dice-engine
Version:
A Dice Rolling Engine
46 lines (37 loc) • 1.42 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
var Value = function () {
function Value(value) {
_classCallCheck(this, Value);
this.value = +value;
}
_createClass(Value, [{
key: "toString",
value: function toString(expanded) {
if (!expanded) {
return this.value;
}
return "[ " + this.value + " ]";
}
}, {
key: "input",
get: function get() {
return this.value;
}
}], [{
key: "ensure",
value: function ensure(value) {
if (value.value) {
return value;
} else {
return new Value(value);
}
}
}]);
return Value;
}();
exports.default = Value;