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dicelang

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JavaScript interpreter of the Roll20 dice language

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); var Operator; (function (Operator) { Operator[Operator["+"] = 0] = "+"; Operator[Operator["-"] = 1] = "-"; Operator[Operator["*"] = 2] = "*"; Operator[Operator["/"] = 3] = "/"; })(Operator = exports.Operator || (exports.Operator = {})); var Expression = (function (_super) { __extends(Expression, _super); function Expression() { return _super !== null && _super.apply(this, arguments) || this; } return Expression; }(Array)); exports.Expression = Expression;