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devextreme

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HTML5 JavaScript Component Suite for Responsive Web Development

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/** * DevExtreme (cjs/viz/core/plaque.js) * Version: 24.2.6 * Build date: Mon Mar 17 2025 * * Copyright (c) 2012 - 2025 Developer Express Inc. ALL RIGHTS RESERVED * Read about DevExtreme licensing here: https://js.devexpress.com/Licensing/ */ "use strict"; exports.Plaque = void 0; var _extend = require("../../core/utils/extend"); var _type = require("../../core/utils/type"); const _excluded = ["x", "y", "canvas", "offsetX", "offsetY", "offset"]; function _extends() { return _extends = Object.assign ? Object.assign.bind() : function(n) { for (var e = 1; e < arguments.length; e++) { var t = arguments[e]; for (var r in t) { ({}).hasOwnProperty.call(t, r) && (n[r] = t[r]) } } return n }, _extends.apply(null, arguments) } function _objectWithoutPropertiesLoose(r, e) { if (null == r) { return {} } var t = {}; for (var n in r) { if ({}.hasOwnProperty.call(r, n)) { if (e.includes(n)) { continue } t[n] = r[n] } } return t } const math = Math; const round = math.round; const max = math.max; const min = math.min; const sin = math.sin; const cos = math.cos; const asin = math.asin; const PI = math.PI; const buildPath = function() { for (var _len = arguments.length, points = new Array(_len), _key = 0; _key < _len; _key++) { points[_key] = arguments[_key] } return points.join("") }; function getArc(cornerRadius, xDirection, yDirection) { return `a ${cornerRadius} ${cornerRadius} 0 0 1 ${xDirection*cornerRadius} ${yDirection*cornerRadius}` } function getAbsoluteArc(cornerRadius, x, y) { return `A ${cornerRadius} ${cornerRadius} 0 0 1 ${x} ${y}` } function rotateX(x, y, angle, x0, y0) { return (x - x0) * round(cos(angle)) + (y - y0) * round(sin(angle)) + x0 } function rotateY(x, y, angle, x0, y0) { return -(x - x0) * round(sin(angle)) + (y - y0) * round(cos(angle)) + y0 } function rotateSize(options, angle) { if (angle % 90 === 0 && angle % 180 !== 0) { return { width: options.height, height: options.width } } return options } function getCloudAngle(_ref, x, y, anchorX, anchorY) { let { width: width, height: height } = _ref; const halfWidth = width / 2; const halfHeight = height / 2; const xr = Math.ceil(x + halfWidth); const xl = Math.floor(x - halfWidth); const yt = Math.floor(y - halfHeight); const yb = Math.ceil(y + halfHeight); if (anchorX < xl && anchorY < yt || anchorX >= xl && anchorX <= xr && anchorY < yt) { return 270 } if (anchorX > xr && anchorY > yb || anchorX >= xl && anchorX <= xr && anchorY > yb) { return 90 } else if (anchorX < xl && anchorY > yb || anchorX < xl && anchorY >= yt && anchorY <= yb) { return 180 } return 0 } function getCloudPoints(_ref2, x, y, anchorX, anchorY, _ref3, bounded) { let { width: width, height: height } = _ref2; let { arrowWidth: arrowWidth, cornerRadius: cornerRadius = 0 } = _ref3; const halfArrowWidth = arrowWidth / 2; const halfWidth = width / 2; const halfHeight = height / 2; const xr = Math.ceil(x + halfWidth); const xl = Math.floor(x - halfWidth); const yt = Math.floor(y - halfHeight); const yb = Math.ceil(y + halfHeight); const leftTopCorner = [xl, yt]; const rightTopCorner = [xr, yt]; const rightBottomCorner = [xr, yb]; const leftBottomCorner = [xl, yb]; const arrowX = anchorX <= xl ? xl : xr <= anchorX ? xr : anchorX; const arrowY = anchorY <= yt ? yt : yb <= anchorY ? yb : anchorY; const arrowBaseBottom = min(arrowY + halfArrowWidth, yb); const arrowBaseTop = max(arrowY - halfArrowWidth, yt); const arrowBaseLeft = max(arrowX - halfArrowWidth, xl); cornerRadius = Math.min(width / 2, height / 2, cornerRadius); let points; leftTopCorner[1] += cornerRadius; rightTopCorner[0] -= cornerRadius; rightBottomCorner[1] -= cornerRadius; leftBottomCorner[0] += cornerRadius; if (!bounded || xl <= anchorX && anchorX <= xr && yt <= anchorY && anchorY <= yb) { points = buildPath(leftTopCorner, getArc(cornerRadius, 1, -1), "L", rightTopCorner, getArc(cornerRadius, 1, 1), "L", rightBottomCorner, getArc(cornerRadius, -1, 1), "L", leftBottomCorner, getArc(cornerRadius, -1, -1)) } else if (anchorX > xr && anchorY < yt) { const arrowAngle = arrowWidth / cornerRadius || 0; const angle = PI / 4 + arrowAngle / 2; const endAngle = PI / 4 - arrowAngle / 2; const arrowEndPointX = rightTopCorner[0] + cos(endAngle) * cornerRadius; const arrowEndPointY = rightTopCorner[1] + (1 - sin(endAngle)) * cornerRadius; let arrowArc = buildPath("L", rightTopCorner, getArc(cornerRadius, cos(angle), 1 - sin(angle)), "L", [anchorX, anchorY, arrowEndPointX, arrowEndPointY], getAbsoluteArc(cornerRadius, rightTopCorner[0] + cornerRadius, rightTopCorner[1] + cornerRadius)); if (Math.abs(angle) > PI / 2) { arrowArc = buildPath("L", [arrowBaseLeft, yt, anchorX, anchorY, xr, arrowBaseBottom]) } points = buildPath(leftTopCorner, getArc(cornerRadius, 1, -1), arrowArc, "L", rightBottomCorner, getArc(cornerRadius, -1, 1), "L", leftBottomCorner, getArc(cornerRadius, -1, -1)) } else if (anchorX > xr && anchorY >= yt && anchorY <= yb) { let arrowArc; if (arrowBaseTop >= rightTopCorner[1] + cornerRadius && arrowBaseBottom <= rightBottomCorner[1]) { arrowArc = buildPath(getArc(cornerRadius, 1, 1), "L", [xr, arrowBaseTop, anchorX, anchorY, xr, arrowBaseBottom], "L", rightBottomCorner, getArc(cornerRadius, -1, 1)) } else if (arrowBaseTop < rightTopCorner[1] + cornerRadius && arrowBaseBottom >= rightTopCorner[1] + cornerRadius && arrowBaseBottom <= rightBottomCorner[1]) { const arrowWidthRest = rightTopCorner[1] + cornerRadius - arrowBaseTop; const angle = arrowWidthRest / cornerRadius; const arrowBaseTopX = rightTopCorner[0] + cos(angle) * cornerRadius; const arrowBaseTopY = rightTopCorner[1] + (1 - sin(angle)) * cornerRadius; arrowArc = buildPath(getArc(cornerRadius, cos(angle), 1 - sin(angle)), "L", [arrowBaseTopX, arrowBaseTopY, anchorX, anchorY, xr, arrowBaseBottom], "L", rightBottomCorner, getArc(cornerRadius, -1, 1)) } else if (arrowBaseTop < rightTopCorner[1] + cornerRadius && arrowBaseBottom < rightTopCorner[1] + cornerRadius) { const arrowWidthRest = rightTopCorner[1] + cornerRadius - arrowBaseTop; const arrowAngle = arrowWidthRest / cornerRadius; const angle = arrowAngle; const arrowBaseTopX = rightTopCorner[0] + cos(angle) * cornerRadius; const arrowBaseTopY = rightTopCorner[1] + (1 - sin(angle)) * cornerRadius; const bottomAngle = Math.sin((rightTopCorner[1] + cornerRadius - arrowBaseBottom) / cornerRadius); const arrowBaseBottomX = rightTopCorner[0] + cornerRadius * cos(bottomAngle); const arrowBaseBottomY = rightTopCorner[1] + cornerRadius * (1 - sin(bottomAngle)); arrowArc = buildPath(getArc(cornerRadius, cos(angle), 1 - sin(angle)), "L", [arrowBaseTopX, arrowBaseTopY, anchorX, anchorY, arrowBaseBottomX, arrowBaseBottomY], getAbsoluteArc(cornerRadius, rightTopCorner[0] + cornerRadius, rightTopCorner[1] + cornerRadius), "L", rightBottomCorner, getArc(cornerRadius, -1, 1)) } else if (arrowBaseTop <= rightTopCorner[1] + cornerRadius && arrowBaseBottom >= rightBottomCorner[1]) { const topAngle = asin((rightTopCorner[1] + cornerRadius - arrowBaseTop) / cornerRadius); const arrowBaseTopX = rightTopCorner[0] + cornerRadius * cos(topAngle); const arrowBaseTopY = rightTopCorner[1] + cornerRadius * (1 - sin(topAngle)); const bottomAngle = asin((arrowBaseBottom - rightBottomCorner[1]) / cornerRadius); const arrowBaseBottomX = rightBottomCorner[0] + cornerRadius * (cos(bottomAngle) - 1); const arrowBaseBottomY = rightBottomCorner[1] + cornerRadius * sin(bottomAngle); arrowArc = buildPath(getArc(cornerRadius, cos(topAngle), 1 - sin(topAngle)), "L", [arrowBaseTopX, arrowBaseTopY, anchorX, anchorY, arrowBaseBottomX, arrowBaseBottomY], getAbsoluteArc(cornerRadius, rightBottomCorner[0] - cornerRadius, rightBottomCorner[1] + cornerRadius)) } else if (arrowBaseTop > rightTopCorner[1] + cornerRadius && arrowBaseTop <= rightBottomCorner[1] && arrowBaseBottom > rightBottomCorner[1]) { const bottomAngle = asin((arrowBaseBottom - rightBottomCorner[1]) / cornerRadius); const arrowBaseBottomX = rightBottomCorner[0] + cornerRadius * (cos(bottomAngle) - 1); const arrowBaseBottomY = rightBottomCorner[1] + cornerRadius * sin(bottomAngle); arrowArc = buildPath(getArc(cornerRadius, 1, 1), "L", [xr, arrowBaseTop, anchorX, anchorY, arrowBaseBottomX, arrowBaseBottomY], getAbsoluteArc(cornerRadius, rightBottomCorner[0] - cornerRadius, rightBottomCorner[1] + cornerRadius)) } else if (arrowBaseTop > rightTopCorner[1] + cornerRadius && arrowBaseBottom > rightBottomCorner[1]) { const bottomAngle = asin((arrowBaseBottom - rightBottomCorner[1]) / cornerRadius); const arrowBaseBottomX = rightBottomCorner[0] + cornerRadius * (cos(bottomAngle) - 1); const arrowBaseBottomY = rightBottomCorner[1] + cornerRadius * sin(bottomAngle); const topAngle = asin((arrowBaseTop - rightBottomCorner[1]) / cornerRadius); const arrowBaseTopX = rightBottomCorner[0] + cornerRadius * (cos(topAngle) - 1); const arrowBaseTopY = rightBottomCorner[1] + cornerRadius * sin(topAngle); arrowArc = buildPath(getArc(cornerRadius, 1, 1), "L", rightBottomCorner, getArc(cornerRadius, cos(topAngle) - 1, sin(topAngle)), "L", [arrowBaseTopX, arrowBaseTopY, anchorX, anchorY, arrowBaseBottomX, arrowBaseBottomY], getAbsoluteArc(cornerRadius, rightBottomCorner[0] - cornerRadius, rightBottomCorner[1] + cornerRadius)) } points = buildPath(leftTopCorner, getArc(cornerRadius, 1, -1), "L", rightTopCorner, arrowArc, "L", leftBottomCorner, getArc(cornerRadius, -1, -1)) } return buildPath("M", points, "Z") } class Plaque { constructor(options, widget, root, contentTemplate) { let bounded = arguments.length > 4 && void 0 !== arguments[4] ? arguments[4] : true; let measureContent = arguments.length > 5 && void 0 !== arguments[5] ? arguments[5] : (_, g) => g.getBBox(); let moveContentGroup = arguments.length > 6 && void 0 !== arguments[6] ? arguments[6] : (_, g, x, y) => g.move(x, y); this.widget = widget; this.options = options; this.root = root; this.contentTemplate = contentTemplate; this.bonded = bounded; this.measureContent = measureContent; this.moveContentGroup = moveContentGroup } draw(_ref4) { let { x: anchorX, y: anchorY, canvas: canvas = {}, offsetX: offsetX, offsetY: offsetY, offset: offset = 0 } = _ref4, restProps = _objectWithoutPropertiesLoose(_ref4, _excluded); const options = this.options; let { x: x, y: y } = options; const bounds_xl = canvas.left, bounds_xr = canvas.width - canvas.right, bounds_width = canvas.width - canvas.right - canvas.left, bounds_yt = canvas.top, bounds_yb = canvas.height - canvas.bottom, bounds_height = canvas.height - canvas.bottom - canvas.top; if (!((0, _type.isDefined)(anchorX) && (0, _type.isDefined)(anchorY)) && !((0, _type.isDefined)(x) && (0, _type.isDefined)(y))) { return false } if ((0, _type.isDefined)(anchorX) && (anchorX < bounds_xl || bounds_xr < anchorX || anchorY < bounds_yt || bounds_yb < anchorY)) { return false } if (!this._root) { this._draw() } const shadowSettings = (0, _extend.extend)({ x: "-50%", y: "-50%", width: "200%", height: "200%" }, options.shadow); const contentWidth = options.width > 0 ? options.width : null; const contentHeight = options.height > 0 ? options.height : null; const onRender = () => { var _this$_root; const bBox = this._contentBBox = this.measureContent(this.widget, this._contentGroup); const size = this._size = { width: max(contentWidth, bBox.width) + 2 * options.paddingLeftRight, height: max(contentHeight, bBox.height) + 2 * options.paddingTopBottom, offset: offset }; const xOff = shadowSettings.offsetX; const yOff = shadowSettings.offsetY; const blur = 2 * shadowSettings.blur + 1; const lm = max(blur - xOff, 0); const rm = max(blur + xOff, 0); const tm = max(blur - yOff, 0); const bm = max(blur + yOff, 0); this.margins = { lm: lm, rm: rm, tm: tm, bm: bm }; if (!(0, _type.isDefined)(x)) { if ((0, _type.isDefined)(offsetX)) { x = anchorX + offsetX } else if (bounds_width < size.width) { x = round(bounds_xl + bounds_width / 2) } else { x = min(max(anchorX, Math.ceil(bounds_xl + size.width / 2 + lm)), Math.floor(bounds_xr - size.width / 2 - rm)) } } else { x += offsetX || 0; if (!(0, _type.isDefined)(anchorX)) { anchorX = x } } if (!(0, _type.isDefined)(y)) { if ((0, _type.isDefined)(offsetY)) { y = anchorY + offsetY } else { const y_top = anchorY - options.arrowLength - size.height / 2 - offset; const y_bottom = anchorY + options.arrowLength + size.height / 2 + offset; if (bounds_height < size.height + options.arrowLength) { y = round(bounds_yt + size.height / 2) } else if (y_top - size.height / 2 - tm < bounds_yt) { if (y_bottom + size.height / 2 + bm < bounds_yb) { y = y_bottom; anchorY += offset } else { y = round(bounds_yt + size.height / 2) } } else { y = y_top; anchorY -= offset } } } else { y += offsetY || 0; if (!(0, _type.isDefined)(anchorY)) { anchorY = y + size.height / 2 } } this.anchorX = anchorX; this.anchorY = anchorY; this.move(x, y); null === (_this$_root = this._root) || void 0 === _this$_root || _this$_root.append(this.root) }; if (this.contentTemplate.render) { this.contentTemplate.render({ model: options, container: this._contentGroup.element, onRendered: onRender }) } else { return this.contentTemplate(_extends({ group: this._contentGroup, onRender: onRender }, restProps)) } return true } _draw() { const renderer = this.widget._renderer; const options = this.options; const shadowSettings = (0, _extend.extend)({ x: "-50%", y: "-50%", width: "200%", height: "200%" }, options.shadow); const shadow = this._shadow = renderer.shadowFilter().attr(shadowSettings); const cloudSettings = { opacity: options.opacity, "stroke-width": 0, fill: options.color }; const borderOptions = options.border || {}; if (borderOptions.visible) { (0, _extend.extend)(cloudSettings, { "stroke-width": borderOptions.width, stroke: borderOptions.color, "stroke-opacity": borderOptions.opacity, dashStyle: borderOptions.dashStyle }) } const group = this._root = renderer.g().append(this.root); if (options.type) { group.attr({ class: `dxc-${options.type}-annotation` }) } const cloudGroup = renderer.g().attr({ filter: shadow.id }).append(group); this._cloud = renderer.path([], "area").attr(cloudSettings).sharp().append(cloudGroup); this._contentGroup = renderer.g().append(group) } getBBox() { const size = this._size || {}; const margins = this.margins || {}; const rotationAngle = getCloudAngle(size, this.x, this.y, this.anchorX, this.anchorY); return { x: Math.floor(this.x - size.width / 2 - margins.lm), y: Math.floor(this.y - size.height / 2 - margins.tm - (270 === rotationAngle ? this.options.arrowLength : 0)), width: size.width + margins.lm + margins.rm, height: size.height + margins.tm + margins.bm + (90 === rotationAngle || 270 === rotationAngle ? this.options.arrowLength : 0) } } clear() { if (this._root) { this._root.remove(); this._shadow.remove(); this._root = null } return this } customizeCloud(attr) { if (this._cloud) { this._cloud.attr(attr) } } moveRoot(x, y) { if (this._root) { this._root.move(x, y) } } move(x, y) { x = round(x); y = round(y); this.x = x; this.y = y; const rotationAngle = getCloudAngle(this._size, x, y, this.anchorX, this.anchorY); const radRotationAngle = rotationAngle * PI / 180; this._cloud.attr({ d: getCloudPoints(rotateSize(this._size, rotationAngle), x, y, rotateX(this.anchorX, this.anchorY, radRotationAngle, x, y), rotateY(this.anchorX, this.anchorY, radRotationAngle, x, y), this.options, this.bonded) }).rotate(rotationAngle, x, y); this.moveContentGroup(this.widget, this._contentGroup, x - this._contentBBox.x - this._contentBBox.width / 2, y - this._contentBBox.y - this._contentBBox.height / 2) } hitTest(x, y) { const { width: width, height: height } = this._size || {}; return Math.abs(x - this.x) <= width / 2 && Math.abs(y - this.y) <= height / 2 } } exports.Plaque = Plaque;