devextreme
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HTML5 JavaScript Component Suite for Responsive Web Development
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JavaScript
/**
* DevExtreme (esm/viz/core/plaque.js)
* Version: 24.2.6
* Build date: Mon Mar 17 2025
*
* Copyright (c) 2012 - 2025 Developer Express Inc. ALL RIGHTS RESERVED
* Read about DevExtreme licensing here: https://js.devexpress.com/Licensing/
*/
import _extends from "@babel/runtime/helpers/esm/extends";
import _objectWithoutPropertiesLoose from "@babel/runtime/helpers/esm/objectWithoutPropertiesLoose";
const _excluded = ["x", "y", "canvas", "offsetX", "offsetY", "offset"];
import {
extend
} from "../../core/utils/extend";
import {
isDefined
} from "../../core/utils/type";
const math = Math;
const round = math.round;
const max = math.max;
const min = math.min;
const sin = math.sin;
const cos = math.cos;
const asin = math.asin;
const PI = math.PI;
const buildPath = function() {
for (var _len = arguments.length, points = new Array(_len), _key = 0; _key < _len; _key++) {
points[_key] = arguments[_key]
}
return points.join("")
};
function getArc(cornerRadius, xDirection, yDirection) {
return `a ${cornerRadius} ${cornerRadius} 0 0 1 ${xDirection*cornerRadius} ${yDirection*cornerRadius}`
}
function getAbsoluteArc(cornerRadius, x, y) {
return `A ${cornerRadius} ${cornerRadius} 0 0 1 ${x} ${y}`
}
function rotateX(x, y, angle, x0, y0) {
return (x - x0) * round(cos(angle)) + (y - y0) * round(sin(angle)) + x0
}
function rotateY(x, y, angle, x0, y0) {
return -(x - x0) * round(sin(angle)) + (y - y0) * round(cos(angle)) + y0
}
function rotateSize(options, angle) {
if (angle % 90 === 0 && angle % 180 !== 0) {
return {
width: options.height,
height: options.width
}
}
return options
}
function getCloudAngle(_ref, x, y, anchorX, anchorY) {
let {
width: width,
height: height
} = _ref;
const halfWidth = width / 2;
const halfHeight = height / 2;
const xr = Math.ceil(x + halfWidth);
const xl = Math.floor(x - halfWidth);
const yt = Math.floor(y - halfHeight);
const yb = Math.ceil(y + halfHeight);
if (anchorX < xl && anchorY < yt || anchorX >= xl && anchorX <= xr && anchorY < yt) {
return 270
}
if (anchorX > xr && anchorY > yb || anchorX >= xl && anchorX <= xr && anchorY > yb) {
return 90
} else if (anchorX < xl && anchorY > yb || anchorX < xl && anchorY >= yt && anchorY <= yb) {
return 180
}
return 0
}
function getCloudPoints(_ref2, x, y, anchorX, anchorY, _ref3, bounded) {
let {
width: width,
height: height
} = _ref2;
let {
arrowWidth: arrowWidth,
cornerRadius: cornerRadius = 0
} = _ref3;
const halfArrowWidth = arrowWidth / 2;
const halfWidth = width / 2;
const halfHeight = height / 2;
const xr = Math.ceil(x + halfWidth);
const xl = Math.floor(x - halfWidth);
const yt = Math.floor(y - halfHeight);
const yb = Math.ceil(y + halfHeight);
const leftTopCorner = [xl, yt];
const rightTopCorner = [xr, yt];
const rightBottomCorner = [xr, yb];
const leftBottomCorner = [xl, yb];
const arrowX = anchorX <= xl ? xl : xr <= anchorX ? xr : anchorX;
const arrowY = anchorY <= yt ? yt : yb <= anchorY ? yb : anchorY;
const arrowBaseBottom = min(arrowY + halfArrowWidth, yb);
const arrowBaseTop = max(arrowY - halfArrowWidth, yt);
const arrowBaseLeft = max(arrowX - halfArrowWidth, xl);
cornerRadius = Math.min(width / 2, height / 2, cornerRadius);
let points;
leftTopCorner[1] += cornerRadius;
rightTopCorner[0] -= cornerRadius;
rightBottomCorner[1] -= cornerRadius;
leftBottomCorner[0] += cornerRadius;
if (!bounded || xl <= anchorX && anchorX <= xr && yt <= anchorY && anchorY <= yb) {
points = buildPath(leftTopCorner, getArc(cornerRadius, 1, -1), "L", rightTopCorner, getArc(cornerRadius, 1, 1), "L", rightBottomCorner, getArc(cornerRadius, -1, 1), "L", leftBottomCorner, getArc(cornerRadius, -1, -1))
} else if (anchorX > xr && anchorY < yt) {
const arrowAngle = arrowWidth / cornerRadius || 0;
const angle = PI / 4 + arrowAngle / 2;
const endAngle = PI / 4 - arrowAngle / 2;
const arrowEndPointX = rightTopCorner[0] + cos(endAngle) * cornerRadius;
const arrowEndPointY = rightTopCorner[1] + (1 - sin(endAngle)) * cornerRadius;
let arrowArc = buildPath("L", rightTopCorner, getArc(cornerRadius, cos(angle), 1 - sin(angle)), "L", [anchorX, anchorY, arrowEndPointX, arrowEndPointY], getAbsoluteArc(cornerRadius, rightTopCorner[0] + cornerRadius, rightTopCorner[1] + cornerRadius));
if (Math.abs(angle) > PI / 2) {
arrowArc = buildPath("L", [arrowBaseLeft, yt, anchorX, anchorY, xr, arrowBaseBottom])
}
points = buildPath(leftTopCorner, getArc(cornerRadius, 1, -1), arrowArc, "L", rightBottomCorner, getArc(cornerRadius, -1, 1), "L", leftBottomCorner, getArc(cornerRadius, -1, -1))
} else if (anchorX > xr && anchorY >= yt && anchorY <= yb) {
let arrowArc;
if (arrowBaseTop >= rightTopCorner[1] + cornerRadius && arrowBaseBottom <= rightBottomCorner[1]) {
arrowArc = buildPath(getArc(cornerRadius, 1, 1), "L", [xr, arrowBaseTop, anchorX, anchorY, xr, arrowBaseBottom], "L", rightBottomCorner, getArc(cornerRadius, -1, 1))
} else if (arrowBaseTop < rightTopCorner[1] + cornerRadius && arrowBaseBottom >= rightTopCorner[1] + cornerRadius && arrowBaseBottom <= rightBottomCorner[1]) {
const arrowWidthRest = rightTopCorner[1] + cornerRadius - arrowBaseTop;
const angle = arrowWidthRest / cornerRadius;
const arrowBaseTopX = rightTopCorner[0] + cos(angle) * cornerRadius;
const arrowBaseTopY = rightTopCorner[1] + (1 - sin(angle)) * cornerRadius;
arrowArc = buildPath(getArc(cornerRadius, cos(angle), 1 - sin(angle)), "L", [arrowBaseTopX, arrowBaseTopY, anchorX, anchorY, xr, arrowBaseBottom], "L", rightBottomCorner, getArc(cornerRadius, -1, 1))
} else if (arrowBaseTop < rightTopCorner[1] + cornerRadius && arrowBaseBottom < rightTopCorner[1] + cornerRadius) {
const arrowWidthRest = rightTopCorner[1] + cornerRadius - arrowBaseTop;
const arrowAngle = arrowWidthRest / cornerRadius;
const angle = arrowAngle;
const arrowBaseTopX = rightTopCorner[0] + cos(angle) * cornerRadius;
const arrowBaseTopY = rightTopCorner[1] + (1 - sin(angle)) * cornerRadius;
const bottomAngle = Math.sin((rightTopCorner[1] + cornerRadius - arrowBaseBottom) / cornerRadius);
const arrowBaseBottomX = rightTopCorner[0] + cornerRadius * cos(bottomAngle);
const arrowBaseBottomY = rightTopCorner[1] + cornerRadius * (1 - sin(bottomAngle));
arrowArc = buildPath(getArc(cornerRadius, cos(angle), 1 - sin(angle)), "L", [arrowBaseTopX, arrowBaseTopY, anchorX, anchorY, arrowBaseBottomX, arrowBaseBottomY], getAbsoluteArc(cornerRadius, rightTopCorner[0] + cornerRadius, rightTopCorner[1] + cornerRadius), "L", rightBottomCorner, getArc(cornerRadius, -1, 1))
} else if (arrowBaseTop <= rightTopCorner[1] + cornerRadius && arrowBaseBottom >= rightBottomCorner[1]) {
const topAngle = asin((rightTopCorner[1] + cornerRadius - arrowBaseTop) / cornerRadius);
const arrowBaseTopX = rightTopCorner[0] + cornerRadius * cos(topAngle);
const arrowBaseTopY = rightTopCorner[1] + cornerRadius * (1 - sin(topAngle));
const bottomAngle = asin((arrowBaseBottom - rightBottomCorner[1]) / cornerRadius);
const arrowBaseBottomX = rightBottomCorner[0] + cornerRadius * (cos(bottomAngle) - 1);
const arrowBaseBottomY = rightBottomCorner[1] + cornerRadius * sin(bottomAngle);
arrowArc = buildPath(getArc(cornerRadius, cos(topAngle), 1 - sin(topAngle)), "L", [arrowBaseTopX, arrowBaseTopY, anchorX, anchorY, arrowBaseBottomX, arrowBaseBottomY], getAbsoluteArc(cornerRadius, rightBottomCorner[0] - cornerRadius, rightBottomCorner[1] + cornerRadius))
} else if (arrowBaseTop > rightTopCorner[1] + cornerRadius && arrowBaseTop <= rightBottomCorner[1] && arrowBaseBottom > rightBottomCorner[1]) {
const bottomAngle = asin((arrowBaseBottom - rightBottomCorner[1]) / cornerRadius);
const arrowBaseBottomX = rightBottomCorner[0] + cornerRadius * (cos(bottomAngle) - 1);
const arrowBaseBottomY = rightBottomCorner[1] + cornerRadius * sin(bottomAngle);
arrowArc = buildPath(getArc(cornerRadius, 1, 1), "L", [xr, arrowBaseTop, anchorX, anchorY, arrowBaseBottomX, arrowBaseBottomY], getAbsoluteArc(cornerRadius, rightBottomCorner[0] - cornerRadius, rightBottomCorner[1] + cornerRadius))
} else if (arrowBaseTop > rightTopCorner[1] + cornerRadius && arrowBaseBottom > rightBottomCorner[1]) {
const bottomAngle = asin((arrowBaseBottom - rightBottomCorner[1]) / cornerRadius);
const arrowBaseBottomX = rightBottomCorner[0] + cornerRadius * (cos(bottomAngle) - 1);
const arrowBaseBottomY = rightBottomCorner[1] + cornerRadius * sin(bottomAngle);
const topAngle = asin((arrowBaseTop - rightBottomCorner[1]) / cornerRadius);
const arrowBaseTopX = rightBottomCorner[0] + cornerRadius * (cos(topAngle) - 1);
const arrowBaseTopY = rightBottomCorner[1] + cornerRadius * sin(topAngle);
arrowArc = buildPath(getArc(cornerRadius, 1, 1), "L", rightBottomCorner, getArc(cornerRadius, cos(topAngle) - 1, sin(topAngle)), "L", [arrowBaseTopX, arrowBaseTopY, anchorX, anchorY, arrowBaseBottomX, arrowBaseBottomY], getAbsoluteArc(cornerRadius, rightBottomCorner[0] - cornerRadius, rightBottomCorner[1] + cornerRadius))
}
points = buildPath(leftTopCorner, getArc(cornerRadius, 1, -1), "L", rightTopCorner, arrowArc, "L", leftBottomCorner, getArc(cornerRadius, -1, -1))
}
return buildPath("M", points, "Z")
}
export class Plaque {
constructor(options, widget, root, contentTemplate) {
let bounded = arguments.length > 4 && void 0 !== arguments[4] ? arguments[4] : true;
let measureContent = arguments.length > 5 && void 0 !== arguments[5] ? arguments[5] : (_, g) => g.getBBox();
let moveContentGroup = arguments.length > 6 && void 0 !== arguments[6] ? arguments[6] : (_, g, x, y) => g.move(x, y);
this.widget = widget;
this.options = options;
this.root = root;
this.contentTemplate = contentTemplate;
this.bonded = bounded;
this.measureContent = measureContent;
this.moveContentGroup = moveContentGroup
}
draw(_ref4) {
let {
x: anchorX,
y: anchorY,
canvas: canvas = {},
offsetX: offsetX,
offsetY: offsetY,
offset: offset = 0
} = _ref4, restProps = _objectWithoutPropertiesLoose(_ref4, _excluded);
const options = this.options;
let {
x: x,
y: y
} = options;
const bounds_xl = canvas.left,
bounds_xr = canvas.width - canvas.right,
bounds_width = canvas.width - canvas.right - canvas.left,
bounds_yt = canvas.top,
bounds_yb = canvas.height - canvas.bottom,
bounds_height = canvas.height - canvas.bottom - canvas.top;
if (!(isDefined(anchorX) && isDefined(anchorY)) && !(isDefined(x) && isDefined(y))) {
return false
}
if (isDefined(anchorX) && (anchorX < bounds_xl || bounds_xr < anchorX || anchorY < bounds_yt || bounds_yb < anchorY)) {
return false
}
if (!this._root) {
this._draw()
}
const shadowSettings = extend({
x: "-50%",
y: "-50%",
width: "200%",
height: "200%"
}, options.shadow);
const contentWidth = options.width > 0 ? options.width : null;
const contentHeight = options.height > 0 ? options.height : null;
const onRender = () => {
var _this$_root;
const bBox = this._contentBBox = this.measureContent(this.widget, this._contentGroup);
const size = this._size = {
width: max(contentWidth, bBox.width) + 2 * options.paddingLeftRight,
height: max(contentHeight, bBox.height) + 2 * options.paddingTopBottom,
offset: offset
};
const xOff = shadowSettings.offsetX;
const yOff = shadowSettings.offsetY;
const blur = 2 * shadowSettings.blur + 1;
const lm = max(blur - xOff, 0);
const rm = max(blur + xOff, 0);
const tm = max(blur - yOff, 0);
const bm = max(blur + yOff, 0);
this.margins = {
lm: lm,
rm: rm,
tm: tm,
bm: bm
};
if (!isDefined(x)) {
if (isDefined(offsetX)) {
x = anchorX + offsetX
} else if (bounds_width < size.width) {
x = round(bounds_xl + bounds_width / 2)
} else {
x = min(max(anchorX, Math.ceil(bounds_xl + size.width / 2 + lm)), Math.floor(bounds_xr - size.width / 2 - rm))
}
} else {
x += offsetX || 0;
if (!isDefined(anchorX)) {
anchorX = x
}
}
if (!isDefined(y)) {
if (isDefined(offsetY)) {
y = anchorY + offsetY
} else {
const y_top = anchorY - options.arrowLength - size.height / 2 - offset;
const y_bottom = anchorY + options.arrowLength + size.height / 2 + offset;
if (bounds_height < size.height + options.arrowLength) {
y = round(bounds_yt + size.height / 2)
} else if (y_top - size.height / 2 - tm < bounds_yt) {
if (y_bottom + size.height / 2 + bm < bounds_yb) {
y = y_bottom;
anchorY += offset
} else {
y = round(bounds_yt + size.height / 2)
}
} else {
y = y_top;
anchorY -= offset
}
}
} else {
y += offsetY || 0;
if (!isDefined(anchorY)) {
anchorY = y + size.height / 2
}
}
this.anchorX = anchorX;
this.anchorY = anchorY;
this.move(x, y);
null === (_this$_root = this._root) || void 0 === _this$_root || _this$_root.append(this.root)
};
if (this.contentTemplate.render) {
this.contentTemplate.render({
model: options,
container: this._contentGroup.element,
onRendered: onRender
})
} else {
return this.contentTemplate(_extends({
group: this._contentGroup,
onRender: onRender
}, restProps))
}
return true
}
_draw() {
const renderer = this.widget._renderer;
const options = this.options;
const shadowSettings = extend({
x: "-50%",
y: "-50%",
width: "200%",
height: "200%"
}, options.shadow);
const shadow = this._shadow = renderer.shadowFilter().attr(shadowSettings);
const cloudSettings = {
opacity: options.opacity,
"stroke-width": 0,
fill: options.color
};
const borderOptions = options.border || {};
if (borderOptions.visible) {
extend(cloudSettings, {
"stroke-width": borderOptions.width,
stroke: borderOptions.color,
"stroke-opacity": borderOptions.opacity,
dashStyle: borderOptions.dashStyle
})
}
const group = this._root = renderer.g().append(this.root);
if (options.type) {
group.attr({
class: `dxc-${options.type}-annotation`
})
}
const cloudGroup = renderer.g().attr({
filter: shadow.id
}).append(group);
this._cloud = renderer.path([], "area").attr(cloudSettings).sharp().append(cloudGroup);
this._contentGroup = renderer.g().append(group)
}
getBBox() {
const size = this._size || {};
const margins = this.margins || {};
const rotationAngle = getCloudAngle(size, this.x, this.y, this.anchorX, this.anchorY);
return {
x: Math.floor(this.x - size.width / 2 - margins.lm),
y: Math.floor(this.y - size.height / 2 - margins.tm - (270 === rotationAngle ? this.options.arrowLength : 0)),
width: size.width + margins.lm + margins.rm,
height: size.height + margins.tm + margins.bm + (90 === rotationAngle || 270 === rotationAngle ? this.options.arrowLength : 0)
}
}
clear() {
if (this._root) {
this._root.remove();
this._shadow.remove();
this._root = null
}
return this
}
customizeCloud(attr) {
if (this._cloud) {
this._cloud.attr(attr)
}
}
moveRoot(x, y) {
if (this._root) {
this._root.move(x, y)
}
}
move(x, y) {
x = round(x);
y = round(y);
this.x = x;
this.y = y;
const rotationAngle = getCloudAngle(this._size, x, y, this.anchorX, this.anchorY);
const radRotationAngle = rotationAngle * PI / 180;
this._cloud.attr({
d: getCloudPoints(rotateSize(this._size, rotationAngle), x, y, rotateX(this.anchorX, this.anchorY, radRotationAngle, x, y), rotateY(this.anchorX, this.anchorY, radRotationAngle, x, y), this.options, this.bonded)
}).rotate(rotationAngle, x, y);
this.moveContentGroup(this.widget, this._contentGroup, x - this._contentBBox.x - this._contentBBox.width / 2, y - this._contentBBox.y - this._contentBBox.height / 2)
}
hitTest(x, y) {
const {
width: width,
height: height
} = this._size || {};
return Math.abs(x - this.x) <= width / 2 && Math.abs(y - this.y) <= height / 2
}
}