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dicom-microscopy-viewer-changed

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/** * This methods creates an array with indexes of all pixels within a circle, * ordered by how close they are to the center. * A cache is used to increase performance. * @param {number} radius Radius. * @return {Array<number>} An array with indexes within a circle. */ export function getPixelIndexArray(radius: number): Array<number>; export default ExecutorGroup; declare class ExecutorGroup { /** * @param {import("../../extent.js").Extent} maxExtent Max extent for clipping. When a * `maxExtent` was set on the Builder for this executor group, the same `maxExtent` * should be set here, unless the target context does not exceed that extent (which * can be the case when rendering to tiles). * @param {number} resolution Resolution. * @param {number} pixelRatio Pixel ratio. * @param {boolean} overlaps The executor group can have overlapping geometries. * @param {!Object<string, !Object<import("../canvas.js").BuilderType, import("../canvas.js").SerializableInstructions>>} allInstructions * The serializable instructions. * @param {number} [renderBuffer] Optional rendering buffer. */ constructor(maxExtent: import("../../extent.js").Extent, resolution: number, pixelRatio: number, overlaps: boolean, allInstructions: { [x: string]: any; }, renderBuffer?: number | undefined); /** * @private * @type {import("../../extent.js").Extent} */ private maxExtent_; /** * @private * @type {boolean} */ private overlaps_; /** * @private * @type {number} */ private pixelRatio_; /** * @private * @type {number} */ private resolution_; /** * @private * @type {number|undefined} */ private renderBuffer_; /** * @private * @type {!Object<string, !Object<import("../canvas.js").BuilderType, import("./Executor").default>>} */ private executorsByZIndex_; /** * @private * @type {CanvasRenderingContext2D} */ private hitDetectionContext_; /** * @private * @type {import("../../transform.js").Transform} */ private hitDetectionTransform_; /** * @param {CanvasRenderingContext2D} context Context. * @param {import("../../transform.js").Transform} transform Transform. */ clip(context: CanvasRenderingContext2D, transform: import("../../transform.js").Transform): void; /** * Create executors and populate them using the provided instructions. * @private * @param {!Object<string, !Object<import("../canvas.js").BuilderType, import("../canvas.js").SerializableInstructions>>} allInstructions The serializable instructions */ private createExecutors_; /** * @param {Array<import("../canvas.js").BuilderType>} executors Executors. * @return {boolean} Has executors of the provided types. */ hasExecutors(executors: Array<import("../canvas.js").BuilderType>): boolean; /** * @param {import("../../coordinate.js").Coordinate} coordinate Coordinate. * @param {number} resolution Resolution. * @param {number} rotation Rotation. * @param {number} hitTolerance Hit tolerance in pixels. * @param {function(import("../../Feature.js").FeatureLike, import("../../geom/SimpleGeometry.js").default, number): T} callback Feature callback. * @param {Array<import("../../Feature.js").FeatureLike>} declutteredFeatures Decluttered features. * @return {T|undefined} Callback result. * @template T */ forEachFeatureAtCoordinate<T>(coordinate: import("../../coordinate.js").Coordinate, resolution: number, rotation: number, hitTolerance: number, callback: (arg0: import("../../Feature.js").FeatureLike, arg1: import("../../geom/SimpleGeometry.js").default, arg2: number) => T, declutteredFeatures: Array<import("../../Feature.js").FeatureLike>): T | undefined; /** * @param {import("../../transform.js").Transform} transform Transform. * @return {Array<number>|null} Clip coordinates. */ getClipCoords(transform: import("../../transform.js").Transform): Array<number> | null; /** * @return {boolean} Is empty. */ isEmpty(): boolean; /** * @param {CanvasRenderingContext2D} context Context. * @param {number} contextScale Scale of the context. * @param {import("../../transform.js").Transform} transform Transform. * @param {number} viewRotation View rotation. * @param {boolean} snapToPixel Snap point symbols and test to integer pixel. * @param {Array<import("../canvas.js").BuilderType>} [builderTypes] Ordered replay types to replay. * Default is {@link module:ol/render/replay~ORDER} * @param {import("rbush").default} [declutterTree] Declutter tree. */ execute(context: CanvasRenderingContext2D, contextScale: number, transform: import("../../transform.js").Transform, viewRotation: number, snapToPixel: boolean, builderTypes?: import("../canvas.js").BuilderType[] | undefined, declutterTree?: any): void; } //# sourceMappingURL=ExecutorGroup.d.ts.map