRange(near, far); }); } }; publicAPI.handleMouseMove = macro.chain(publicAPI.handleMouseMove, () => { const renderer = model._interactor.getCurrentRenderer(); const { slabThickness } = model; const camera = renderer.getActiveCamera(); const dist = camera.getDistance(); const near = dist - slabThickness / 2; const far = dist + slabThickness / 2; camera.setClippingRange(near, far); }); const superSetVolumeMapper = publicAPI.setVolumeMapper; publicAPI.setVolumeMapper = mapper => { if (superSetVolumeMapper(mapper)) { const renderer = model._interactor.getCurrentRenderer(); const camera = renderer.getActiveCamera(); if (mapper) { // prevent zoom manipulator from messing with our focal point // TODO: remove the zoom maninipulator instead? camera.setFreezeFocalPoint(true); // NOTE: Disabling this because it makes it more difficult to switch // interactor styles. Need to find a better way to do this! //publicAPI.setSliceNormal(...publicAPI.getSliceNormal()); } else { camera.setFreezeFocalPoint(false); } } }; publicAPI.getSlice = () => { const renderer = model._interactor.getCurrentRenderer(); const camera = renderer.getActiveCamera(); const sliceNormal = publicAPI.getSliceNormal(); // Get rotation matrix from normal to +X (since bounds is aligned to XYZ) const transform = vtkMatrixBuilder .buildFromDegree() .identity() .rotateFromDirections(sliceNormal, [1, 0, 0]); const fp = camera.getFocalPoint(); transform.apply(fp); return fp[0]; }; publicAPI.setSlice = slice => { const renderer = model._interactor.getCurrentRenderer(); const camera = renderer.getActiveCamera(); // console.log("slice", slice); if (model.volumeMapper) { const range = publicAPI.getSliceRange(); const bounds = model.volumeMapper.getBounds(); const clampedSlice = clamp(slice, ...range); const center = [ (bounds[0] + bounds[1]) / 2.0, (bounds[2] + bounds[3]) / 2.0, (bounds[4] + bounds[5]) / 2.0 ]; const distance = camera.getDistance(); const dop = camera.getDirectionOfProjection(); vtkMath.normalize(dop); const midPoint = (range[1] + range[0]) / 2.0; const zeroPoint = [ center[0] - dop[0] * midPoint, center[1] - dop[1] * midPoint, center[2] - dop[2] * midPoint ]; const slicePoint = [ zeroPoint[0] + dop[0] * clampedSlice, zeroPoint[1] + dop[1] * clampedSlice, zeroPoint[2] + dop[2] * clampedSlice ]; const cameraPos = [ slicePoint[0] - dop[0] * distance, slicePoint[1] - dop[1] * distance, slicePoint[2] - dop[2] * distance ]; camera.setPosition(...cameraPos); camera.setFocalPoint(...slicePoint); // run Callback const onScroll = publicAPI.getOnScroll(); if (onScroll) onScroll(slicePoint); } }; publicAPI.getSliceRange = () => { if (model.volumeMapper) { const sliceNormal = publicAPI.getSliceNormal(); if ( sliceNormal[0] === cache.sliceNormal[0] && sliceNormal[1] === cache.sliceNormal[1] && sliceNormal[2] === cache.sliceNormal[2] ) { return cache.sliceRange; } const bounds = model.volumeMapper.getBounds(); const points = boundsToCorners(bounds); // Get rotation matrix from normal to +X (since bounds is aligned to XYZ) const transform = vtkMatrixBuilder .buildFromDegree() .identity() .rotateFromDirections(sliceNormal, [1, 0, 0]); points.forEach(pt => transform.apply(pt)); // range is now maximum X distance let minX = Infinity; let maxX = -Infinity; for (let i = 0; i < 8; i++) { const x = points[i][0]; if (x > maxX) { maxX = x; } if (x < minX) { minX = x; } } cache.sliceNormal = sliceNormal; cache.sliceRange = [minX, maxX]; return cache.sliceRange; } return [0, 0]; }; // Slice normal is just camera DOP publicAPI.getSliceNormal = () => { if (model.volumeMapper && model._interactor) { const renderer = model._interactor.getCurrentRenderer(); const camera = renderer.getActiveCamera(); return camera.getDirectionOfProjection(); } return [0, 0, 0]; }; // Thought this was a good idea, but no. // publicAPI.getSliceNormal = () => cache.sliceNormal; /** * Move the camera to the given slice normal and viewup direction. Viewup can be used to rotate the display of the image around the direction of view. * * TODO: setting the slice ALWAYS resets to the volume center, but we need to be able to rotate from an arbitrary position, AKA the intersection of all 3 slice planes. */ // in world space publicAPI.setSliceNormal = (normal, viewUp = [0, 1, 0]) => { const renderer = model._interactor.getCurrentRenderer(); const camera = renderer.getActiveCamera(); // Copy arguments to the model, so they can be GET-ed later model.sliceNormal = [...normal]; model.viewUp = [...viewUp]; //copy arguments for internal editing so we don't cause sideeffects const _normal = [...normal]; const _viewUp = [...viewUp]; if (model.volumeMapper) { vtkMath.normalize(_normal); let mapper = model.volumeMapper; // get the mapper if the model is actually the actor, not the mapper if (!model.volumeMapper.getInputData && model.volumeMapper.getMapper) { mapper = model.volumeMapper.getMapper(); } let volumeCoordinateSpace = vec9toMat3( mapper.getInputData().getDirection() ); // Transpose the volume's coordinate space to create a transformation matrix vtkMath.transpose3x3(volumeCoordinateSpace, volumeCoordinateSpace); // Convert the provided normal into the volume's space vtkMath.multiply3x3_vect3(volumeCoordinateSpace, _normal, _normal); let center = camera.getFocalPoint(); let dist = camera.getDistance(); let angle = camera.getViewAngle(); if (Number.isNaN(dist) || dist === undefined) { // Default the volume center const bounds = model.volumeMapper.getBounds(); // diagonal will be used as "width" of camera scene const diagonal = Math.sqrt( vtkMath.distance2BetweenPoints( [bounds[0], bounds[2], bounds[4]], [bounds[1], bounds[3], bounds[5]] ) ); // center will be used as initial focal point center = [ (bounds[0] + bounds[1]) / 2.0, (bounds[2] + bounds[3]) / 2.0, (bounds[4] + bounds[5]) / 2.0 ]; angle = 90; // distance from camera to focal point dist = diagonal / (2 * Math.tan((angle / 360) * Math.PI)); } const cameraPos = [ center[0] - _normal[0] * dist, center[1] - _normal[1] * dist, center[2] - _normal[2] * dist ]; // set viewUp based on DOP rotation // const oldDop = camera.getDirectionOfProjection(); // const transform = vtkMatrixBuilder // .buildFromDegree() // .identity() // .rotateFromDirections(oldDop, normal); // const viewUp = [0, 1, 0]; // transform.apply(viewUp); vtkMath.multiply3x3_vect3(volumeCoordinateSpace, _viewUp, _viewUp); const { slabThickness } = model; camera.setPosition(...cameraPos); camera.setDistance(dist); // should be set after pos and distance camera.setDirectionOfProjection(..._normal); camera.setViewUp(..._viewUp); camera.setViewAngle(angle); camera.setClippingRange( dist - slabThickness / 2, dist + slabThickness / 2 ); publicAPI.setCenterOfRotation(center); } }; publicAPI.setSlabThickness = slabThickness => { model.slabThickness = slabThickness; // Update the camera clipping range if the slab // thickness property is changed const renderer = model._interactor.getCurrentRenderer(); const camera = renderer.getActiveCamera(); const dist = camera.getDistance(); camera.setClippingRange(dist - slabThickness / 2, dist + slabThickness / 2); }; setManipulators(); } // ---------------------------------------------------------------------------- // Object factory // ---------------------------------------------------------------------------- const DEFAULT_VALUES = { slabThickness: 0.1 }; // ---------------------------------------------------------------------------- export function extend(publicAPI, model, initialValues = {}) { Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance vtkInteractorStyleManipulator.extend(publicAPI, model, initialValues); macro.setGet(publicAPI, model, ["volumeMapper", "onScroll"]); macro.get(publicAPI, model, ["slabThickness", "viewUp"]); // Object specific methods vtkInteractorStyleMPRSlice(publicAPI, model); } // ---------------------------------------------------------------------------- export const newInstance = macro.newInstance( extend, "vtkInteractorStyleMPRSlice" ); // ---------------------------------------------------------------------------- export default Object.assign({ newInstance, extend }); // TODO: work with VTK to change the internal formatting of arrays. function vec9toMat3(vec9) { if (vec9.length !== 9) { throw Error("Array not length 9"); } //prettier-ignore return [ [vec9[0], vec9[1], vec9[2]], [vec9[3], vec9[4], vec9[5]], [vec9[6], vec9[7], vec9[8]], ]; }