UNPKG

devextreme

Version:

HTML5 JavaScript Component Suite for Responsive Web Development

386 lines (378 loc) • 18.9 kB
/** * DevExtreme (esm/viz/core/plaque.js) * Version: 21.1.4 * Build date: Mon Jun 21 2021 * * Copyright (c) 2012 - 2021 Developer Express Inc. ALL RIGHTS RESERVED * Read about DevExtreme licensing here: https://js.devexpress.com/Licensing/ */ import _extends from "@babel/runtime/helpers/esm/extends"; import _objectWithoutPropertiesLoose from "@babel/runtime/helpers/esm/objectWithoutPropertiesLoose"; var _excluded = ["x", "y", "canvas", "offsetX", "offsetY", "offset"]; import { extend } from "../../core/utils/extend"; import { isDefined } from "../../core/utils/type"; var math = Math; var round = math.round; var max = math.max; var min = math.min; var sin = math.sin; var cos = math.cos; var asin = math.asin; var PI = math.PI; var buildPath = function() { for (var _len = arguments.length, points = new Array(_len), _key = 0; _key < _len; _key++) { points[_key] = arguments[_key] } return points.join("") }; function getArc(cornerRadius, xDirection, yDirection) { return "a ".concat(cornerRadius, " ").concat(cornerRadius, " 0 0 1 ").concat(xDirection * cornerRadius, " ").concat(yDirection * cornerRadius) } function getAbsoluteArc(cornerRadius, x, y) { return "A ".concat(cornerRadius, " ").concat(cornerRadius, " 0 0 1 ").concat(x, " ").concat(y) } function rotateX(x, y, angle, x0, y0) { return (x - x0) * round(cos(angle)) + (y - y0) * round(sin(angle)) + x0 } function rotateY(x, y, angle, x0, y0) { return -(x - x0) * round(sin(angle)) + (y - y0) * round(cos(angle)) + y0 } function rotateSize(options, angle) { if (angle % 90 === 0 && angle % 180 !== 0) { return { width: options.height, height: options.width } } return options } function getCloudAngle(_ref, x, y, anchorX, anchorY) { var { width: width, height: height } = _ref; var halfWidth = width / 2; var halfHeight = height / 2; var xr = Math.ceil(x + halfWidth); var xl = Math.floor(x - halfWidth); var yt = Math.floor(y - halfHeight); var yb = Math.ceil(y + halfHeight); if (anchorX < xl && anchorY < yt || anchorX >= xl && anchorX <= xr && anchorY < yt) { return 270 } if (anchorX > xr && anchorY > yb || anchorX >= xl && anchorX <= xr && anchorY > yb) { return 90 } else if (anchorX < xl && anchorY > yb || anchorX < xl && anchorY >= yt && anchorY <= yb) { return 180 } return 0 } function getCloudPoints(_ref2, x, y, anchorX, anchorY, _ref3, bounded) { var { width: width, height: height } = _ref2; var { arrowWidth: arrowWidth, cornerRadius: cornerRadius = 0 } = _ref3; var halfArrowWidth = arrowWidth / 2; var halfWidth = width / 2; var halfHeight = height / 2; var xr = Math.ceil(x + halfWidth); var xl = Math.floor(x - halfWidth); var yt = Math.floor(y - halfHeight); var yb = Math.ceil(y + halfHeight); var leftTopCorner = [xl, yt]; var rightTopCorner = [xr, yt]; var rightBottomCorner = [xr, yb]; var leftBottomCorner = [xl, yb]; var arrowX = anchorX <= xl ? xl : xr <= anchorX ? xr : anchorX; var arrowY = anchorY <= yt ? yt : yb <= anchorY ? yb : anchorY; var arrowBaseBottom = min(arrowY + halfArrowWidth, yb); var arrowBaseTop = max(arrowY - halfArrowWidth, yt); var arrowBaseLeft = max(arrowX - halfArrowWidth, xl); cornerRadius = Math.min(width / 2, height / 2, cornerRadius); var points; leftTopCorner[1] += cornerRadius; rightTopCorner[0] -= cornerRadius; rightBottomCorner[1] -= cornerRadius; leftBottomCorner[0] += cornerRadius; if (!bounded || xl <= anchorX && anchorX <= xr && yt <= anchorY && anchorY <= yb) { points = buildPath(leftTopCorner, getArc(cornerRadius, 1, -1), "L", rightTopCorner, getArc(cornerRadius, 1, 1), "L", rightBottomCorner, getArc(cornerRadius, -1, 1), "L", leftBottomCorner, getArc(cornerRadius, -1, -1)) } else if (anchorX > xr && anchorY < yt) { var arrowAngle = arrowWidth / cornerRadius || 0; var angle = PI / 4 + arrowAngle / 2; var endAngle = PI / 4 - arrowAngle / 2; var arrowEndPointX = rightTopCorner[0] + cos(endAngle) * cornerRadius; var arrowEndPointY = rightTopCorner[1] + (1 - sin(endAngle)) * cornerRadius; var arrowArc = buildPath("L", rightTopCorner, getArc(cornerRadius, cos(angle), 1 - sin(angle)), "L", [anchorX, anchorY, arrowEndPointX, arrowEndPointY], getAbsoluteArc(cornerRadius, rightTopCorner[0] + cornerRadius, rightTopCorner[1] + cornerRadius)); if (Math.abs(angle) > PI / 2) { arrowArc = buildPath("L", [arrowBaseLeft, yt, anchorX, anchorY, xr, arrowBaseBottom]) } points = buildPath(leftTopCorner, getArc(cornerRadius, 1, -1), arrowArc, "L", rightBottomCorner, getArc(cornerRadius, -1, 1), "L", leftBottomCorner, getArc(cornerRadius, -1, -1)) } else if (anchorX > xr && anchorY >= yt && anchorY <= yb) { var _arrowArc; if (arrowBaseTop >= rightTopCorner[1] + cornerRadius && arrowBaseBottom <= rightBottomCorner[1]) { _arrowArc = buildPath(getArc(cornerRadius, 1, 1), "L", [xr, arrowBaseTop, anchorX, anchorY, xr, arrowBaseBottom], "L", rightBottomCorner, getArc(cornerRadius, -1, 1)) } else if (arrowBaseTop < rightTopCorner[1] + cornerRadius && arrowBaseBottom >= rightTopCorner[1] + cornerRadius && arrowBaseBottom <= rightBottomCorner[1]) { var arrowWidthRest = rightTopCorner[1] + cornerRadius - arrowBaseTop; var _angle = arrowWidthRest / cornerRadius; var arrowBaseTopX = rightTopCorner[0] + cos(_angle) * cornerRadius; var arrowBaseTopY = rightTopCorner[1] + (1 - sin(_angle)) * cornerRadius; _arrowArc = buildPath(getArc(cornerRadius, cos(_angle), 1 - sin(_angle)), "L", [arrowBaseTopX, arrowBaseTopY, anchorX, anchorY, xr, arrowBaseBottom], "L", rightBottomCorner, getArc(cornerRadius, -1, 1)) } else if (arrowBaseTop < rightTopCorner[1] + cornerRadius && arrowBaseBottom < rightTopCorner[1] + cornerRadius) { var _arrowWidthRest = rightTopCorner[1] + cornerRadius - arrowBaseTop; var _arrowAngle = _arrowWidthRest / cornerRadius; var _angle2 = _arrowAngle; var _arrowBaseTopX = rightTopCorner[0] + cos(_angle2) * cornerRadius; var _arrowBaseTopY = rightTopCorner[1] + (1 - sin(_angle2)) * cornerRadius; var bottomAngle = Math.sin((rightTopCorner[1] + cornerRadius - arrowBaseBottom) / cornerRadius); var arrowBaseBottomX = rightTopCorner[0] + cornerRadius * cos(bottomAngle); var arrowBaseBottomY = rightTopCorner[1] + cornerRadius * (1 - sin(bottomAngle)); _arrowArc = buildPath(getArc(cornerRadius, cos(_angle2), 1 - sin(_angle2)), "L", [_arrowBaseTopX, _arrowBaseTopY, anchorX, anchorY, arrowBaseBottomX, arrowBaseBottomY], getAbsoluteArc(cornerRadius, rightTopCorner[0] + cornerRadius, rightTopCorner[1] + cornerRadius), "L", rightBottomCorner, getArc(cornerRadius, -1, 1)) } else if (arrowBaseTop <= rightTopCorner[1] + cornerRadius && arrowBaseBottom >= rightBottomCorner[1]) { var topAngle = asin((rightTopCorner[1] + cornerRadius - arrowBaseTop) / cornerRadius); var _arrowBaseTopX2 = rightTopCorner[0] + cornerRadius * cos(topAngle); var _arrowBaseTopY2 = rightTopCorner[1] + cornerRadius * (1 - sin(topAngle)); var _bottomAngle = asin((arrowBaseBottom - rightBottomCorner[1]) / cornerRadius); var _arrowBaseBottomX = rightBottomCorner[0] + cornerRadius * (cos(_bottomAngle) - 1); var _arrowBaseBottomY = rightBottomCorner[1] + cornerRadius * sin(_bottomAngle); _arrowArc = buildPath(getArc(cornerRadius, cos(topAngle), 1 - sin(topAngle)), "L", [_arrowBaseTopX2, _arrowBaseTopY2, anchorX, anchorY, _arrowBaseBottomX, _arrowBaseBottomY], getAbsoluteArc(cornerRadius, rightBottomCorner[0] - cornerRadius, rightBottomCorner[1] + cornerRadius)) } else if (arrowBaseTop > rightTopCorner[1] + cornerRadius && arrowBaseTop <= rightBottomCorner[1] && arrowBaseBottom > rightBottomCorner[1]) { var _bottomAngle2 = asin((arrowBaseBottom - rightBottomCorner[1]) / cornerRadius); var _arrowBaseBottomX2 = rightBottomCorner[0] + cornerRadius * (cos(_bottomAngle2) - 1); var _arrowBaseBottomY2 = rightBottomCorner[1] + cornerRadius * sin(_bottomAngle2); _arrowArc = buildPath(getArc(cornerRadius, 1, 1), "L", [xr, arrowBaseTop, anchorX, anchorY, _arrowBaseBottomX2, _arrowBaseBottomY2], getAbsoluteArc(cornerRadius, rightBottomCorner[0] - cornerRadius, rightBottomCorner[1] + cornerRadius)) } else if (arrowBaseTop > rightTopCorner[1] + cornerRadius && arrowBaseBottom > rightBottomCorner[1]) { var _bottomAngle3 = asin((arrowBaseBottom - rightBottomCorner[1]) / cornerRadius); var _arrowBaseBottomX3 = rightBottomCorner[0] + cornerRadius * (cos(_bottomAngle3) - 1); var _arrowBaseBottomY3 = rightBottomCorner[1] + cornerRadius * sin(_bottomAngle3); var _topAngle = asin((arrowBaseTop - rightBottomCorner[1]) / cornerRadius); var _arrowBaseTopX3 = rightBottomCorner[0] + cornerRadius * (cos(_topAngle) - 1); var _arrowBaseTopY3 = rightBottomCorner[1] + cornerRadius * sin(_topAngle); _arrowArc = buildPath(getArc(cornerRadius, 1, 1), "L", rightBottomCorner, getArc(cornerRadius, cos(_topAngle) - 1, sin(_topAngle)), "L", [_arrowBaseTopX3, _arrowBaseTopY3, anchorX, anchorY, _arrowBaseBottomX3, _arrowBaseBottomY3], getAbsoluteArc(cornerRadius, rightBottomCorner[0] - cornerRadius, rightBottomCorner[1] + cornerRadius)) } points = buildPath(leftTopCorner, getArc(cornerRadius, 1, -1), "L", rightTopCorner, _arrowArc, "L", leftBottomCorner, getArc(cornerRadius, -1, -1)) } return buildPath("M", points, "Z") } export class Plaque { constructor(options, widget, root, contentTemplate) { var bounded = arguments.length > 4 && void 0 !== arguments[4] ? arguments[4] : true; var measureContent = arguments.length > 5 && void 0 !== arguments[5] ? arguments[5] : (_, g) => g.getBBox(); var moveContentGroup = arguments.length > 6 && void 0 !== arguments[6] ? arguments[6] : (_, g, x, y) => g.move(x, y); this.widget = widget; this.options = options; this.root = root; this.contentTemplate = contentTemplate; this.bonded = bounded; this.measureContent = measureContent; this.moveContentGroup = moveContentGroup } draw(_ref4) { var { x: anchorX, y: anchorY, canvas: canvas = {}, offsetX: offsetX, offsetY: offsetY, offset: offset = 0 } = _ref4, restProps = _objectWithoutPropertiesLoose(_ref4, _excluded); var options = this.options; var { x: x, y: y } = options; var bounds_xl = canvas.left, bounds_xr = canvas.width - canvas.right, bounds_width = canvas.width - canvas.right - canvas.left, bounds_yt = canvas.top, bounds_yb = canvas.height - canvas.bottom, bounds_height = canvas.height - canvas.bottom - canvas.top; if (!(isDefined(anchorX) && isDefined(anchorY)) && !(isDefined(x) && isDefined(y))) { return false } if (isDefined(anchorX) && (anchorX < bounds_xl || bounds_xr < anchorX || anchorY < bounds_yt || bounds_yb < anchorY)) { return false } if (!this._root) { this._draw() } var shadowSettings = extend({ x: "-50%", y: "-50%", width: "200%", height: "200%" }, options.shadow); var contentWidth = options.width > 0 ? options.width : null; var contentHeight = options.height > 0 ? options.height : null; var onRender = () => { var _this$_root; var bBox = this._contentBBox = this.measureContent(this.widget, this._contentGroup); var size = this._size = { width: max(contentWidth, bBox.width) + 2 * options.paddingLeftRight, height: max(contentHeight, bBox.height) + 2 * options.paddingTopBottom, offset: offset }; var xOff = shadowSettings.offsetX; var yOff = shadowSettings.offsetY; var blur = 2 * shadowSettings.blur + 1; var lm = max(blur - xOff, 0); var rm = max(blur + xOff, 0); var tm = max(blur - yOff, 0); var bm = max(blur + yOff, 0); this.margins = { lm: lm, rm: rm, tm: tm, bm: bm }; if (!isDefined(x)) { if (isDefined(offsetX)) { x = anchorX + offsetX } else if (bounds_width < size.width) { x = round(bounds_xl + bounds_width / 2) } else { x = min(max(anchorX, Math.ceil(bounds_xl + size.width / 2 + lm)), Math.floor(bounds_xr - size.width / 2 - rm)) } } else { x += offsetX || 0; if (!isDefined(anchorX)) { anchorX = x } } if (!isDefined(y)) { if (isDefined(offsetY)) { y = anchorY + offsetY } else { var y_top = anchorY - options.arrowLength - size.height / 2 - offset; var y_bottom = anchorY + options.arrowLength + size.height / 2 + offset; if (bounds_height < size.height + options.arrowLength) { y = round(bounds_yt + size.height / 2) } else if (y_top - size.height / 2 - tm < bounds_yt) { if (y_bottom + size.height / 2 + bm < bounds_yb) { y = y_bottom; anchorY += offset } else { y = round(bounds_yt + size.height / 2) } } else { y = y_top; anchorY -= offset } } } else { y += offsetY || 0; if (!isDefined(anchorY)) { anchorY = y + size.height / 2 } } this.anchorX = anchorX; this.anchorY = anchorY; this.move(x, y); null === (_this$_root = this._root) || void 0 === _this$_root ? void 0 : _this$_root.append(this.root) }; if (this.contentTemplate.render) { this.contentTemplate.render({ model: options, container: this._contentGroup.element, onRendered: onRender }) } else { return this.contentTemplate(_extends({ group: this._contentGroup, onRender: onRender }, restProps)) } return true } _draw() { var renderer = this.widget._renderer; var options = this.options; var shadowSettings = extend({ x: "-50%", y: "-50%", width: "200%", height: "200%" }, options.shadow); var shadow = this._shadow = renderer.shadowFilter().attr(shadowSettings); var cloudSettings = { opacity: options.opacity, "stroke-width": 0, fill: options.color }; var borderOptions = options.border || {}; if (borderOptions.visible) { extend(cloudSettings, { "stroke-width": borderOptions.width, stroke: borderOptions.color, "stroke-opacity": borderOptions.opacity, dashStyle: borderOptions.dashStyle }) } var group = this._root = renderer.g().append(this.root); if (options.type) { group.attr({ class: "dxc-".concat(options.type, "-annotation") }) } var cloudGroup = renderer.g().attr({ filter: shadow.id }).append(group); this._cloud = renderer.path([], "area").attr(cloudSettings).sharp().append(cloudGroup); this._contentGroup = renderer.g().append(group) } getBBox() { var size = this._size || {}; var margins = this.margins || {}; var rotationAngle = getCloudAngle(size, this.x, this.y, this.anchorX, this.anchorY); return { x: Math.floor(this.x - size.width / 2 - margins.lm), y: Math.floor(this.y - size.height / 2 - margins.tm - (270 === rotationAngle ? this.options.arrowLength : 0)), width: size.width + margins.lm + margins.rm, height: size.height + margins.tm + margins.bm + (90 === rotationAngle || 270 === rotationAngle ? this.options.arrowLength : 0) } } clear() { if (this._root) { this._root.remove(); this._shadow.remove(); this._root = null } return this } customizeCloud(attr) { if (this._cloud) { this._cloud.attr(attr) } } moveRoot(x, y) { if (this._root) { this._root.move(x, y) } } move(x, y) { x = round(x); y = round(y); this.x = x; this.y = y; var rotationAngle = getCloudAngle(this._size, x, y, this.anchorX, this.anchorY); var radRotationAngle = rotationAngle * PI / 180; this._cloud.attr({ d: getCloudPoints(rotateSize(this._size, rotationAngle), x, y, rotateX(this.anchorX, this.anchorY, radRotationAngle, x, y), rotateY(this.anchorX, this.anchorY, radRotationAngle, x, y), this.options, this.bonded) }).rotate(rotationAngle, x, y); this.moveContentGroup(this.widget, this._contentGroup, x - this._contentBBox.x - this._contentBBox.width / 2, y - this._contentBBox.y - this._contentBBox.height / 2) } hitTest(x, y) { var { width: width, height: height } = this._size || {}; return Math.abs(x - this.x) <= width / 2 && Math.abs(y - this.y) <= height / 2 } }